Expansion Idea to make Galactic Civilization III the Ultimate Strategy Game

Real Time Strategy element to the battle viewer

I just had the most amazing idea for an expansion that would turn Galactic Civilizations III into the "Ultimate Strategy Game", Adding an RTS element to the battle viewer so players can controls their fleets and fight with them in real time against the AI or other players during the battles!

 

Edit:

After going deeper in the forums I've noticed that this has been touched on before so I think I should elaborate on it a little more, I'm not saying to focus the game on RTS battles between ships (I love the way the game is focused on building a star empire) but to have an option to play out the battles if the players want to. Best example I can give in a single player game is to give the player the option to: A.) Auto complete (basically roll the dice and continue as the game is in beta state right now) B.) Battle viewer (AI controls the battle based on a dice roll but the player can watch it in real time) or C.) Take command of your fleet and fight it out in Real Time. As for a multiplayer game make is so that both players have to agree on option C in order for them to fight it out and if both choose a different option make it default to option A (or B.).

I am also stating that this would be be best left for an expansion down the road after the game has been out for awhile and after some patches and other planned expansions are released and been through some balancing and patches etc, So that the game will still be focused on building a Galactic Empire and creating your futuristic Civilization in space but give people the option to purchase this as an add-on to create the Ultimate Strategy game in space.    

37,640 views 21 replies
Reply #1 Top

:no: :no: :no:

Reply #2 Top

Been proposed before in the dev streams mate ;)

Reply #3 Top

I honestly believe that this is best left as a later expansion after the game has been polished and not apart of the vanilla game so that the option is there for those who want it (and I'm 100% sure it would bring in a lot of players who have never played Galactic Civilization before).

 

Don't get me wrong I love the game and I have played Galactic Civilization longer then almost everyone here as I been playing since it was an OS/2 exclusive and still have my original copy around here to prove it. 

Reply #4 Top

Quoting peregrine23, reply 1

:no: :no: :no:
End of peregrine23's quote

This!   Turn based strategy and RTS games have different needs of both UI & strategy/simulation focuses.  It's taken a good 10-15 years for publishers to accept that & start accepting tbs games  again after  years of chanting "RTSRTSRTSRTSRTS", turning back that clock is a terrible idea akin to trying to rewrite the rules of chess to make it have more action and king/general type interaction during the combat going on when a piece takes an opposing piece

Reply #5 Top

I'm not saying to turn Galactic Civ into a RTS, Just adding an RTS Layer to a TBS game for the battles, kinda like the Campaign in the Total War Franchise where the game is a TBS game with RTS battles (and that's if the player even wants to fight it out, as they don't have to and can auto resolve it) but even more basic as there won't be huge epic battles with thousands of soldiers doing castle sieges or etc, just a few ships fighting it out in open space as an optional expansion after the game is polished, finished and all the planned expansions are out. 

Reply #6 Top

I wanna yell no, but you are suggesting an expansion, or an option. If you have read the previous posts, and listen to what the devas think. You would know that a lot of us think this is a bad idea. There are plenty of games with an RTS element why do you have to turn all TBS games into RTS. I know that is not exactly what you said. Galactic civilizations is to complicated of a game to make it an RTS. In order to do this you would have to automate features, or take them off. If this becomes the game I will probably find another game to play, and not come back to this one. That means you will not see me again. I guess an RTS is fine with a pause button. This is a TBS game let's leave it that way. I don't mind or care about turn based tactics. I hate the RTS idea. If you wan't a RTS version of this game I recommend sins of a solar empire. It already have the elements, so go hit them up with ideas. To be honest I prefer turn based over real time. 

