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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,663,035 views 5,100 replies +12 Loading…
Reply #3876 Top

Psy are you the one who labels the research upgrades? Whoever it is has a gift for technobabble. You were probably a writer on the show. :grin:

Reply #3877 Top

Just wanted to say thanks SO MUCH for porting this to Rebellion - best mod for SOASE if you ask me!

 

Although a little thing that is niggling at me...are the borg supposed to be so weak against influence?  Indeed...why are they affected by it at all?  They are...borg!

 

Just seems to break with the lore a little bit - planets of borg leaving the collective because of federation propoganda :grin: :cylon:

Reply #3878 Top

Quoting antiforest, reply 3877
Just seems to break with the lore a little bit - planets of borg leaving the collective because of federation propoganda

lol @ fed propaganda, it's not, it a borg virus transmitted over subspace, think of it as Stuxnet for the Borg.

Reply #3879 Top

The Borg do not succumb to enemy culture. The only reason they give out culture is so that the game AI doesn't break. Yea we did have to bend some rules a bit to get things to work.

Reply #3880 Top

I have done very few with regard to research strings, most of them were done by others.  Ability strings can mostly be blamed on me.

 

http://en.memory-alpha.org/wiki/I_Borg_%28episode%29

 

I did not give the Borg total immunity to culture, but it's close enough that the practical difference is nil.  If a Borg planet falls to culture, the Borg player didn't even attempt to prevent it.  They have massive culture suppression and resistance.  I tested this out after the changes, I was able to culture flip the first planet with a fully loaded desert, a single opposing culture station was enough to halt the advance.

Reply #3881 Top

Well regardless this mod is the BEST.   It's a privalege for me to play it, thanks so much guys!  :D

 

Reply #3882 Top

Played the Borg for the first time in Rebellion today. Kudos on the Borg menu photos. They look great. Also some of the Borg structures look amazing with the Rebellion engine.

Reply #3883 Top

Latest release of SoA2 for both Diplomacy & Rebellion does look very good & is quite entertaining. Thanks to myfist0, psychoak, Major Stress and the rest of the team. :thumbsup:

A couple of minor details in 0.6R spotted while deceiving my way around the Alpha quadrant as the Rommies;-

1) D-Deridex appears to have inherited the particle effect for the reactor from the D'Verix

2) 'String not found' when attempting to offer missions to other factions, eg 'Send Envoy'. From the dev.exe's debug log:-

Window(OfferMissionButton) Button Press from CURSOR_BUTTON_0.
Window(MissionStateButton) Button Press from CURSOR_BUTTON_1.
Failed to find brush: SendEnvoyMission
Failed to find StringID: 'IDSCreateMissionSendEnvoyLabel'.  NOTE: Any following StringID failures will be supressed.
D3D9 - IsWindowActive : (0)
D3D9 - IsWindowActive : (1)
Window(ToggleSelectionMenuButton) Button Press from CURSOR_BUTTON_0.
C:\Projects\P4\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAttacker.cpp(215): assert! [m_owner->GetIPlayerOwnedPtr()->GetPlayer()->GetIPlayerPtr()->IsEnemy(target)]

Edit:

3) No text on the Apply/OK button to change screen resolution.

 

Reply #3884 Top

Ugg, I never use offer mission. By the time I get through it, I could have blasted 2 fleets myself.  :S

 

Quoting NewHorizons, reply 3883
C:\Projects\P4\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAttacker.cpp(215): assert! [m_owner->GetIPlayerOwnedPtr()->GetPlayer()->GetIPlayerPtr()->IsEnemy(target)]

well know one that, seems to happen when a ship casting an ability is a assimilated. Don't see any adverse effects though.

 

Quoting NewHorizons, reply 3883
3) No text on the Apply/OK button to change screen resolution.

hmm, changes to green though right, really need text? Easy to add but I figured changing to green was good.

Would you be interested in joining us in bEta testing? *_*

Damage reports should be captains eyes only, the crew don't need to know the ship is full of cracks  :-" ;)
We will get you hooked up with SVN and you can get updated as soon as me or psy change a file.

Reply #3885 Top

And a couple more

* 'Obsidian Order Tactics' can be researched without any pact with a Dominion faction. The name implies some cooperation with the Cardassians

* Ability on freebie Tal-Shiar Ops structure is active but appears to do nothing. Does it require 'Tal-Shiar Command' tech?

Quoting myfist0, reply 3884
assert! [m_owner->GetIPlayerOwnedPtr()->GetPlayer()->GetIPlayerPtr()->IsEnemy(target)]

well know one that, seems to happen when a ship casting an ability is a assimilated.
Oddly no Borg involved in this match, alpha quadrant races only. o_O

Quoting myfist0, reply 3884
hmm, changes to green though right, really need text?
Yup, detected the button by mousing over each UI component looking for a colour change. Text would have indicated which one straight away though ;-)

Quoting myfist0, reply 3884
Would you be interested in joining us in bEta testing?
Sure, that would be great! I probably can't contribute much in terms of modding skills (I'm still only a beginner despite TobiWahn's & Darvroth's encouragement over in SotYR) but I can do some testing when time permits and not distracted by having fun. :grin:

 

 

Reply #3886 Top

Quoting NewHorizons, reply 3885
Oddly no Borg involved in this match, alpha quadrant races only.

