Devs: How about some Superweapon audio love?

  It would be nice if a simple "Superweapon complete" was played upon completion. For such an accomplishment you would think it would be announced. :D

Also in the search bar where I can look for scouts,colonizers, etc..how about a superweapon search?

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Reply #2 Top

Well, speaking of audio, there are what appears to be support for some more audio events already programmed but no actual sound was recorded. This is a list based on the TEC Loyalists (some like the TEC Rebels seem to be missing voiceovers some others have).

GameEventSound:AllyTitanQueued ""

GameEventSound:LaunchSquadsDisabledByDebuff ""

GameEventSound:PlayerTitanCreated ""

GameEventSound:PlayerCapitalShipCreated ""

GameEventSound:PlayerStarbaseLost ""

GameEventSound:PlayerFleetArrivedToFleetBeacon ""

GameEventSound:PlayerFleetDeparted ""

GameEventSound:PlayerFrigateCreated ""

GameEventSound:AchievementCompleted ""

GameEventSound:QuestEnded ""

GameEventSound:QuestRejected ""

GameEventSound:PlayerQuestAdded ""

GameEventSound:PlayerQuestCompleted ""

GameEventSound:PlayerQuestFailed ""

GameEventSound:ResearchVictoryStarted ""

GameEventSound:GameStart ""

GameEventSound:CapitalShipLevelUp ""

GameEventSound:MarketBoom ""

GameEventSound:MarketCrash ""

GameEventSound:PlayerCultureFlippedEnemyPlanet ""

GameEventSound:OffensiveMissionDiscovered ""

GameEventSound:MissionDiscovered ""

 

Sadly there appears to be no extra support for superweapons.

Reply #3 Top

There is a already a bell that rings when they are built!  And they don't take long to be build.  So I don't really think a completion notice is also needed.

Reply #4 Top

Quoting SageWon, reply 3

There is a already a bell that rings when they are built!  And they don't take long to be build.  So I don't really think a completion notice is also needed.

There is a "structure complete" notice for generic structures so why not make a "superweapon complete" notice?