i need help

im trying to make a self destruct ability for the kol battleship,i made the ability with the argonev star bases self destruct as a template,but whenever i start the game it minidumps and crashes,heres my coding:

AbilityLastResort

entityType "Ability"
buffInstantActionType "ApplyBuffToSelf"
instantActionTriggerType "AlwaysPerform"
buffType "BuffLastResortSelf"
effectInfo
 effectAttachInfo
  attachType "Invalid"
 smallEffectName ""
 largeEffectName ""
 soundID "EFFECT_LASTRESORT"
needsToFaceTarget FALSE
canCollideWithTarget TRUE
moveThruTarget FALSE
isUltimateAbility TRUE
maxNumLevels 1
levelSourceType "Intrinsic"
minExperienceLevelRequired
 Level:0 5.000000
 Level:1 0.000000
 Level:2 0.000000
aiUseTime "OnlyWhenTakingDamage"
aiUseTargetCondition "Any"
isAutoCastAvailable TRUE
isAutoCastOnByDefault TRUE
pickRandomPlanetToExploreForAutoCastTarget FALSE
ignoreNonCombatShipsForAutoCastTarget TRUE
onlyAutoCastWhenDamageTakenExceedsPerc 0.950000
useCostType "None"
cooldownTime
 Level:0 60.000000
 Level:1 0.000000
 Level:2 0.000000
orderAcknowledgementType "ONGENERALORDERISSUED"
researchPrerequisites
 NumResearchPrerequisites 0
nameStringID "IDS_ABILITY_SELFDESTRUCT_NAME"
descStringID "IDS_ABILITY_SELFDESTRUCT_DESCRIPTION"
hudIcon "HUDICON_ABILITY_SELFDESTRUCT"
smallHudIcon "HUDICON_ABILITY_SELFDESTRUCT"
infoCardIcon ""

BuffLastResortSelf

entityType "Buff"
onReapplyDuplicateType "PrioritizeNewBuffs"
buffStackingLimitType "ForAllPlayers"
stackingLimit 1
allowFirstSpawnerToStack FALSE
buffExclusivityForAIType "ExclusiveForAllPlayers"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 3
instantAction
 buffInstantActionType "PlayAttachedEffect"
 instantActionTriggerType "OnDelay"
 delayTime 0.000000
 effectInfo
  effectAttachInfo
   attachType "Above"
  smallEffectName "CapitalShip0"
  largeEffectName "CapitalShip0"
  soundID ""
instantAction
 buffInstantActionType "MakeDead"
 instantActionTriggerType "OnDelay"
 delayTime 3.000000
instantAction
 buffInstantActionType "ApplyBuffToTargetsInRadiusWithTravel"
 instantActionTriggerType "OnDelay"
 delayTime 3.000000
 buffType "BuffLastResortTarget"
 targetFilter
  numOwnerships 2
  ownership "Friendly"
  ownership "Enemy"
  numObjects 4
  object "CapitalShip"
  object "Frigate"
  object "PlanetModule"
  object "StarBase"
  numSpaces 1
  space "Normal"
  numConstraints 0
 range
  Level:0 6000.000000
  Level:1 0.000000
  Level:2 0.000000
 maxTargetCount
  Level:0 -1.000000
  Level:1 0.000000
  Level:2 0.000000
 effectInfo
  effectAttachInfo
   attachType "Center"
  smallEffectName "Buff_CannonShellPhaseImpactWave"
  largeEffectName "Buff_CannonShellPhaseImpactWave"
  soundID ""
 travelSpeed 5000.000000
 effectStaggerDelay 0.000000
 hasWeaponEffects FALSE
numPeriodicActions 0
numOverTimeActions 0
numEntityModifiers 0
numEntityBoolModifiers 0
numFinishConditions 1
finishCondition
 finishConditionType "AllOnDelayInstantActionsDone"

BuffLastResortTarget

entityType "Buff"
onReapplyDuplicateType "PrioritizeNewBuffs"
buffStackingLimitType "ForAllPlayers"
stackingLimit -1
buffExclusivityForAIType "ExclusiveForAllPlayers"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 1
instantAction
 buffInstantActionType "DoDamage"
 instantActionTriggerType "OnDelay"
 delayTime 0.000000
 damage
  Level:0 3500.000000
  Level:1 0.000000
  Level:2 0.000000
 damageAffectType "AFFECTS_SHIELDS_AND_HULL"
 damageType "ENERGY"
 isDamageShared TRUE
numPeriodicActions 0
numOverTimeActions 0
numEntityModifiers 0
numEntityBoolModifiers 0
numFinishConditions 1
finishCondition
 finishConditionType "AllOnDelayInstantActionsDone"

this is a replacement ultimate ability for last stand,cus i hate last stand (a.k.a finest hour)

i dont exactly know what intrinsic means,but i put it there because thats what other abilities said

14,155 views 11 replies
Reply #1 Top

also harpo,do you have a map coverter for entrenchment 1.051?i have some old maps but they like....old lol

Reply #2 Top

fredled them map updater IS in my modding utilities pack in the bottom of the OP of the mod updater thread.

the only difference from the mapupdater 2.01 zip is in the targetsinsver.txt which tells the map updater which version of sins to work with, and for the map updater can be deleted, but for my other utilities is NEEDED.

harpo

 

+1 Loading…
Reply #3 Top

progress HAS been made,now i have it where i can play the game,but when i open the kol's ability menu thing,it minidumps,problem here?

Reply #4 Top

further progress has been made,now it only happens if i mouse over the ability icon in thekol's ability menu (thing)

Reply #5 Top

DID you add your entity(s) to the entity.manifest?

had this exact same crash description when 1.03 added 2 buffs for the colonise on the akkan.

had to re-build the manifests for the mods

harpo

 

Reply #6 Top

As far as I can see, the names of the ability and buffs are the same as the current ones for Finest Hour. So there will be no need to update the entity.manifest.

Try and use the dev.exe and tell what errors you get.

btw the selfdestruct ability seem to be popular lately.

Reply #7 Top

sorry guys i hadent updated you,i got it working,all i need to do now is time the effect so it matches the kol's explosion,and this is my first real ship mod lol

Reply #9 Top

no. I own and operate my own computer support business in australia.

my only association with ironclad & stardock is as  customer

harpo

 

Reply #11 Top

it is a contributor to the knowledge, but the real secret is a good memory, and having been in the IT industry since 1980 in just about ALL possible roles, and yes I DID sell crash-80's in the early 1980's ( we called them that because it was ONLY the media and power failures that caused problems.

harpo