DOM also switch teams when they turn grey, insurrection I think, possible they turned while an ability was casting on them.

 

Quoting NewHorizons, reply 3885
Sure, that would be great! I probably can't contribute much in terms of modding skills (I'm still only a beginner despite TobiWahn's & Darvroth's encouragement over in SotYR) but I can do some testing when time permits and not distracted by having fun.

No worries about contributing, and also testing is whenever you want, there are no punch clocks on our team. Helping us find errors and a general knowledge of using the DEV, errors, and debug log, along with constructive criticism is all we are asking for.

I will PM you with a few links and instructions to get you started. 

Reply #3888 Top

It's a review for Entrenchment, but still very good  :D

Reply #3889 Top

Wow! Awesome review. Just watched it.

Reply #3890 Top

Are the maps in rebellion smaller than in trinity?  when I set up a random map, they don't seem to be as large as the old random's used to be.

Reply #3891 Top

Quoting bojangles9999, reply 3890

Are the maps in rebellion smaller than in trinity?  when I set up a random map, they don't seem to be as large as the old random's used to be.

Though they "shouldn't" be I wouldn't be surprised if they were. If they are smaller it was probably done to optimize Rebellion better. Many things under the hood of Rebellion were changed, and redone for optimization purposes that are different from Trinity.

Quoting Canitbedude123, reply 3887

Hey, any chances of seeing the NX class in this Mod?

NO. This is a TNG+ era mod. What purpose would a 200+ year old NX serve? The Feds have plenty of canon ships from the movie, and TNG era. We use Alien ships from Enterprise to fill in gaps for the Klingons, and Romulans, but that is all we will use from that show.

Also we love Trek, but there is a lot of absurdity in post Roddenberry "Killer B" Trek (Killer B's = Berman, and Braga). We make no big secret that we are not big fans of Enterprise, Voyager, or Nemesis. Though to give Enterprise some credit it did get good in the 4th season, because the killer B's had nothing to do with the 4th season. Except for the finale which was atrocious. Unfortunately it was too late to save the show. The point being is that we are trying to keep as much of the Killer B absurdity out of the mod as possible. So you will NOT see the NX, Prometheus, Scimitar, 8472, Chang's fire while cloaked BoP, The 3 nacelle Ent-D, "Timeship's", or any "Ubership" used as a plot device. Nor will you see Retarded weak jack in the box Borg, A Borg Queen, Ships from an alternate timeline, or ships from the Delta Quadrant. Except for the Borg who have the means to travel the distance in a reasonable time.

We are not trying to sound harsh, but we have said many times before that if you want an NX era mod, TOS era mod, or the "Uberships" in the mod (Scimitar, Prommie, Wells, etc. etc.). Then add them yourself as a 3rd party add on, or make your own mod. Others are making Trek mods based on ST: Armada  So what is stopping others from making an NX era mod? We have absolutely no problem with competition. In fact we encourage it.

We have a vision for this particular mod, and so far it is working very well. This IS your fathers Star Trek :D

OK I'll get off my soap box now ;)

Reply #3892 Top

* 'Obsidian Order Tactics' can be researched without any pact with a Dominion faction. The name implies some cooperation with the Cardassians

 

Fixed, some retard didn't add any locks to this.  Yeah, me.

 

* Ability on freebie Tal-Shiar Ops structure is active but appears to do nothing. Does it require 'Tal-Shiar Command' tech?

 

The ability will randomly disable enemy ships that are under attack.  The research unlocks a remote version you can use on other planets.

Reply #3894 Top

Quoting DavidFalcon, reply 3893
New expansion announced....

like we need an external link to something plastered all over our own forum  :annoyed:

 

 

This IS your Fathers Star Trek.

WTF? My fathers Star Trek was a black and white frying pan on a string with a light bulb  >_>

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Reply #3895 Top

I just noticed the tweet about it today..... 8|

 

(Feels last to know now....)

Reply #3896 Top

This is gonna make things interesting.....

Reply #3897 Top

Quick question.. played Fed side in Rebellion so far, and I noticed that some of the techs require some kind of combined tech with another empire... how do you get to these, or are they not in game yet?

 

Mod's looking great, keep up the good work!

 

 

 

 

Reply #3898 Top

They're from pacts.

Reply #3899 Top

Ah, gotcha. Thanks, looks like I now have a reason to play in a way other than my normal "crush everyone" mode ;)

 

Reply #3900 Top

 

Everythign dies way to fast in this mod.

scouts barely make it past 2 systems, capitals die in medium sized battles even without being focus  fired. System defenses are to easily outrangedm, starbases die like capitals.

did you mess with shield mitigation?

 

btw: titans? one would think the jemmy dread be a good ttian... being the freaking honking giant that it was in ds9....