SOSE vs GC

Hi all been playing both the demo games and pretty much enojying both of them. Trying to decide which one to get. Also I have been reading some of these posts and have noticed some very disturbing BUGS mentioned especially with the entrechment add on and the download problems with buying the game online and licensing.

Now while the bugs are annoying one problem I have had in the demo version of GC2 is ship building. I know it takes tech to build but I should be able to build something better than a stinger right? Unless there is something I am missing on building the ships hopefully someone will mention how/what is needed to make some decent ships.

Ok as for my comparisons on the two. The opponents between the two games are not even remotely close. The tech trees seems to be a bit more indepth on GC than in SOSE. Graphics are pretty much the same overall but SOSE does have an edge here especially on the close ups of the planets. Map sizes dunno since demo is stuck at only on one size but I like large maps and dont mind playing long games on occassion. Which that seems to be a question on memory dumps. Its tough to decide especially since both games are so smiliar.

As for other games I have plyes the only one that would come close to the space side of it would be Master Of Orion ONE! As for turn base/real Time them Civilization 4 and Guild Wars would be the most recent two.

As for downloads I prefer hard copy games so I can put them on both my laptop and computer and whenever windoze crashes, its not a problem to reinstall and while GC says 59 when you click it is a more reasonable 44 (and counting the tax of the $40 game store bought it's pretty even at that point) so pricing is not an object on this.

I would like to hear from both sides of the fence on the two games but I am looking for long lasting enjoyment.

 

Thanks.

 

(note I posted this on both the GC and SOSE forums to try to gauge different viewpoints even if it is on the same forum)

34,535 views 25 replies
Reply #1 Top

....GC? I'm not very good with acronyms. What game are you talking about? Galactive Civ?

Reply #2 Top

I think GC has more replayability.

If you get GC don't forget to get the expansion Twilight of the Arnor, it adds alot to the game.

 

Don't worry about Entrenchments bugs, its still in beta.

You will only be able to get Entrenchment via download until all three mini expantions are complete, whenever that is.

Reply #3 Top

If you want the game in a box, Gal Civ Ultimate Edition including Twilight of the Arnor (and yes you want it) will be out I think February 9. See Amazon. I don't know what retail stores will be carrying it.

Galciv is the fully mature game series. So it is solid as a rock.

Sins is just getting its first expansion pack, still in beta; think there will be two more. So there are some bugs, here and there.

 

Reply #4 Top

Yeah, the lionshare of the bug issues aren't from the final release.

 

As far as the games go, that all depends on you.  Do you like TBS, single player only, better than RTS with the option of multiplayer?  That's the main question you need to ask yourself.  If it's one over the other to any degree, you're wasting your time trying to decide.  They're both excellent representations of what they do, but they are not two games of the same mold.

 

As for replayability, GC2 stock has massive potential, Sins not so much.  Sins however has at least two mods that are sure to make a substantial impact on that, and a third is attempting a running composition of content from across multiple mods that will either make the engine cry uncle, or far surpass GC2 in the replayability front.  I say at least two because the Starwars and Startrek groups have already put out fairly functional versions that are more than just a mesh change and look to be sticking it out to the end.

 

Assuming they all come to fruition, you have Startrek, Starwars, Battlefleet Gothic, Stargate, Dawn of Victory, Homeworld, Battlestar Galactica...  Some of them already drastically change game play, something not managed by the GC2 mods I checked out.  The BFG proof of concept mod doesn't even resemble standard game play and they hadn't done squat with it yet.  The Startrek mod is also all but void of content, just a basic model and stat change at this point, and still can't be played like the standard game, if less radical a change than BFG requires.

 

With GC2, I stopped bothering with the mods because none of them were doing anything.  You had different ships and maybe a new research tree, but with the stock setup I can make the ships look just about any way I want too.  Things might have changed by now, but I'm not that motivated.

Reply #5 Top

Well ty all for your responses.

Replayability IS the key. As a vetran of Civilization 1-4 (with three not even worth of bantha fodder) with a vairety degree of Master of Orion 1 and 2 and Alpha Centauri, I am leaning heavily towards Galatic Civ. From everything I have read mods to me are just a way of getting some of the different things (like for me it would be Star Wars, ORIGINAL Battle Star Galatica, Star Trek etc) and I am very interested (if this can be done somehow) to have Cylons, Klingon, Empire, Rebellion to go head to head (so to speak) with a cutsom designed space penguins, Planet of the apes etc...now while I know there are no fighters in Gal Civ per se techinally I can make them with the tiny hulls (death squad cylons would be a plus here crash into something BOOM!) and the hull sizes dictate the ship builds after that. From what I have seen (so far) it appears that you custom tailor each race (how to save it after that I don't know) and can make for some interesting scenarios.

