See you all then
The problem I have with online is exactly what you mention. Too many people online act like their 8 year olds. They rub it in constantly if they win, and they whine non-stop if they loose, and half of them leave the game if it starts to go bad for them. In an environment like that, it's hard for a newbi like me that wants to learn how to really play well and have good competition to get started.
You then arrange to meet on ICO and you protect your game with a password, which has been revealed, here, by forum PMs from the host.
I am a newbie, at Sins : worst than that, a « n00b » ! I would not risk wasting time and energy, on ICO, joining games with total strangers.
There is a section of the forum dedicated to organizing MP games.
There is always going to be "morons" online. Get over it and play with friends.
There is always going to be "morons" online. Get over it and play with friends.
Sir, if you're going to correct people's spelling, please make sure of your grammar - singular verbs don't go with plurals.
Point taken, on my part, though; while I would find such behaviour annoying, I'd accept there would hardly be a remedy for it other than playing with friends.
Still, some people may not know they're actually being unpleasant (for example, they may consider it a joke) until they're told, no?
At least you have the game
http://www.penny-arcade.com/comic/2004/03/19
sorry to ruin your streak
Honestrly, one of these days someone will impliment rthe equivalent of a social-network affinity system for ranking how much fun you had playing against a person, one in which you rate after/during a game if you’d play again with them and manage friends lists. People who rate people similarly to you will get similar suggested rankings for folks they haven’t rated yet, just like URL/articles on Jaanix.
One day some fine company will impliment an emergent social ranking system and we’ll all breathe a mighty sigh of relief. Until then, we can simply mock and deride the imbiciles and socially maladjusted by using words outside their limited vocabularies.
You are better off not having a system like that at all.
Squid such systems are too unreliable. You could easily get a group of friends to all rate each other highly, or rate one particular person down, the bigger group of friends you have the more such power you have in that type of system.
You are better off not having a system like that at all.
Not unreliable at all — if your system is set up to actually weight rankings based on near-neighbors in the notional space. A group of friends who heavily mutually high-rank end up essentially creating an isolated island off to the side of the main body once only a few outsiders down-rate a couple of the members. For a new user of the ranking system, they may get matched with a couple of the isolates a couple times but if they have consistently bad ratings of them as a result, a well-designed system will take that rather quickly as moving the user into an oppositional space from the group-ranking isolates. I didn’t mention Jaanix idly in that sense, since I’m aware of how it does it’s recommendation classification.
Frankly, the melding of social-ranking architectures and online gaming systems is not just inevitable, it’s decidedly necessary if there’s to be any way to manage finding players of like-mind in the hundreds to thousands in the pool of potentials. Systems which don’t have any preconceived notions of what “good” is work the best, actually. Just like Amazon’s recomendation system (which does a pretty good job, overall), there’ll come a time when the ability to have a system tell you if you’re likely to enjoy playing with this pick-up group or in that hosted server is expected and not just a novelty, making it a lot easier for me to find a game that makes me happy to play for whatever time I have and less time wasted on gaming with dinks.
Summary: I think you’re wrong and not just wrong, but ill-informedly wrong.
Best bet, as mentioned above, is probably getting together some friends. In example by using the forum to set up a fight.
All in all we really can't control how the person on the other end is going to act, but we can control how we will act. I try to be a good opponent and finish out the game even if I'm getting trashed on.
Grow a thicker skin, or a thicker friends list. I've taken shitloads of much, much, much worse abuse in other games, and so will you when you continue to venture online.
Also, just to clarify a little on my earlier post. People trash-talking after a victory is nothing I care about. I just ignore them while I go on about my business. The problem I have is people who, as mentioned in sleevan's post, drop from a game at the first sign of problems, or those who whine to others that you cheated or something when you beat them fair and square in a game. The worst are the ones that then go to the devs claiming the game has holes in it because their strategy didn't work out. On the bright side, however,in a forum community such as this, those players are often weeded out fairly soon. People here may know each other better, and if someone new claims I've cheated or something (once I'm established in the community, that is), then others will likely know that it's a lie, as I never cheat or exploit (intentionally, that is).
Trash-talking, while somewhat infantile at times, is simply a part of competition. Are forms of competition have it, and they always will. And it is often fun to listen to how idiotic some people can be.
Also, just to clarify a little on my earlier post. People trash-talking after a victory is nothing I care about. I just ignore them while I go on about my business. The problem I have is people who, as mentioned in sleevan's post, drop from a game at the first sign of problems, or those who whine to others that you cheated or something when you beat them fair and square in a game. The worst are the ones that then go to the devs claiming the game has holes in it because their strategy didn't work out. On the bright side, however,in a forum community such as this, those players are often weeded out fairly soon. People here may know each other better, and if someone new claims I've cheated or something (once I'm established in the community, that is), then others will likely know that it's a lie, as I never cheat or exploit (intentionally, that is).
Trash-talking, while somewhat infantile at times, is simply a part of competition. Are forms of competition have it, and they always will. And it is often fun to listen to how idiotic some people can be.
Talk about owned.
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