Couple of really simple modding questions
from
Sins Forums
Hi all... so I'm loving the game and am just getting into the idea of making some mods for it. I have a mod idea kicking around in my brain but before I get started on it I was wondering a few basic things about galaxy construction...
1. Afaik, Gas giant style planets do exist in galaxy forge. I would assume that planets set with attributes like gas giants are not colonizeable (as such a thing wouldn't really make sense) but is it possible for a player faction to claim them in anyway, and/or build things (ore mines, refineries, defense platforms/trade posts) in them?
2. If the above is not possible, is it possible to somehow create a hybrid sort of planet that would not really have the on-the-ground presence, but could be "captured" by a faction?
3. Is it possible to give a starting faction in scenario a fleet comprised of different racial ships? In this scenario, the faction would still only be able to build one type of ship once they colonized a place, but they would start the game with say a hybrid fleet of advent/tec/vasari ships?
4. How hard is it to alter the faction names / portraits for a mod? How does one do this?
1. Afaik, Gas giant style planets do exist in galaxy forge. I would assume that planets set with attributes like gas giants are not colonizeable (as such a thing wouldn't really make sense) but is it possible for a player faction to claim them in anyway, and/or build things (ore mines, refineries, defense platforms/trade posts) in them?
2. If the above is not possible, is it possible to somehow create a hybrid sort of planet that would not really have the on-the-ground presence, but could be "captured" by a faction?
3. Is it possible to give a starting faction in scenario a fleet comprised of different racial ships? In this scenario, the faction would still only be able to build one type of ship once they colonized a place, but they would start the game with say a hybrid fleet of advent/tec/vasari ships?
4. How hard is it to alter the faction names / portraits for a mod? How does one do this?