Vasari Rebel Starbases at sun

how to make them work

In order to allow the Vasari Rebel Starbases at a sun to work (at a 4 cap limit as it is with other races,) I've found that you need to change the buff file "BuffPhaseStarbaseSameOrbitbodyDebuffRecourse".

by changing 

numEntityBoolModifiers 3

to

numEntityBoolModifiers 0

and deleting the values

entityBoolModifier "DisableAbilities"
entityBoolModifier "DisableFighterLaunch"
entityBoolModifier "DisableWeapons"

 

the starbases were made to be operational (so long as they were built within the stars gravity well; you'll still be unable to warp a starbase in so-long as one remains in the suns well... which is less than ideal but a good start.)

NOTE: I'm using 1.03, these changes may have been already made/implemented in a more professional manner. 

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Reply #1 Top

NOTE: I'm using 1.03, these changes may have been already made/implemented in a more professional manner. 
End of quote

Why in the world wouldn't you update? ;)

I'm not certain if it was in 1.03 but there was a bug in earlier versions where you could glitch a starbase to jump to another planet even if it already had a Starbase. Hence the need for the shutdown buff. It was eventually fix to be impossible, so it is quite likely it is fixed.

Reply #2 Top

Because my computer got stolen and sold, and then my account got hacked? That is why I wouldn't updated... 

 

And I'm only concerned with the star/sun mechanics of the game for the vasari rebels at this point in time.