Reply #7 Top

I don't want an RTS game (Why does everyone think that!?!?)...  First and For-most I want a Civilization Game. I love all the Civilization Titles from Civ 1 and Galactic Civ 1 to Civ 5 and Beyond Earth to Galactic Civ 3, each has brought something new to the table and made for a better game in the end. I don't think the Vanilla Game should have the RTS layer to ship combat either, But I do think it will make a great expansion sometime down the road. Like I've said above The game should remain as it is, A 4X Turn Based Strategy game but with the option to be able to duel the AI and/or other players in a Future Expansion, once the game has had an expansion or 2 and been through balancing patches and tweaks. I have been watching the streams and Friday's reached 200 people watching it which they even stated it's the first time they have had that many people watching it, even as of today it only has 1350 views. The Attila: Total War overview has almost 19000 views in a week since it was posted. Honestly I have all of the Total War games and all of the Civilization games by Stardock and Sid Meir and I really think the Civ games are far superior as they offer way more customization and not limited to a small period in time and the ability to choose where and what you want to build at what time but what they are lacking is a better combat system. Civ 5 made big strides in improving theirs by taking away unit stacking for which is something you cannot do in Galactic Civ because of the nature of the game.  I honestly think the Dev's are on the right track with GC3 and I find myself playing it more then ALL my other games on my PC (which BTW is well over 100 titles) and I super excited to see the game come together in the next few months, but I also think (and everyone I've talked to so far about it) that having the OPTION to fight your own battles (Auto Resolve and combat viewer should always remain an option as well) in real time would bring something totally new into a Civ game that has never been done before and would also broaden the amount of people who be willing to purchase the game. Just to be clear I'm not talking about battles that could last hours either something quick like the battle viewer offers just being able to control it, I don't see battles lasting any longer then 5 mins, 10 mins at absolute most and that would be really pushing it, but would also be nice to give players a chance to flee as well.  Also as admiralwilly suggested a pause feature could be implemented.  

Reply #8 Top

I just had the most amazing idea for an expansion that would turn Galactic Civilizations III into the "Ultimate Strategy Game", Adding an RTS element to the battle viewer so players can controls their fleets and fight with them in real time against the AI or other players during the battles!
End of quote



Reply #9 Top

Be nice if you read the rest of the posts before just saying No.

Reply #10 Top

Quoting admiralWillyWilber, reply 6

I wanna yell no, but you are suggesting an expansion, or an option. If you have read the previous posts, and listen to what the devas think. You would know that a lot of us think this is a bad idea. There are plenty of games with an RTS element why do you have to turn all TBS games into RTS. I know that is not exactly what you said. Galactic civilizations is to complicated of a game to make it an RTS. In order to do this you would have to automate features, or take them off. If this becomes the game I will probably find another game to play, and not come back to this one. That means you will not see me again. I guess an RTS is fine with a pause button. This is a TBS game let's leave it that way. I don't mind or care about turn based tactics. I hate the RTS idea. If you wan't a RTS version of this game I recommend sins of a solar empire. It already have the elements, so go hit them up with ideas. To be honest I prefer turn based over real time. 
End of admiralWillyWilber's quote

 

TBS needs a lot more depth to information & control while RTS tends to be more shallow, trying to do both rts & tbs  in a system designed for tbs results in a travesty like xcom apocalypse (a terrible game from the 90's).  GalCivII, Xcom:EU, & GalCivIII use the same sort of "compromise"... namely they do not & make full on TBS with occasional jumps to a combat viewer type thing that shows the results of an action.  Never while playing GalcivII & watching the combat viewer did I think "hey if only I could use xcom's UFO interception(?) weapons control type mechanics."  While I'm not sure if it's a bad idea in limited context, I have a lot of trouble seeing how it  could be a good addition

Reply #11 Top

I think tactical combat would just get really old really fast. Even on just medium size maps you can have hundreds of battles till victory. So while it would surely be fun to do it a couple of times, it would become a chore to do it all the time. 

So you might say: "Well, just auto resolve the battles if you think it is boring." 
Well if auto resolving does the trick just as well, than what's the point of doing it manually in the first place? There would need to be some kind of advantage in commanding the fleet manually - meaning the auto-resolving player would have to accept the disadvantage, just because he doesn't have the time and patience to do hundreds of battles. That's not good for moral.

No, in GalCiv you are the ruler of an empire - meaning you enjoy giving the orders, not carrying them out.

 

If you ask me, the only acceptable solution to the wish for tactical combat is to have a separate game where you can import GalCiv-ships and than do tactical combat with GalCiv-rules but not within the context of an actual GalCiv-game.
Call it "GalCiv pilote academy simulator" if you want. 

 

 

 

Reply #12 Top

Quoting Empress_Fujiko, reply 11


Call it "GalCiv pilot academy simulator" if you want.
 
End of Empress_Fujiko's quote

 

I like it!  It would be very cool.

I have no use for it myself.  I have neither the interest or eye-hand coordination for tactical combat.  I would get several minutes of watching enjoyment as one of the kids piloted one of my designs, then get bored.

