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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,663,035 views 5,100 replies +12 Loading…
Reply #2676 Top

Is that a 16x9 or 16x10 res? My monitor is 16x10 one of the last i think, because 90% of monitors i see are 16x9. I think you are right, and the new UI cant handle that high res. Try running at your native resolutions (is 1920x1200 native? if so you must have huge monitors). I have no way to duplicate the problem.

What we need more than anything are "alternate sounds" to some weapons like Fed Phasers, the Borg beams The Polaron beams, and Cardie phasers, The fed, and klingon torpedos use 2 alternates. Some sounds we just cant find a decent alternate. So we keep hearing the same thing. If fifty ships fire the same weapon at once (especially the Borg) it is deafening. It is a known issue, and i did tweak some of the sounds lowering thier volume, but if we had alternate sounds that would help this issue greatly.

 Go ahead an send if you want. If you know of, or if you can "Make" good alternate sounds we would greatly appreciate it.

Reply #2677 Top

Ive seen that pink colored box too, also playing in 1920*1200. Doesn't really matter though. The mod is great, one of the best (and most "complete" feeling) mods for SOASE :)

 

1920*1200 is the native res of a 16:10 24" monitor. I have two LG L245WPs here... good old MVA panels, even at their considerable age (4 years), no TN can touch em :P

16:9 really sucks especially for working, I don't understand why it managed to dominate the market. Probably due to mass production/low prices.

Reply #2678 Top

They're loud because they're not in mono.  Positional audio from stereo sound files doesn't go well.  It ends with our jacked up, twice as loud right only output.

 

I'll attempt to get them converted before the next release.

Reply #2679 Top

What i meant to say above is that the Fed TNG phaser, Borg beams, Cardie, and Dominion beams only have one sound. Alternate sounds would help with the volume issue. Even if its a slight distortion of the original sound. I think there are at least 4, or five distinctly different sounds just for the TNG phaser. If we can find good copys i can whip up some good alternates, but the Borg, Cardassian, and Dominion beams are what REALLY need the alternates.

Reply #2680 Top

I run at those res's on a 27" (1200p) and a 30" (1600p).  Those are the native res.  Are there smaller screens out there?  I am unaware of anything smaller than 27" :P:):P

Reply #2681 Top

LOL!! So you are basically running on a small HD TV. My monitor is 22", and plenty big enough for me. Yea its older (2008), but so what. it WORKS :)

27" is kind of an oddball size. I am pretty sure that is the issue, but we will look into it some more, and hopefully the guy that made our UI will come out of hiding.

Reply #2682 Top

LOL, yeah 27 is a lil odd but it fits the desk well.  But.....my main HDTV is "110, making the 65"er in the living room....the "small" one.  Dunno if I could watch TV/Movies on a 27".  My eyes would cross LOL

Reply #2683 Top

I know the feeling Darkhorse... ever since I got my FullHD projector I can't imagine watching anything on less than 3m in size :D

Of course, the quality needs to be right or you'll get sore eyes. But BTT shall we :D

Reply #2684 Top

Quoting therealjcool, reply 2683
I know the feeling Darkhorse... ever since I got my FullHD projector I can't imagine watching anything on less than 3m in size

Of course, the quality needs to be right or you'll get sore eyes. But BTT shall we
End of therealjcool's quote
I have had that problem for the last eleven YEARS with my personal cinema that can play ANY VHS/dvd/blueray disk that I feed into it with full dts surround sound, but the main trick for helping use the small screens is distance to viewer vs screen size or small screens NEED to be a LOT closer than the bigger screens.

harpo

 

Reply #2685 Top

Hi there,

 

Great mod, i have a question.

 

Is there a way to avoid borg assimilation ? (if you are NOT a borg and you want to save your ships)

 

Or is unavoidable and they can take whatever ships they want ?

