Dear Devs, Please no Early Titan nerf
We need to see all the new titans before you can really balance them, don't let the haters bring you down
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We need to see all the new titans before you can really balance them, don't let the haters bring you down
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It isn't exactly how powerful the Titans are but the ease and speed one can just rush one of these things out. Also the fact that their isn't a proper counter to Titans yet.
Indeed, but for the final product they are going to need a lot of work from where they are right now.
First fix bugs then balance.
Exactly. Balance doesn't matter if the bugs just break the game anyways.
I agree fix the god damned bugs first.
However on a different note, if you want to bring down a titan fast, mine up your forward planets.
I agree, stop trying to Nerf it and stop trying to keep people who want to build it fast. Its equal across the board, if one player can do it. then so can the other players. Its not unbalanced. to me, having a Titan early will keep those who like mass building frigates and trying to rush you. The Titan is the great equalizer. and I like it this way. Again, this is a matter of choice for each player. you either decide to build the Titan or you don't. Stop trying to neft it already.
I am inclined to agree with you about stopping the nerfing, until we see all the factions, but you realize if the only thing to compete with enemy Titan (early game) is your own Titan, then you do not really have a choice (contrary to what you say)
I think that is what other people are concerned about, that titans this strong will kill the variety, because once its built by one players, others have to follow, if do not want to lose. That might be balanced, but question is, whether it is fun...
Rebel Tec Titan can be killed easily with LRMS early on
Loyal Tec Titan can be stopped by a sb early on. Requires a massive fleet or a Rebel titan to kill early on the game
Level 1 Loyal Titan can not solo a fully upgraded SB.
I stopped a Level 1 Loyal Titan numerous times with just a SB, and I've killed them by draining their am and a fleet, no titan
Exactly, the Titan is not the end all weapon in this game, yes its is a very powerful weapon. but it can be countered with a heavily defended Starbase and a small fleet backing it up with repair yards. I know, I had my ass kicked by this same type of scenario recently. and yes, the LRMs in mass will rock your Titan in a big hurry.
Lets all agree now, that we need to see the rest of the game and factions before we go half cocked on nerfing something that hasn't even been tested out against the other Titans. Can we all agree to that?
my lvl 8 ankylon couldnt beat a full upgrade sb so i no for damn sure a lvl 1 cant
you might get close to taking one out at level 8 but not at level 1. I had one in a battle the other night and I was level 8. I was doing OK holding my own until a massive fleet of Cruisers and Frigates showed up. I got out of there with 2K hit points out of 20K I had. so I know damn well that you cant Solo one if there are defenses and repairs going on.
Huh, these are pretty much opposite statements
Who should i believe now? From personal experience i know only that i lost lvl 3 or 4 Ragnarov to bunch of mines and SB, which was definitely upgraded, not sure, how much though...
You did something wrong with leveling up ankylon I guess.
Remind you guys you can have ever ONE titan in this game, while you can have a lot of starbases and stuffs.
We also have to take into account Loyalist buffs in friendly grav wells, how many of these people who have stopped the Ankylon with a starbase had those?
Also whether the Starbase had repair bays, hangar defenses, gauss platforms, etc. supporting it. Because if so, that's not just a starbase, that's a defensive network, which no, a Titan can't really beat alone, that's what Ogrovs are for.
I was unimpressed with Ankylon (at least early on-- Lv1) I brought it with a decent fleet to hit the main pirate base and after shredding the pirate fleet figured with it's defensive capabilities I could park it in the middle of the pirate gauss cannons without worrying to much about it while I micro'd my Orskovs around to take out the gauss cannons from another direction. Very shortly the Ankylon was down to half life and I had to withdraw it.
Given that if you did that with any other ship, including the Ragnarov, it would have been dead, I'm impressed.
Also it doesn't need a fleet to take on the pirates, it can do it by itself at level 1, including the Gauss Guns, if you take them group by group.
no i didnt i had max out the repair ability max with point into the defense and am boost idk remember exactly how i had it
Okay, so I've been reading all the comments people have made about the initial titan strength, been playtesting more, etc. Nothing is set in stone, but we will be adjusting the titan balance in the future (probably update after next). Even then, expect us to continue tweaking things right up until ship and afterwards. ![]()
I would recommend making titans really strong as they level up(including their abilities), in this way opponents can choose to XP starve them or lure them into a grav well while they still have low HP so its possible to more effectively snipe them if a player isnt too careful. Scale back that ankylon's self healing for the lower levels and increase its effectiveness as it levels to where it currently is at max level. Also, the TEC Rebel titan needs a few more HP at max level to give it a chance to prevent easy endgame sniping, have it gain a lot of HP in the last few levels.
Every titan level up should be a game changer, imo. Makes for exciting titan leveling, and perhaps your enemy may retreat knowing things are turning against him!
Also, increasing the XP required to reach level 2 for all titans to limit make it harder to get titans levelled early on.
In this way you make it so if the enemy fights you and takes losses, you are actually starting to win because your titan is getting leveled while his is not(this already exists as is in rebellion, i'm asking to make this a more viable strategy). When you actually get the level up you will have gained a larger advantage over your adversary forcing him to retreat or regroup to a new location.
In this way the battlefield changes based upon player controlled events, making the game more exciting while at the same time not becoming too "twitchy".
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