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[MOD/MAPS] "TrueSpace" for Sins

[MOD/MAPS] "TrueSpace" for Sins

Realistic Stars and Galaxies are finally available

TrueSpace for Sins, is a new method of map generation for both solo and multiplayer games. It is both a set of randomly-generated maps to use for games, and a standardized method by which people can create their own TrueSpace galaxies with little effort.

TrueSpace creates much more realistic galaxies than the default method that came with the game, and can be used with Sins Plus by Uzii for some pretty varied and amazing results. It uses a very specific and logical method to generate Star systems, what can be found in them (and where), and how the galaxy is laid out for players.

One of the fundamentals to TrueSpace is that each player starts in their own star system (much like Humans started in our own), and branch out into the galaxy to wage war and meet other races via interstellar travel.

Features that have been built into TrueSpace are:
  • Planetary bodies found where you would expect them to be: Volcanic are close to the sun, Desert just beyond volcanic, Terran and other habitables are in the green belt, Ice are near the outer edges of the system, etc. TrueSpace uses a real "rings" system with the random generator for placing all planets.
  • Realistic numbers of planets and planetary types in each system. You won't ever find a system with 100 planets, or one with 10 total of which five are Terran. Most systems have between 9 and 16 planets/asteroids/other.
  • Balanced numbers of rare or valuable planets: even with Sins Plus, you only have a 50% chance of finding a Gas Giant (for example) in your system, and even then you would only see one.
  • All player (and AI) starting Home planets are also in the system's green belt (middle ranges), not on the outside edges.
  • The "starter planet" near the player's home Terran planet has been removed, due to disrupting the natural layout of a solar system. Each player (or AI) has a nearby asteroid to begin with, and has to explore or fight for the rest.
  • All inhabited star systems are defensible, due to a low number of possible jumps from each star (1-3) on average.
  • Dead star systems, with remnants of asteroids, asteroid belts, and other assorted junk. These can be total junkyards with hardly any metal, or be bountiful resources to fight over.
  • Chaotic "portal" star systems, with plentiful plasma storms, magnetic clouds, and random Wormholes. The wormholes lead only to other portal systems, ensuring a tactical advantage to those who use them, not a surprise attack into another player's system.
  • A slightly boosted level of both planetary bonuses (from 40% to 60%), and artifacts (from 15% to 25%).
  • Pirates have been moved to where you would expect to find them: on the outskirts of each system. There is also a version of the maps with pirates disabled.
  • Different versions of TrueSpace maps can have different planet densities to satisfy player tastes. There are low-density systems, normal-density systems, and high-density systems. Expect to find more or less planets in each type accordingly.
  • TrueSpace maps can be used with both Single Player and Multiplayer games.
  • Compatibility with Sins Plus from -Uzii- means more planetary types and bonuses throughout the galaxy.
  • Works with any mod. If the mod adds more planetary types, they will have to be added to the galaxy (map) file by hand, unless the types are from Sins Plus.
I've been working with feedback from Uzii on the system/maps, and will be relasing the initial package with both vanilla Sins and Sins Plus versions. Questions/comments/feedback are welcome. I'll try to keep this post updated with new information as the project progresses. If people would like screenshots of some TrueSpace galaxies, star systems, etc I would be glad to post them, just drop a comment requesting it.

As a sidenote - I took the liberty of actually playing one of my early TrueSpace maps that had 5 other AI opponents set on Fast gameplay mode. It was a very enlightening experience that led to some tweaks and balances I wouldn't otherwise have considered. And it was a very challenging game which lasted longer than I would have expected due to the difficulty level involved with TrueSpace and the inherent logistics of multiple star systems.

I haven't set an ETA yet on the map files, or on a documented system of how to build your own TrueSpace galaxies, but I would guesstimate within a week or so I can have it ready for public use.


42,217 views 66 replies
Reply #52 Top
I can confirm that there won't be a molten planet in the next update unfortunately. Maybe in a future one, but not 1.2, sorry boys and girls.


How about a carbon planet. Scientist have discovered these in our galaxy and there carban instead of rock (like earth). they would a black tar-like surface and would have millions of tons of solid gold beneath their surface. Scientist said that these types of planets may be more abundunt in the universe than rock types...A bonus similar to the forests timber trade bonus could work. Trade bonus do to massive amounts of solid gold. But would be extremely expensive to habitate....

just an idea...

Reply #53 Top
The main problem I forsee here is that by lowering the number of planets per star system is that only a few planets will get anywhere near 100% extraction/ tax. The other planets, being located in other star systems, will rather max out a 35% or 40% for the advent.
Reply #54 Top
I also hope this comes out soon. Sounds neat to have star system behave like they normally would.
By the way, you won't be getting any updates from Uzii as he has retired. I am keeping SINS PLUS alive however, and have been working on that "molten" type world.

Send me a message if you want to work together.

DANMAN
Reply #55 Top
Looks very good, hope I can get it to work when it is released. When I try to load mods I nearly always get a mini dump.

cheers MarkL
Reply #56 Top
Planetary bodies found where you would expect them to be: Volcanic are close to the sun, Desert just beyond volcanic, Terran and other habitables are in the green belt, Ice are near the outer edges of the system, etc.
I'd just like to point out that Jupiter's moons are really large and varied. IO is definitely volcanic, Europa is a strong candidate for ice, and they're all large enough to trump out asteroids.

Things do get pretty strange when a gas giant is tossed into the works.
Reply #58 Top
The moons in sins are meant to be the asteriods (cryst/met)
hound me if im wrong
Reply #59 Top

whatever happend to this? I was really looking forward to it.

Reply #60 Top

Phase lanes would assume that only major bodies are mapped leaving a lot of unexplored stuff between them like nebulas, asteroid belts, and other bodies.  As far as the SINS maps go, they are all combat oriented with little true emphasis on discovery.  BTW, all your links are dead, but I've not seen page 3 where correct URL's might be posted.

Look forward to seeing how this develops.

Reply #62 Top

Maybe if DANMAN would contact this guy about getting this in 7 Deadly Sins.......

Reply #63 Top

And the necromancy award goes to....

This does sound interesting, but if nothing is updated in 3 or 4 months i think it is reasonable to assume its dead.

Reply #64 Top

And the necromancy award goes to....

 

Mezlabor.

Reply #65 Top

Yep I necroed it obviously its dead but I was hoping someone could tellm e what happened or at least get the demo that uzii had seen before this was abonded.