Time to start your own consulting business, where you can sell this matching logic to game companies with online services.
Dealing with crazed, self-involved rectal-probers with absolutely no ability to form coherent sentences and who do little to make me want to continue allowing the human race to continue wasting oxygen is why I got out of software engineering and consulting. ![]()
Plugging a recomendation system into the online facet of a game is something that’s been a long time coming and I’m of no delusion that it’s a trivial matter. One of the huge challenges when it starts is boot-strapping from almost no data. Do you try and seed it, or do you let it develop from the in ovo and take the first few weeks of lumps where it doesn’t recommend very well very quickly because of insufficient information? Do you allow players to “tag” other players with notes that they can search on later, ie. “dropper” for someone who drops out, but keep that information private or do you just not allow it at all and keep the scope of interaction literally to “yes, I’d play with them again” or “no, I’d not play with them again?” There are a lot of interesting questions to answer in the development.
I’m actually curious as to whether I could back-door turn Jaanix into a “playability” service for Sins or, theoretically, anything else. Since it allows you to create text entries in the accounts with whatever description you wanted, you could create one with just your login ID / nick, a little about yourself, and a special tag that identifies the entry as a player-ranking account.
Hmmm, one moment …
[Time passes.]
Here we go, my own play-rank entry on Jaanix for my own play-rank. To create your own, sign up for a free account and create an entry with no link, just a title with your nick in it, maybe “Sins Play-Rank,” and a little descriptive blurb in the description. Make certain in the tags you have at least “Sins of a Solar Empire, playrank” (without the quotes), because that’s how the playranks can be found later. If your Jaanix nick isn’t your ICO nick, be sure to put that in the tags as well.
Usage: Looking at a new game on the server but not sure if they’re dicks or just cool froods? Hit Jaanix, search for the Sins, playrank, and nick tags and see if they come up. Just finished a game with some guys and a couple were cool enough to nudge up? Same thing, only hit the up arrow next to their names to give them jaa. Were they utter pricks? Give them a nudge down toward nix.
There you go. Not pretty and a long way from perfect (in that I’m wondering if your playrank link shouldn’t be your forum Profile URL), but certainly usable on an experimental basis.
Why, yes, yes I am used to hacking together good-enough solutions … ![]()
Any system can be abused, even one that uses weightings. The only way to avoid griefers is to establish a friends network manually and play within that. That also ensures that new players are likely to be excluded from the 'happy' gaming groups unless they know someone within them already (with 6 degrees of separation, who knows
Any time you allow people to rate others it is opened up to manipulation.. and rapidly devolves into a proxy 'friends' grouping anyway. Which is why you don't see the system implemented in games (not properly anyway).
One possible way to solve this problem is to take a lesson from, of all places, eBay. EBay's feedback system requires that you have a transaction with someone before either of you can provid feedback to the other. You could implement something similar to this in a game system, so long as it's implemented from the start, where you could not provide a rank to another player unless you have actually been in a game with that other player. This would help prevent the "circle of friends" all downing your rank because you downed one of theirs or something. It's not a perfect solution, but I think it would work better than a straight ranking system. Problem is it would be near impossible to implement after a game is developed, as in Sins or any other game out there. It would need to be incorporated either into the game itself, or into the online community/lobby where multiplayer games are set up.
It would be possible for a forum to set something like that up, where forum users have the ability to rank other forum members. That rank is then based on games that are planned through the forum. Problem is this does not help in the open online community.
-Romulus
That way your even more pleasantly surprised by the cool folks that are out there & will easily adapt to the abuse that you WILL suffer (you are guaranteed abuse)
Hmmmm Yase, very much.
As on topic - one thing we can all try to do is establish a forum list where those that exhibit a particularly high degree (for the Internet that is) of perceivable intelligence as seen in the context of what they post can build friend lists according to time zones (the Americas, Europe, Asia/Australia, etc.) I personally hate droppers and infantile sh!theads that know no better than spam profanity/incoherent crap for no better reason than their own mental deficiencies.
Spamming "owned" after winning a 4vs2 game, well...
So true.
And now we know who to avoid, too.
As for the rest of that post, I couldn't agree more!
feel free to come and join us at
WWW Link
Smooth advertisement there. Well, you got me - as soon as I get the game, I'll join you guys. If I remember
I started out trying to say it without it sounding like an advertisment.. and everytime it sounded worse.. So I said the heck with it and just put it in as one..
So thx about it sounding smooth... Guess less thought on it was better..
Well, to answer that, you must first answer the age old question: why are people morons in general? (Its not just an online phenomenon, just take a look at any group of people larger than 10, and odds are at least one of them is less than pleasant)
Besides if you start a big game, you need to be able to get ahold of those people again, cause chances are good you won't finish in one sitting.
(and if your offended I have implied Stardock is god well too bad, its close enough as far as I'm concerned, thanks for SINS you guys! It may not be perfect but it made my year!)
Sig worthy
Thanks.
Just one? Where have you been living, and do they have any space for rent?
This is incorrect. I am perfectly capable of enjoying my victories, whatever they may be, without putting others down. That's why I continue to compete. If this is true for me, then it is surely true for others. If Xylum had won those matches, he would have wished his opponents a good game and have felt good about his win. That's not hippie political correctness. That's decency. It seems you encourage the lack of it.
they'll try anything to make you feel bad... saying
"i wont surrender noob cuase you didnt beat me (mostly some lame laughing behind it...)"
i just ignore it.... tough an ignore function would be great to stop the beeping of the chat while still being able 2 hear game warnings.
heard some people talking about a rating system..
BAAD idea, seen alot of free online games (......dont think me a kiddie now :P) having such systems...... i "worked" my way up in the rankings and disagreed with some people..... aperantly they had a big friend group and ofcourse they all voted me down ruining the game for me since nobodys gonan play with a low ranked dude
my sugestion here is keep it out, even tough some lower people are dicks, there wil always be other dicks that keep goood friends then pis on the smaller.....
now most of you wil think.. "who cares" (yes i know MOST do think this way outa lotsa experience with online playing... even in the Sins lobby) but what if you are this "normal"player disagreeing with someone then getting voted down to the SHIT rank?
someone sugestion 2 chitchat here then meet to play a game... good idea... though not for me
yet again out of experience i have a different name here then SINS online, people who feel pissed on by my opinions wont play if they see the same name there....
now it IS a good idea but you wont see me doing it
if something has 2 be improved first turn the attention to.. why cant 80% of the players host? hear alot of people talking in the lobby "i did this and it worked!!!" while someone else says it didnt work for him..... first figure out how to make your own games so at least you can make a friends only game.... then start thinking about what to to with the dick players
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