Also the Breen despite being weak specialize in disabling ships. Having a few dozen wont hurt you, because they may have a good chance of getting their energy dampeners off first. Then the Jem Hadar can pretty much pick off ships at will.
The Dominion on Vicious AI are no joke. In several comp stomp tests they always seem to be the only faction that can take on the Borg on their own, and win. Though they seem to have trouble dealing with the Feds.
Got it. I am so used to using the Feds where bigger is always better....I'll try using a swarm strategy instead. Thanks for the help!
It is good to play all of the factions to see what all of the units can and cannot do. Then you can form strategy's from there, and figure out what balance of ships works best for you.
Just installed this mod are these things that will be fixed ?
I get alot of "string not found" on text that should be there in certain ingame menus
The portrait of the players in the diplomacy menu is graphical distorted when playing a game with mulitple players
Who here is "Garrus the Spectre?"
-horrible
How the fuck do I get this to work? It mini dumps he instant I try and use the mod.
If you would have read a few pages back (Yea, i know its a pain to read back), You would have seen that these are already known issues. Also that we are working on these issues, and that we are waiting on our UI guy to come back, and fix our broken UI (he is currently on another project right now). The mod despite being 3 years old is still a Work In Progress, and there is stuff that is not finished yet. The SoA2 Team are very few, and there is a LOT left to do just for the Diplomacy version.
Can you Model? Can you Texture? Can you Code? Are you willing to help us finish this? You know where to find us if you do.
"Garrus the Spectre"? WTF u talking about? lol! There aint no Mass Effect here.
Seriously?!!! You are gonna jump in here with an attitude like that, with NO information as to What version of Sins you are running, What version of the Mod you are trying to run, If in fact you even bothered to read the README in the mod, and expect us to smile, hold your hand, and play tech support for you??!! F**K OFF!
ok if I have the 1.21 is that for diplomacy or entrencement? it says in the readme entrench but the link for diplomacy takes me to it.
You need to get the ModDB version which the link to the site is on the main topic. Its 3 installs. For Diplomacy it is in this order.. 1.21 (main download), then patch 1.21a, then 1.3, then 1.31. Read the installation instructions carefully. I know its a pain to have all these patches. Thats why our next build will be a full install.
The 0.4.6 series is for Entrenchment only.
I haven't had time to consolidate everything there into one download on ModDB yet. Nor update the links on the main topic. Use the ModDB page for now. I havent been back in the picture that long, and the guys that were doing this seemed to have dropped off the face of the earth. EDIT: Fixing this problem right now.
New to this mod, and can I say what a fantastic job you have done. Finally, a startrek mod which captures the true essence of trek. Got a couple of question that you might help me with.
1. Because I love long games, and I love having the value of ships increased (their value compared with cost/build time etc) I have modded a few game constants. Research time, and build time have been significantly increased-like 90 sec for a constitution class. Similarly, fleet supply and income rates have been decreased. In my current game, on a reload, switch sides to check how they are going-I am finding that (about 2hour into it, playing fed with the other four races ai) that the Borg have not done any research whatsoever, or even started to research. All of the other nations are chugging along, and I was wondering if my modifications have somehow hurt the borg more then the others (They have higher supply ships/longer research times etc) to the point where they cannot get started?
2. In the relationship screen, what exactly is fleet size related to, is it having too small a fleet or to big a fleet, and both, with a similar sized fleet the way to get a positive effect.
3. I read somewhere that it is not possible to have individual phase speed for ships(hard coded), is this true, and what a shame for a trek mod. Having fast ship arriving just in time to help defend a planet would make this mod complete. Don't get me wrong, not complaining just asking.
Lastly, I feel that the constitution/miranda ships should be reversed (in their roles) as I think that in trek 2 (wrath of khan) the constitution was a superior military vessel then the miranda. Just an opinion.
Cheers, and again, thank you for this mod. I love it.
While I do not play this mod, most of you questions are general engine/modding issues so I think I can answer them.
2. In the relationship screen, what exactly is fleet size related to, is it having too small a fleet or to big a fleet, and both, with a similar sized fleet the way to get a positive effect.
3. I read somewhere that it is not possible to have individual phase speed for ships(hard coded), is this true, and what a shame for a trek mod. Having fast ship arriving just in time to help defend a planet would make this mod complete. Don't get me wrong, not complaining just asking.
1. Hmm, that is odd, but it could. If the borg have certain key units like colony frigate, capitalships etc. that take a long time to build already then they might progress much slower than usual as the AI might wait to get these units. Where they behind in expansion, military build up etc. If research is the only thing they are lacking in, they may just be an AI type that gives a low priority to research.
2. Its how big your fleet is mostly. In other words how big of a threat you could be to them.
3. You can change the phase jump speed for all ships of a specific race but not individual ships.
Phase jump speed is a faction trait, and it is hard coded. All ships in the same faction move at the same speed in phase space. Though i agree some individual ships should be able to have their own phase jump speeds. I think IC did this to avoid a single ship committing suicide ahead of a fleet by arriving too early (still happens anyway at times).
The Borg are slow to research by design. Borg are the most powerful faction in the mod also by design. If they researched, and build at the same speed as the other four factions they will hand your ass to you way too early in the game. That is how we balance the Borg (if you can call it that). By giving the other factions a little time to catch up to them.
Fleet supply caps are being looked at for the next update. I have said before as others have that we are not happy with the current state of things. Fleet cap will be changed.
