Lowering Fleet Supply

Ok so I've been playing some 4 player or higher LAN games, and we've been throwing immense fleets at each other when set to Small Fleet Supply. Is there a way to lower the Fleet Supply, or... will I have to edit each ship, and raise their Supply cost? We like to keep the graphics on high when playing the BSG mod, so having fewer ships would be fantastic.

 

Any help would be appreciated,

 

Cheers.

7,152 views 9 replies
Reply #1 Top

yeah modify these 24 entity files that begin with this line
RESEARCHSUBJECT_MAXSHIPSLOTS

edit: there are 8 files for each race

Reply #2 Top

Fantastic. 

Are there certain lines I should be focusing on, I'd like to at least half the over all Supply.

 

modifierType "ShipMaxSlots"

modifierType "ShipMaxSlotLevel"

perLevelValue

researchFloatModifiers

 

Perhaps one / all of these?

Reply #3 Top

modifierType "ShipMaxSlots"
perLevelValue

is where you want to focus

too early for me to do the math so I will leave that to you

Reply #4 Top

Well I've half them all now, and a few other parts.

 

When you say there are 8 files per race, I'm editing a Mod rather than vanilla Sins, and there are only 8 files, one for each upgrade, and then the Capital versions (inside GameInfo).

Reply #5 Top

yes so you have 8 files for ship supply per race and 8 files for the capital ships slots per race

total = 48 files in GameInfo folder

Reply #6 Top

Hmm. There are only those 8...


Also, is it just RESEARCHSUBJECT_MAXSHIPSLOTS, or will RESEARCHSUBJECT_MAXSHIPSLOTSTECH need changing too?

Reply #7 Top

well the TECH is a race indicator

TECH = TEC

PSI = Advent

PHASE = Vasari

so that each race has its own fleet supply setting

example RESEARCHSUBJECT_MAXSHIPSLOTSTECH0.entity is for the first fleet supply setting for the TEC

the numbers at the end represent levels 0 to 7 where 0 is the start point and 7 is the max out point

Reply #8 Top

It all seemed to work, great. Thank you for your prompt assistance Ryat.

Reply #9 Top

no problem most here are glad to help