Reply #2686 Top

Quoting Major, reply 2676
Is that a 16x9 or 16x10 res? My monitor is 16x10 one of the last i think, because 90% of monitors i see are 16x9. I think you are right, and the new UI cant handle that high res. Try running at your native resolutions (is 1920x1200 native? if so you must have huge monitors). I have no way to duplicate the problem.

What we need more than anything are "alternate sounds" to some weapons like Fed Phasers, the Borg beams The Polaron beams, and Cardie phasers, The fed, and klingon torpedos use 2 alternates. Some sounds we just cant find a decent alternate. So we keep hearing the same thing. If fifty ships fire the same weapon at once (especially the Borg) it is deafening. It is a known issue, and i did tweak some of the sounds lowering thier volume, but if we had alternate sounds that would help this issue greatly.

 Go ahead an send if you want. If you know of, or if you can "Make" good alternate sounds we would greatly appreciate it.
End of Major's quote

1900x1200 is the native res, it's a 24in monitor.

I will see if I can find some alternate sounds, but what you guys have already found blows my mind; I'd be surprised if I came up with anything! ;)  Can't hurt to look though.

If I were to send the new borg_engine.ogg file in, where would I send it?

Also, psychoak if you want me to convert some other files from stereo to mono, I can do that grunt work for you and send them back...

Reply #2687 Top

Quoting Ther0, reply 2685
Hi there,

 

Great mod, i have a question.

 

Is there a way to avoid borg assimilation ? (if you are NOT a borg and you want to save your ships)

 

Or is unavoidable and they can take whatever ships they want ?
End of Ther0's quote

yeah dont use ships that they can assimilate

there are starfleet ships that have antiborg abilities and they are fairly powerful if memory serves i think its the akira class

Reply #2688 Top

Quoting noing, reply 2687

there are starfleet ships that have antiborg abilities and they are fairly powerful if memory serves i think its the akira class
End of noing's quote

Norway-class.

Reply #2689 Top

ok so memory didnt serve me very well lol

Reply #2690 Top

As said, Norways interrupt the assimilation abilities.  When they begin the process of assimilation on your frigate, get it out of combat.  If it doesn't take damage at the right time, it wont flip on you.  Obviously, cloaks present a problem for the Borg as well.

 

Draining antimatter is the most effective way to neutralize them early on.  They ain't got much, and they don't get it back quick.  On the defensive, with antimatter draining abilities, you should be able to keep most frigates from ever using a single assimilation ability before they get the first couple upgrades.  Spheres are the only ship that can offload an assimilation try immediately after jumping in.  Energy Dissipators from half the Dominion fleet, special anti-Borg abilities on the Intrepid and Fek'lhr for the Feds and Klingons, and the big daddy of them all, the D'Verix for the Romulans.  It may or may not get further nerfed to offset it's awe inspiring cheesiness.

Reply #2691 Top

I went ahead, and fixed the issue with enabling the Ship Mesh Highlight Filter option. For those that are unaware. The Ship Mesh Highlight Filter in your Sins Options\Effects is meant to make ships "glow" the further out you zoom from them. To make them easy to see from a distance. When you replace a vanilla mesh with a mod mesh the model may, or may not have a bright glow to it in game with the feature enabled. SoA 2 had lots of problems with this, and we have struggled with this problem from day one. This is why we said Disable the Ship Mesh Highlight Filter option in the mods ReadMe. You dont have to do that anymore. Its fixed.

I stumbled on the solution pretty much by accident, and figured out how it works by experimenting. In each ship, and structure entity file there are values that read something like this.....

minShadow 0.000000
maxShadow 1.200000

NOBODY knew (that i am aware of) what those values in the entity file were for! If someone did they didnt tell me about it. I played around with changing values to see what results they produced. This is what i know so far.

minShadow is how much the unit "glows" on a constant basis with the Ship Mesh Highlight Filter feature enabled. No matter how far, or close you zoom on the unit. Some vanilla sins units have it set to 0.100000, but most of the units have it set to all zeros. Obviously the higher the number the brighter the ship "glows". This is probably used for the very small, dark, and hard to see units. This entry was very important for my tweaks to the Borg models.

maxShadow is the more important of the two. It is how far you zoom out from the ship before the ship starts "glowing". The further you zoom the brighter the glow. As with minShadow the higher the value the brighter, AND sooner the ship will start glowing when you zoom out. The example value above is from the Vasari Light Frigate. Capital ships, and structures have much lower values. Being as they are much larger units.