How like everyone else graphics rule and I was wowed by the Sins on this alone. The fact that additional add ons are coming will make me take another look at a later date. But a review I read the other night on the supertechnology for each race made me skiddish for this is an endgamer especially for the race that gets the warp gates. One gate into a key enemy planet and the tide can turn that quick. Hopefully the add ons coming will make sins even better but I just can't see how starports/star bases and mines will make a difference right now.

Money is tight right now too but not that tight. I'm looking for a good enjoyable game and wiile either one can do, I just think the Gal Civ has just a bit more to offer right now. I'll keep an eye on SINS and maybe one day I'llbe the proud owner of both.

And Wilebil I will be getting the ultimate edition and supposedly Best Buy will carry it. Gamestop has a pre order but that store is mainly going to xbox and ps3 games instead and for now it looks like downloads (especially since all three is available now for download) is the way to go.

Thanks again.

Reply #6 Top

I'm very impartial to GC2.  Crappy economy model, very silly game balance, and not too elegant colony management.

Sins on the other hand, masterpiece.  Just about everything in this game makes sense.  The economy is very good!  Though you don't design ships, ships provided to you have very defined roles, and fulfil them well.

Reply #7 Top

The expansion for Sins is currently BETA - so there are no "bugs" in it.  You can only call it a bug once it is in a final released version.

Reply #8 Top

Wouldn't be a Beta if there wasn't bugs.

 

:fox:

Reply #9 Top



As for downloads I prefer hard copy games so I can put them on both my laptop and computer and whenever windoze crashes, its not a problem to reinstall and while GC says 59 when you click it is a more reasonable 44 (and counting the tax of the $40 game store bought it's pretty even at that point) so pricing is not an object on this.

End of quote

 

If you buy them through Impulse you can install them on all of your computers without ever having to find a disc.  So unless you don't have broadband, I'd personally recommend the digital download.  For me it's very convenient, makes it easy to install and find updates.  Plus you can purchase it immediately, and more money goes to the developer, and less to places like Wal-Mart :)

 

 

 

Reply #10 Top

Both games are fantastic and again it comes down to what you are looking for right now.  RTS or TBS.  RTS, go Sins...TBS, go GC2.  Both have their advantages and both are great games in their own rights.

And Sins is getting better and better as time goes on.  Entrenchment whould be live around Feb 11, and they are already working on the 2nd micro-expansion.

I love both games and own both games as well.  When the time is right for you, I would definitely look into purchasing both of them.

Reply #11 Top

Quoting Ceylin, reply 9

If you buy them through Impulse you can install them on all of your computers without ever having to find a disc.  So unless you don't have broadband, I'd personally recommend the digital download.  For me it's very convenient, makes it easy to install and find updates.  Plus you can purchase it immediately, and more money goes to the developer, and less to places like Wal-Mart 
End of Ceylin's quote

This is 100% true, when it comes to SD/IC...I would rather give all of my $$$ to them and not a percentage to them and to the store I'm buying from.

Reply #12 Top

Spydyr and Ceylin this is a good point you raised on downloading now and I have DSL. But here is a good question and has happened to me in the past with a text sim boxing game I have. Say Windoze decides to take a snooze break and a hard drive with it. Or I get tired of Vista and go to 7. Now I know the license is embedded in a file on the computer and if that gets damaged or corrupt, the game is useless until you get the license to reacquire it which can take a day or so. Now If I had the CD no biggie but this is why I am leaning towards getting a hard copy. Now the problem with hard copy (at leats for me) is that these "game stores" are primarly focusing on redx360 and psnoozer 3 which I have no interest in in either one. So that is why I am looking closer at downloads (and the price is not a fact for here d/l is $44 and store bought with tax is $42) but still a little skiddish of it because of the licensing garbage with it.

Reply #13 Top

I'm not sure where you're getting the license stuff from. I'm not the expert on GalCiv 2, but I'm pretty sure that when you buy either GC2 or Sins and their registration is added to your account, all you ever have to do is log on your account and re-download the game on whatever new machine you've got.

Reply #14 Top

That's not how it works with Impulse, mavericka. The serial is tied to your account you've created on Impulse. So you could install the game on one computer, then have the computer stolen, buy another computer, login to Impulse and redownload the game with all updates available.

Reply #15 Top

Both Anny and Char are correct.  Once you have bought the game (and subsequent license) through Impulse, everything is tied to your Account on Impulse, no to which PC you have the game loaded on at that point in time.

You will be fine and since you are running DSL, you really won't have any problems downloading either.  This is true with both SoaSE and GC2.  I own both through Impulse.  I also have loaded both SoaSE and GC2 on my desktop (XPS) and on my laptop (XPS) for when I cannot play at home.

They work fine on both.

Reply #16 Top

Mavericka what was said above is correct. Impulse registers your keys to an email address on Stardock's servers when you register a game. The email is the one you use when you create the account (so be sure it's an account you'll probably keep forever).

 

It appears you've made your decision but I thought I'd share my opinion as I own and love both games.

