If it wasnt for my crazy 14 to 20 hour a day work schedule that forced me into a pseudo-retirement. Much of what was said would be done already.
We still need to finish the ship lineups (Especially for the Borg). Get the civvies, and diplomatic ships in. We need to Make some, and finish the existing structures that we have in work, and find a way to disable the superweapon slots without disrupting the already touchy, and schizophrenic AI. Once that is done then we can truly balance the mod which Darkshimmer said he was willing to help do.
The ships drifting out of the wells is an AI, and weapon range issue. I explained this before and now i am doing it again. Sins ships only like to fire at their maximum weapon range. They will ALWAYS try to move to their max weapon range. The Elites have a range of 7000 so they will always try to move to that range to fire on a ship. Frigates have a range of 3000, and will always try to close to that range. You see where this is going. Without dynamic movement ships would just stop and shoot. With dynamic movement they will always try to shoot at max range. It is an AI issue that we cant fix by messing with the AI because its hardcoded. However, we can adjust the weapon ranges to try, and minimize the instances of ships trying to leave the wells.
No worrys no offense taken was trying to be sarcastic in a funny way. Sometimes it doesnt come across well in text.