Basically it all depends on the size of the mesh itself, and you have to play around with the values until it looks right in game. All SoA 2 units have been tweaked so that there are no more "glowing" ships with the feature enabled when zoomed up close. However when you zoom out the mesh will start glowing just before they turn to icons. Just like the vanilla sins meshes.

 

EDIT: Heads up people. IC just released yet another diplomacy patch. Dunno if this one will break the mod or not. From the change notes i think it will.  If you wanna keep playing the SoA 2 dont update diplomacy yet. At least till we check this out.

Reply #2692 Top

Update away.  None of the altered assets are in use by SOA2 with the exception of the pirate definitions, and that just enables the old settings.

Reply #2693 Top

I had some questions.. I had found some issues with the mod and was wondering if they were being fixed and if they were when they would be finished.. things such as ...

 

 

B'Rell Model is broken.. it actually looks inverted texture wise...

 

Dominion Nor Type station seems to be fubar'ed in the texture department.. these are the only issuse I can find.. have they been fixed?

Reply #2694 Top

And it doesnt break the mod btw.. the New Diplomacy patch and the mod work fine.

Reply #2695 Top

We are aware of all the mesh issues. We are trying to fix it. Especially the "inside out" Klingon ship which is not the b'rel, but a non canon BoP type ship. I can fix the mesh when i get free time, but i need a copy of the original 3ds. The other mesh issues we have been fighting with for a long time. like the flipped faces on some of ship models (k'vort, Vod'leh, and excelsior) The models look fine, and have no issues in XSI, and 3dsmax. I believe it is a convertXSI issue. I dont know if IC updated convertXSI to be compatible with softimage 7.5, and 2011 yet. XSI 6.0 (which is what IC made thew vanilla models with) Doesnt work in vista, or windows 7, and that is the program convertXSI is meant for. Once IC updates convertXSI then we can re-convert all of the models, and eliminate some of the problems.

Reply #2696 Top

Quoting Major, reply 2695
We are aware of all the mesh issues. We are trying to fix it. Especially the "inside out" Klingon ship which is not the b'rel, but a non canon BoP type ship. I can fix the mesh when i get free time, but i need a copy of the original 3ds. The other mesh issues we have been fighting with for a long time. like the flipped faces on some of ship models (k'vort, Vod'leh, and excelsior) The models look fine, and have no issues in XSI, and 3dsmax. I believe it is a convertXSI issue. I dont know if IC updated convertXSI to be compatible with softimage 7.5, and 2011 yet. XSI 6.0 (which is what IC made thew vanilla models with) Doesnt work in vista, or windows 7, and that is the program convertXSI is meant for. Once IC updates convertXSI then we can re-convert all of the models, and eliminate some of the problems.
End of Major's quote

 

models are fixed, they never did a texture and UV's for them though. I've been busy with work so I haven't been able to do anything this week but hopefully things will calm down so I can continue finishing some new models.

Reply #2698 Top

hi guy,

hello,
I wonder if is the best mod of star trek to our day? Sacrifice of Angels 2?

and I also know there are s map mod for those
thank you

Reply #2699 Top

If its the best or not is only a matter of opinion. We do this because we love the game, and we love trek. We have standards that we try to meet as best as we can, but as the old saying goes "beauty is in the eye of the beholder".

 

I am gonna try to be on MSN this weekend. So if any SoA2 team wants to link up that would be a good time to do it.

Reply #2700 Top

I do it because I'm too stupid to quit. :)