 

GalCiv will give you more of that Civilizations feel. With a huge tech tree that is unique to each race (if you get the expansions). You'll have to micromanage your empire like you would with Civ, through developing planets, ajdusting taxes, and what they're spend on with sliders. Gal Civ also has a great diplomacy aspect of the game, as it is almost identicle to Civilization, but with its own features as well. I love creating my own ship designs and wreaking havoc on other empires that dare screw with me.

 

If you love turn based strats like Civ then GalCiv is a natural fit and an awesome game. It has a large learning curve, and the one thing it fails to match Civ on quality qise is the documentation. I hope in GalCiv3 they have a detailed GalCivopedia similar to what Civilizations has.

 

Now for Sins of a Solar Empire. If you don't get this now you should definitely get it when ever you can, or later this year when we have some microexpensions out.

 

Sins of a Solar Empire is quite a unique and awesome game. It is as close to a real time interstellar Civ game as you'll ever get. It is my favorite RTS to date, which was previously StarCraft (with homeworld as a second. Loved the Dune series, Red alert, Dawn of War, etc). This game has a lot of replayability if you like the gameplay. For example Civ4 doesn't really have a campaign but it's still awesome because of the massive random maps that make the game different every time. Sins also comes with a pretty decent map editor that you can jump right in and create some interesting star systems.

Also the Entrenchment beta is already pretty promising. With mines, star bases, and other defensive technologies and structures, you can really make strategic fortification of your empire to a whole new level.

 

I can't say either game is better than the other. They both do what they try to do extremely well to an almost flawless degree. Sins is winning Strategy game of the year, and the Gal Civ expansions were both expansions of the year, beating most recently Lich King, and before that the Civ 4 expansion.

Reply #17 Top

well this is getting more interesting. Its not a knock on Sins for the graphics are totally incridble and I will take a look at it again when the expansions comes full speed. Obviously the licensing is different for each company and this does sound very promising but I can switch my deposit to Empire Total War and download this one (GC) probably Thursday. Maybe I am not giving sins a better chance but some of the reviews like the super techs are a game breaker and I really fail to see how mines and enhanced starbases can make a difference in a massive fleet invasion anyway especially if they use that special gate warp tech. Maybe it will balance itself out later in the year or early next with the expansions but playing and loving Civ 4 and I do play the random maps just makes it seem to me that Gal Civ would be a better fit for me.

Reply #18 Top

You have to keep in mind that they've done a lot of rebalancing on some of the issues you've talked about since launch (and well after the review versions). The Vasari jump gates only work in systems they already control so you can't jump right in to someone's system. If mines are laid out correctly they are extremely useful in making it a pain for large fleets to move. If they are set right you can turn what would be a massive loss into a victory if someone loses half their fleet to a well placed mine field. Of course there are ways to get around everything, but starbases and mines, in combination with phase inhibitors and other defensive abilities, you can now make very good use of strategic defense. If you heavily fortify a choking point or 2 you can make it very difficult (in my experience) for someone to move any where in your empire. Unless of course you're totally inferior with tech and fleet/logistic numbers.

Reply #19 Top

Actually Spaghetti, with the new expansion, the Kostura gives the Vas a virtual PS for a couple of minutes after the cannon fires.  In essence, I can fire the cannon at your homeworld and it opens a phase lane to your homeworld for 2 minutes, where I can send in a fleet to effectively bypass all of your set up choke points and defenses.  It is something that a lot of people believes makes the Kos way to over-powering.  I agree with that and I play the Vas exclusively.

Reply #20 Top

If that's the case then they need to make an option to turn off super weapons :P

 

I guess I didn't know that though, because most games I play don't come to super weapons. However I would imagine a larger game would come to that.

Reply #21 Top

yup...and it can be a game killer.  It definitely makes the Vas a lot stronger in a longer game and on a larger map...especially a map with multiple star systems.

Reply #22 Top

Vas has been my favorite race since launch, and I think it is kind of OP. Are there any balances with the other super weapons though>

Reply #23 Top

personaly i enjoy sose much better and have for along time. I also have per bought entren and can say that the only reason for the bugs that you have been reading is because it is in beta and not even released yet.  So there team have it in beta asking for player to help find out bugs and balanceing issues so that the final release is on par to what the players want and bug free as much as possible.  "This means a GOOD thing" also there are so many mods out there for sose that any time you wish you can pop in a new mod so to speak and place a different style of game given you much vertisity.

but thats my thoughts

Cursed

Reply #24 Top

there were some small things done, but nothing like the Kos...you would need to talk with someone that plays those races and ask them the exacts though.

Reply #25 Top

I own both games, I play them when I'm in different moods.

 

It's already been mentioned here but GC has been through several development cycles, some of which massively changed the core gameplay.  It's hands down one of the best single player AI's I've ever seen, and I've been around before the Tandy 1000 :P

 

I recommend both to everyone I know who enjoys 4x games, each just has different strengths and suits different moods.