why must ppl be morons online.

Had a 4v4 two players were wiped out early and it was basically 2v4. So as it goes we put up a good fight and lost and they start spamming all this "TALK ABOUT OWNED" bs. I mean common have some respect or are we all playing against 5 year olds. I dont know but I always make ppl wanna play by wishing them a good game and what not. So thats my rant just alittle angry we cant get competent ppl online. But I guess thats what way it goes lol.
48,628 views 70 replies
Reply #1 Top
Oh well, I'm not a moron :) but I can't play online until Spring when I get comcast (rather than hughesnet bs)

See you all then :)
Reply #2 Top
I totally understand what you've been through. Been through it myself. Unfortunately, we can't do much about their behavior or expect some respect from them. As of right now, it's best to wait for the new patch for them to implement the Mute/Ignore feature.
Reply #3 Top
Well, I'd like to try the online games, but I know I'll be one of those that gets eliminated very early on. So far, all I've been playing is against the AI, and from reading a few other threads here, I can tell that the AI has trained some bad habits into me.

The problem I have with online is exactly what you mention. Too many people online act like their 8 year olds. They rub it in constantly if they win, and they whine non-stop if they loose, and half of them leave the game if it starts to go bad for them. In an environment like that, it's hard for a newbi like me that wants to learn how to really play well and have good competition to get started.
Reply #4 Top
I agree that some people online are "unpleasant". However, ask yourself, do I stay off the roads and not drive because there are those who can't drive courteously? I say come have some fun online. I find that the majority of the time it isn't bad. I've played 8-10 games so far and only ran into one irritating person.
Reply #5 Top
One type of solution (the one I exclusively use) is to meet and negotiate with people here, on the forum. By reading their posts, you can make an educated guess on their personality.

You then arrange to meet on ICO and you protect your game with a password, which has been revealed, here, by forum PMs from the host.

I am a newbie, at Sins : worst than that, a « n00b » ! I would not risk wasting time and energy, on ICO, joining games with total strangers.

There is a section of the forum dedicated to organizing MP games.
Reply #6 Top
Yeah glad to see that you guys have come across this. Its just like man its a game we are all still learning to play and its hard some 5 year old wants to rub it in your face. Well we need to get some serious players online so we can have some fun =)
Reply #7 Top
Do you know how to spell people? Are you a moron for playing online?

There is always going to be "morons" online. Get over it and play with friends.
Reply #8 Top
Do you know how to spell people? Are you a moron for playing online?
There is always going to be "morons" online. Get over it and play with friends.
End of quote

Sir, if you're going to correct people's spelling, please make sure of your grammar - singular verbs don't go with plurals.
Point taken, on my part, though; while I would find such behaviour annoying, I'd accept there would hardly be a remedy for it other than playing with friends.
Still, some people may not know they're actually being unpleasant (for example, they may consider it a joke) until they're told, no?
At least you have the game :P I'm waiting for retail in Australia...
Reply #9 Top
I think Penny Arcade explains it best.

http://www.penny-arcade.com/comic/2004/03/19
Reply #10 Top
interesting. i would have figured most of the kiddies would stick with halo and turok. yea, gotta find a tight group and schedule games to avoid that crap. plus i heard the new update replaces dropped players with AI.
Reply #11 Top
I've played 8-10 games so far and only ran into one irritating person.
End of quote


sorry to ruin your streak X-(
Reply #12 Top

Honestrly, one of these days someone will impliment rthe equivalent of a social-network affinity system for ranking how much fun you had playing against a person, one in which you rate after/during a game if you’d play again with them and manage friends lists. People who rate people similarly to you will get similar suggested rankings for folks they haven’t rated yet, just like URL/articles on Jaanix.

One day some fine company will impliment an emergent social ranking system and we’ll all breathe a mighty sigh of relief. Until then, we can simply mock and deride the imbiciles and socially maladjusted by using words outside their limited vocabularies.


Reply #13 Top
Squid such systems are too unreliable. You could easily get a group of friends to all rate each other highly, or rate one particular person down, the bigger group of friends you have the more such power you have in that type of system.

You are better off not having a system like that at all.
Reply #14 Top

Squid such systems are too unreliable. You could easily get a group of friends to all rate each other highly, or rate one particular person down, the bigger group of friends you have the more such power you have in that type of system.

You are better off not having a system like that at all.

Not unreliable at all — if your system is set up to actually weight rankings based on near-neighbors in the notional space. A group of friends who heavily mutually high-rank end up essentially creating an isolated island off to the side of the main body once only a few outsiders down-rate a couple of the members. For a new user of the ranking system, they may get matched with a couple of the isolates a couple times but if they have consistently bad ratings of them as a result, a well-designed system will take that rather quickly as moving the user into an oppositional space from the group-ranking isolates. I didn’t mention Jaanix idly in that sense, since I’m aware of how it does it’s recommendation classification.

Frankly, the melding of social-ranking architectures and online gaming systems is not just inevitable, it’s decidedly necessary if there’s to be any way to manage finding players of like-mind in the hundreds to thousands in the pool of potentials. Systems which don’t have any preconceived notions of what “good” is work the best, actually. Just like Amazon’s recomendation system (which does a pretty good job, overall), there’ll come a time when the ability to have a system tell you if you’re likely to enjoy playing with this pick-up group or in that hosted server is expected and not just a novelty, making it a lot easier for me to find a game that makes me happy to play for whatever time I have and less time wasted on gaming with dinks.

Summary: I think you’re wrong and not just wrong, but ill-informedly wrong.


