Removal of encumbrance makes horses not worth while

I liked how before horses were good for heavily armoured troops and wargs were good for lightly armoured troops. