Starbase modding - changing the mesh
I have playing a battlestar galactica mod, and I wanted to do some of my own modding on it. The mesh for the Orbital Repair Platform looked great to use as a cylon starbase mesh... so I went into the starbase entity file and updated all references to the mesh so that it pointed to the orbital repair platform mesh (including the meshes when the starbase is upgraded - all pointing to the one mesh)... worked well, and I could upgrade everything normally (trade, weapons etc) but -
1. Wont launch squadrons from the star base. It builds them, but when I click on the squadron icon, it has placed them at some random slot way out in the map somewhere...
2. Wont rotate - is there a way that this can happen?
