Multi Faction Militia

I am in need of a way to make the Miltias multi faction. If you could help me please send me a pm or reply to this, Sorry if I posted in the wrong part of the forum.

8,802 views 12 replies
Reply #1 Top

This is the correct forum. What do you mean by multi faction? And please reply here, don't PM me. This forum has a limit of how many PMs can be in ones inbox which is really annoying.  ;)

Reply #2 Top

What I mean is adding diversity so that the planets aren't all TEC militias.

Reply #3 Top

Also, sorry for the double post, is it possible to include capital ships?

Reply #4 Top

Quoting ZTT1997, reply 3

Also, sorry for the double post, is it possible to include capital ships?

Yes and yes. All of that is controlled in the GalaxyScenarioDef.

Reply #5 Top

Go to http://woeaintme.wix.com/woeaintmods#!militia/cocf

I have a mod that changes some of the militia but it does not add capital ships. You can certainly build on it though.

EDIT: I'll be out of action for the next 24 hours unfortunately but it's nothing too extreme if you've done any modding. Just make sure all your counts are correct

Reply #6 Top

Ok thank you and if I run into any problems I will let you know. Though I doubt I will.

Reply #7 Top

again sorry for the double posting but, WOEaintME I took a look at your mod. I then added to it and now it causes the game to crash, I have ran it on the Dev.exe version of SoaSE:R and I am fairly used to it so I know what I am doing. Here is a link to my version of your mod. https://www.dropbox.com/sh/9fg6ptqphtv69nl/iq2SByagK6

Reply #8 Top

Downloading now, I'll report back soon.

EDIT: From what I can tell the militia doesn't like being given capital ships. You may need to poke around the player or ship entity files but the file you have looks good. It just appears to be something else.

Reply #9 Top

ok thanks I will see what else could be causing it. Hopefully it is just something with in the capital ship entity file

Reply #10 Top

Quoting WOEaintME, reply 8

Downloading now, I'll report back soon.

EDIT: From what I can tell the militia doesn't like being given capital ships. You may need to poke around the player or ship entity files but the file you have looks good. It just appears to be something else.

I can tell you from experience the militia doesn't care about being given vanilla capitalships or titans.

Reply #11 Top

I didn't think it did but my limited experimentation indicated that was the problem. There was no crash when I tested capital ships spawning for a player on map load but as soon as I put it in the militia field it minidumped on start up. 

Reply #12 Top

There is a line in the Capital Ship file that reads roleType "Invalid" I made a new copy and just added in the Tech Battle Ship and deleted that line. No more crash but the Battle Ship doesn't spawn