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Rebellion Mythbusters

Rebellion Mythbusters

Myth 1: Focus Firing gives you an advantage in light frigate battles

Fact 1: FF can actually hurt your dps as you will overkill enemy ships

 

Myth 2: Refineries are worthless

Fact 2: Refineries are actually more cost-efficient than trade ports if there are 6+ extractors near it

 

Myth 3: The trade ports on double TL Starbases makes TL the best eco faction

Fact 3: The SB trade ports take 82.5 minutes to pay for themselves, one of the worst ROI in the entire agme

 

Myth 4: The starting civilian techs (improved metal refinery, terran pop) should not be researched if you are frontliner

Fact 4: The metal and terran upgrades actually take sub-15 minutes to pay for themselves, though I don't recommend getting both

 

Myth 5: The higher dps of disciples will mean an advent player will outspam a TEC player

Fact 5: Cobalts have a better build time and higher health so the two factions are actually pretty even

 

Myth 6: Disciples kill vasari starbases more cost-efficiently than cobalts

Fact 6: This is quite an annoying cockroach myth that refuses to be stamped out. Check this replay:

50 Cobalts+Marza (300 supply) vs. Orky http://www.mediafire.com/?37dqqbqv9w9i0nj   43 cobalts+Marza survive... (265 supply)

62 Disciples+Prog (298 supply) vs Orky http://www.mediafire.com/?37dqqbqv9w9i0nj    29 disciples+Prog survive... (166 supply)

 

Myth 7: Bomber spam is the dominant strategy late game

Fact 7: Fighter spam is actually more common than bomber spam

 

Myth 8: Kanraks are the best LRM b/c PHASE MISSILES OP PLOX@@ NOOB@@@!!!!

Fact 8: Kanraks are actually the worst LRM (all early game vasari ships are shit compared to their counterparts). TEC LRM is actually the best "conventional LRM" (meaning it will beat the other two and it is the best against LF). Illums are also great because they rip apart the supposed counter, corvettes

 

Myth 9: Black Market minigame is worthless

Fact 9: If you successfully manipulate the BM and not just randomly buy/sell resources like a moron, you will gain a noticeable advantage over the other frontliner 

 

Myth 10: SOASE is 100% a game of skill

Fact 10: SOASE multiplayer is 10% random map position, 20% favor from the MD gods, 20% your teammates skill level, and 10% the specs of your PC. Only 40% of the game is the actual "skill" of you, the player

 

Myth 11: You should not build health/weapon upgrades until late-game

Fact 11: I did the math and it actually is more cost-efficient to research the tier 1 techs once you get to around 200 supply then build more ships

 

Myth 12: Diplomacy is useless

Fact 12: I've actually found diplomatic frigates to be useful as pseudo-scouts b/c of their invulnerability.

 

 

 

Potential Myth 1: Scouts allow for faster expansion than light frigates

Has anyone actually tested this? It seems to be the case but I learned a long time ago not to take anything for granted in sins.

Potential Myth 2: Trade/Social specializations are better than trade ports

Needs more data...

Potential Myth 3: Culture is cost-effective as mid-game front-liner

Needs more data...

Potential Myth 4: Deliverence Engine is worthless

Needs more data...

Potential Myth 5: LF+vettes is better than LF+LRM

Needs more data...

56,500 views 60 replies
Reply #51 Top
The only contradiction I see is with you... its absolutely classic for Seleuceia to project his shortcomings to other people...
 
Seleuceia first post
 
All tests do not confirm this...in fact, I don't think any do...5% hull and 1 point in armor are essentially the same, with the primary difference that armor becomes even more powerful when you factor in hull regen (whether passive or from repair abilities) since each armor point makes all existing hull more valuable...
 
 
Seleuceia next post
 
as a general rule, I'd be prioritizing hull over armor, but if I'm in the middle of a fight, I might be inclined to pick a tier 1 armor upgrade over a tier 2 hull upgrade just because it's a cheaper and faster to research tech and going to be about the same in effectiveness for a fleet that is quickly losing ships...
 
 
Reply #52 Top

Quoting WOEaintME, reply 46
No one would know Sel lost an argument because your posts are pages long each. In the modern world of 140 characters no one actually reads your posts...

Yes because your other accounts posts aren't long at all...

Quoting Seleuceia, reply 49
Would you prefer I throw the troll flag on everything you say?

You inability to distinguish trolls from legitamite members is your problem...

 

 

Reply #53 Top

Quoting Bartowski, reply 52
Yes because your other accounts posts aren't long at all...

roflmao

Reply #54 Top

Context....so overrated....

You know what must be tricky?  Remembering all those usernames and passwords...unless the passwords are all the same...but that would be boring...

Reply #55 Top

Its amazing how you have the energy to have thousands of posts on Selueceia AND Ryat... And sometimes post on both of them AT THE SAME TIME...

Reply #56 Top

Keep dodging bud. ..

Reply #57 Top

Keep dodging bud...

Reply #58 Top

13. Moar ships good

Reply #59 Top

14. Vasari is hard race to play

 

This is true, if you ride the short bus. In any other case, no self respecting member of human species play vasari. Xenos scum.

Reply #60 Top

Frankly, I've seen few play Vasari well. Since this is the mythbusters section, quick question for Vasari players: 30 Disciples vs Orky (neither with any upgrades/research) who wins and by how much? And the same question but with 40 Disciples. The answers are rather surprising (highlight with the mouse to read): in the 1st scenario the Orky will survive with slightly under 1000 hp. In the second case, the Orky dies and 24-28 Disciples survive (!!), more than enough to continue to be a problem.

And a bonus question: if you have a regen bay helping the Orky in the 40 Discples case, what (in any) difference does it make? Answer: none whatsoever if they target the regen bay first, even with the Orky firing on them; the bay dies before a single Disciple dies. If the Disciples ignore the bay and go for the Orky, then it does change the outcome a little with only 15-18 Disciples surviving.

And if you think hull upgrades for the Orky make a huge difference, well they make some, e.g. a lvl-2 (6K hull/3.5 K shields) can handle 40 Disciples and survives with approx. 2400 hull but just 50 Disciples trounce it with 22-24 Disciples surviving, and this without [advanced] multi-pass mitigation-lowering tactics by the attacker, which is frankly the only thing that the Vasari regen bay counters to a limited extent.