Reply #16 Top
If you've had a game where you were entertained and/or even learned a few new tips'n'tricks, why would anything said really matter? Sadly it often does. I'm not a thrash-talker, I find it quite daft really, but it's become somewhat of a gaming-jargon. Just saying, it wont be the last time people encounter it and when they do, just turn the deaf ear, since most of the time you'll get more of a revelation listening to a cat coughing up fur-balls than people brushing their e-peens like this.

Best bet, as mentioned above, is probably getting together some friends. In example by using the forum to set up a fight.
Reply #17 Top
As much as I hate people who act childish while playing online games. I still keep coming back to them. Why? Well cause I really do enjoy the game that I'm playing and that means I'm more then willing to put up with, what I consider minor setbacks.

All in all we really can't control how the person on the other end is going to act, but we can control how we will act. I try to be a good opponent and finish out the game even if I'm getting trashed on.
Reply #18 Top
If you can't stand any sorts of trashtalking, then online gaming isn't for you.

Grow a thicker skin, or a thicker friends list. I've taken shitloads of much, much, much worse abuse in other games, and so will you when you continue to venture online.
Reply #19 Top
Or they could simply implement something to turn off the freakin chat.
Reply #20 Top
lol roy your great. I know I will keep coming back because of the game.
Reply #21 Top
lol roy your great. I know I will keep coming back because of the game.
Reply #22 Top
aholes do provide some comic instances of irony though. my personal favorite was a 3v3 where one player dropped out early after losing an asteriod. his handle: 'relentless'

:)
Reply #23 Top
Not unreliable at all — if your system is set up to actually weight rankings based on near-neighbors in the notional space. A group of friends who heavily mutually high-rank end up essentially creating an isolated island off to the side of the main body once only a few outsiders down-rate a couple of the members. For a new user of the ranking system, they may get matched with a couple of the isolates a couple times but if they have consistently bad ratings of them as a result, a well-designed system will take that rather quickly as moving the user into an oppositional space from the group-ranking isolates. I didn’t mention Jaanix idly in that sense, since I’m aware of how it does it’s recommendation classification. Frankly, the melding of social-ranking architectures and online gaming systems is not just inevitable, it’s decidedly necessary if there’s to be any way to manage finding players of like-mind in the hundreds to thousands in the pool of potentials. Systems which don’t have any preconceived notions of what “good” is work the best, actually. Just like Amazon’s recomendation system (which does a pretty good job, overall), there’ll come a time when the ability to have a system tell you if you’re likely to enjoy playing with this pick-up group or in that hosted server is expected and not just a novelty, making it a lot easier for me to find a game that makes me happy to play for whatever time I have and less time wasted on gaming with dinks. Summary: I think you’re wrong and not just wrong, but ill-informedly wrong.
End of quote
Time to start your own consulting business, where you can sell this matching logic to game companies with online services. Having a sort of 'recommendation' system with players is a definite step in the right direction. I see it's benefits two-fold. The obvious effect of grouping with similar-minded people, but then it sort of attacks the lack of consequences of online gaming. If an effective system were in place, people might be less 'dickish' to ensure they still get to play :)
Reply #24 Top
I agree with what Squid recommended. I can't remember which game it was now, but I was playing an online game a couple years ago that had a ranking system like this, and it really worked quite well. Seems like it was one of the racing games like GT Legends. The problem was the ranking system was not part of the game, but rather a part of the online community that I was in. It effectively policed games set up from that community (which had many thousands of users, so the rankings did mean something), but it did nothing for the public games. Something like this needs to be set up in the actual official lobby for the game so all players are subject to the same system. Of course, there also needs to be a way to police people from creating new accounts to get around poor rankings.

Also, just to clarify a little on my earlier post. People trash-talking after a victory is nothing I care about. I just ignore them while I go on about my business. The problem I have is people who, as mentioned in sleevan's post, drop from a game at the first sign of problems, or those who whine to others that you cheated or something when you beat them fair and square in a game. The worst are the ones that then go to the devs claiming the game has holes in it because their strategy didn't work out. On the bright side, however,in a forum community such as this, those players are often weeded out fairly soon. People here may know each other better, and if someone new claims I've cheated or something (once I'm established in the community, that is), then others will likely know that it's a lie, as I never cheat or exploit (intentionally, that is).

Trash-talking, while somewhat infantile at times, is simply a part of competition. Are forms of competition have it, and they always will. And it is often fun to listen to how idiotic some people can be.
Reply #25 Top
I agree with what Squid recommended. I can't remember which game it was now, but I was playing an online game a couple years ago that had a ranking system like this, and it really worked quite well. Seems like it was one of the racing games like GT Legends. The problem was the ranking system was not part of the game, but rather a part of the online community that I was in. It effectively policed games set up from that community (which had many thousands of users, so the rankings did mean something), but it did nothing for the public games. Something like this needs to be set up in the actual official lobby for the game so all players are subject to the same system. Of course, there also needs to be a way to police people from creating new accounts to get around poor rankings.




Also, just to clarify a little on my earlier post. People trash-talking after a victory is nothing I care about. I just ignore them while I go on about my business. The problem I have is people who, as mentioned in sleevan's post, drop from a game at the first sign of problems, or those who whine to others that you cheated or something when you beat them fair and square in a game. The worst are the ones that then go to the devs claiming the game has holes in it because their strategy didn't work out. On the bright side, however,in a forum community such as this, those players are often weeded out fairly soon. People here may know each other better, and if someone new claims I've cheated or something (once I'm established in the community, that is), then others will likely know that it's a lie, as I never cheat or exploit (intentionally, that is).




Trash-talking, while somewhat infantile at times, is simply a part of competition. Are forms of competition have it, and they always will. And it is often fun to listen to how idiotic some people can be.
End of quote


Talk about owned.