But if it could sell as a companion game of some sort, it would be a landmark.  I could see design-your-own-ship multi-player tournaments.  Maybe a cable TV channel.  Think of the cable channel as a 24 hour battle viewer of fleets you can't control.  It would be similar to the present battle viewer, with better and better ships.  Tune your TV to channel GC3 and you will never have to bother with designing and micromanagement again!

Seriously, I think there would be people who would love it.  Not me, but there's lots of hit games that didn't need me buying them to be a hit.

Reply #13 Top

Yes...this is a fabulous idea. Thank you for mentioning the expansion idea again, its very thought is popular.

 

'_;

Reply #14 Top

Quoting erischild, reply 12
Maybe a cable TV channel.  Think of the cable channel as a 24 hour battle viewer of fleets you can't control.
End of erischild's quote

In South Korea, there are pro leagues of video games such as Starcraft and probably WoW.  Every week, two local champions advance to the televised final, where they sit facing each other on a stage wearing headphones, and there's a complete pbp crew of 3 persons who give a full pre-game show, in-game commentary, and post-game analysis to fill out the 30m time block.  Google for "Korea starcraft TV" or anything similar, and you can find a decade or so of archives of these shows.

It is universally recognized (even if you're a Russian on a Korean pro team) that you resign a game by typing "GG" into your chat.  The pbp crew look for that, like soccer fans listen for the ref going tweet tweet tweet.

They also have weekly go and Korean chess for-TV matches, with 2-person analysis teams, complete with the wall-hanging analysis board and the velcro or magnetic pieces.  It's one of the adorable aspects of South Korean pop culture: they value such things, and they'll pay enough for sponsors to keep running them.  (Also, they have team robot death maze challenges, or team robot-vs-robot wars -- you can win by flipping the other robot onto its back, or knocking it apart with your hammers, or dragging/ramming it into the pit -- I couldn't even make this up.  USA high schools do team robot competitions, too, but we're way behind on the death match part.)

We should gently suggest that they add GC3 Death Matches :)  But they're kind of stuck in an RTS rut, so maybe 4X is just not gripping enough.

Reply #15 Top

Just want to add for all the skeptics that they should try a game or 2 on a Total war title and see for themselves on how it does work for the guys that do want to battle it out and how the auto resolve and combat viewer will still be available for those who don't and I keep stressing that its better left as an expansion or add-on sometime down the road 

Reply #16 Top

Quoting rhys2k, reply 15

Just want to add for all the skeptics that they should try a game or 2 on a Total war title and see for themselves on how it does work for the guys that do want to battle it out and how the auto resolve and combat viewer will still be available for those who don't and I keep stressing that its better left as an expansion or add-on sometime down the road 
End of rhys2k's quote

A lot of us (including myself) have. This concept has been around for a very long time (aka MOO2 etc). GalCiv series never has had it and does not need it nor will it ever have tactical combat.

Reply #17 Top

As Ryat said lots of games have done this before and part of what sets GalCiv apart is the lack of the RTS battle component.  Many if not most of the die hard fans of the IP would consider even suggesting adding RTS battles to be tantamount to heresy.  Even if they didn't consider adding RTS battles to be ruining the IP Stardock has repeatedly said they will not add tactical combat, neither turn based or RTS are options, battle viewer only.

 

I've gone rounds with some of your detractors simply for saying the planned improvements for this game don't fix all of the issues from GalCiv2.  They seem to think that the planned improvements make GalCiv3 nigh perfect.  You're not going to win this one.  Try Sword of the Stars or Stardrive, that one is pausable RTS for the whole game.

Reply #18 Top

Quoting rhys2k, reply 9

Be nice if you read the rest of the posts before just saying No.
End of rhys2k's quote

Just so you know, the reason many of these responses are so brief is that this issue has been hashed and rehashed on this forum. From the side against an RTS or any tactical combat option, here are some of the major points:

1) It is a lot to ask to create a great turn-based 4x AND an RTS that is at least good.

2) It divides the players' time in a way that can de-emphasize the strategic game which is both the focus and the strength of the game.

3) Making it optional isn't a good solution because presumably you would be able to gain an advantage by playing the combat well, so you are asking the people who don't want to play out each combat to play sub-optimally.

Reply #19 Top

I just wanted to extend a thanks to everyone who as taken their time to post their thoughts on the subject I'll add more pros to this later 

Reply #20 Top

Apparently I can't edit my previous post on my phone right now so what I really meant is I'll make a list showing all arguments up to now in a pro and Von's kind of way

Reply #21 Top

I also want to mention for the record I'm not a big fan of full time RTS games