Negative force not working, help please?
trying to add "sucking" power to Mass Disorientation.
This is the code I have, thought it should work; but I'm not as clever as I thought I was. So could I please get some help on this? I think it might have to do with the "ApplyForceFromSpawner" action type idk. Or maybe 'cause the engines are disabled any type of motion is disabled? (that isn't the random motion, which I took out.)
TXT
entityType "Buff"
onReapplyDuplicateType "PrioritizeOldBuffs"
buffStackingLimitType "ForAllPlayers"
stackingLimit 1
allowFirstSpawnerToStack FALSE
buffExclusivityForAIType "ExclusiveForAllPlayers"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 2
instantAction
buffInstantActionType "ApplyForceFromSpawner"
instantActionTriggerType "OnDelay"
delayTime 0.000000
force -280000
instantAction
buffInstantActionType "PlayPersistantAttachedEffect"
instantActionTriggerType "OnDelay"
delayTime 0.000001
effectInfo
effectAttachInfo
attachType "Center"
smallEffectName "Ability_MassDistortion-Buff"
largeEffectName "Ability_MassDistortion-Buff"
soundID ""
numPeriodicActions 0
numOverTimeActions 0
numEntityModifiers 3
entityModifier
buffEntityModifierType "WeaponCooldown"
value
Level:0 0.250000
Level:1 0.250000
Level:2 0.000000
entityModifier
buffEntityModifierType "LinearMaxSpeed"
value
Level:0 0.150000
Level:1 0.250000
Level:2 0.000000
entityModifier
buffEntityModifierType "LinearThrust"
value
Level:0 0.150000
Level:1 0.250000
Level:2 0.000000
numEntityBoolModifiers 2
entityBoolModifier "DisableLinearEngines"
entityBoolModifier "DisableAngularEngines"
numFinishConditions 3
finishCondition
finishConditionType "FirstSpawnerNoLongerHasBuff"
buffTypeToQuery "BuffMassDisorientationSelf"
finishCondition
finishConditionType "OutOfRange"
finishCondition
finishConditionType "OwnerChanged"