This is a late TNG era mod. The Miranda is a slightly newer design than the Constitution. In WoK the Miranda could "out run, and out gun" the Constitution. Therefore it can be assumed that the Miranda is a more powerful ship despite its size. The Venerable Constitution is only in service because of the need of a fast explorer. Which the Constitution is perfect for the role. Besides the old connie cannot be upgraded any more.
Thanks for the reply guys.
1. I understand the borg is intended to be slower, but after 2 hours they have not even started to research anything, and, they had load of money sitting there. I noticed that their single ship (coloney) was using almost of of their initial supply, and, becasue of no techs, had quite a few planets not cononised. If this is WAD then sweet.
2. In WoK that statement was after the Enterprise was hammered with its shields down. From Starfleet battles (a fairly cannonish board game) from years ago, IIRC the constituion of the time was a command cruiser, and the miranda was a frigate of some sort (one level down). Anyway, as I said just an opinion and I might just swap it around for my own sake
3. I am very happy with fleet supply, I even lower it (most of the posts complaining about fleet size, were asking for an increase), but one of the things I love most about your balancing of this mod is the value that ship have, which, unlike standard soase is absolutely trek cannon, as, if I remember the galaxy class took 5 years to build, and the FED had only about 5-6 of this class built.
1. If they have insufficient supply to spawn their starting Queen, the AI is likely stuck on that action. As they take 12 slots, the Borg AI can easily find itself incapable of research should it be unable to colonize other worlds. Short of that, you've just nuked them bad enough they can't afford anything.
3. Phase jump speeds are set in the player definitions, so yes and no. The Dominion are slower.
The Miranda has been updated regularly with more modern technologies, as a support frigate in the TNG era. The Connie was mothballed, replaced by a larger, more powerful Excelsior filling the role of deep space explorer.
Edit: Shoulda refreshed before replying after coming back.
Warp engines were offline. The Connie and Miranda should have had fairly similar firepower at the time, only mildly outclassed, with fewer utility options available to the shorter range Miranda.
Did a bit of investigating, and indeed, the borg are unable to build their free diamond capital. However, my modifications were not solely resposible, as, unaltered, the small fleet tag will still leave the starting supply at 75, with which the borg (colony 48, diamond 50) cannot build both, which may be the problem. I will try with normal supply level (100 start) and see if this helps.
On a side note, why does it seem that the phaser damage is much higher then the torpedo damage for fed ships, as I always thought the torpedo's were the 'heavy' weapons ?
I really wouldn't mind the connie being dumped from the mod really
its a beautiful ship ingame, and done very well, but just looks odd when flying through an area of space with more modern starships ![]()
When the runabout is finished, it could possibly take up the scout role as well
The runabout is too small.
It depends on which AI you use as well. Borg seem to work best with cruel or vicious aggressive AI (as do all of the factions). Using standard or easy AI's i noticed sometimes factions will stall, or are very slow to build and expand. Not just the Borg. Despite having all of the statcounttypes in each faction. I may have to do with the cap ship research. However the elite research is also part of the balance, because it would be ridiculous to have "free" Sovereigns, or Galaxy class's
The Connie isnt going anywhere. If anything i may work on trying to fix some of the smooth errors on the mesh some more.
However nothing says you cant switch, or replace ships for yourself if you know how to do it. All we ask is that you keep your changes for your own personal use. Psychoak dont take too kindly to "userpers" ![]()
http://en.memory-alpha.org/wiki/Miranda_class
http://en.memory-alpha.org/wiki/Constitution_class
Kirks enterprise a Heavy Cruiser at the time was more then a match for the Miranda class a Science Vessel... however the Constitutions were mothballed and the Mirands kept getting upraded over the next century...i think its safe to assume that the Mirandas in SOA are the upgraded ones.
Changed the supply limit, and the borg are up and running. Also, the point about difficulty is interesting. Maybe a note should be made on the dowload section that, at the very least, the hard selection should be used.
Oh and about the miranda/constituion as was pointed out this is a TNG mod, so I'm now convinced, you guy's have got is correct.
Cheers
The AI stalls at low difficulties as a natural process of the design, vanilla sins included.
It's the predilection for research. Without the income bonus from the higher difficulties, the idiot has a bad habit of pushing fleet research it can't afford to fill, nuking it's income and flat lining before it even gets trade up.
The more expensive things are, the worse this hits home. The only real difference in this aspect is that the balance between frigates and "capitals" has been changed. The AI is utterly incapable of grasping that an Ambassador can't kill a few Vor'chas by itself.
However nothing says you cant switch, or replace ships for yourself if you know how to do it. All we ask is that you keep your changes for your own personal use. Psychoak dont take too kindly to "userpers"
![]()
yeah I have already messed around a little bit
swapping Fed Capital ship abilities around, like giving the defiant the ambassador's assault ability instead of cloak, and giving them all the ambassador's marines ability, removing their ability to bombard planets ![]()
^ but ofc, I'd never distribute that stuff, I work on teh project reality BF2 mod, and thus I've a deep seated hatred of people screwing with my work then distributing it without my permission - its your intellectual property.
10 Hours into a long game and having a great, great trek experience. However, is there some kind of ship guide out there, as at the moment its a bit trial by getting flogged/assimilated lol. I could always play some games as the other races but at the moment still playing fed?
typo
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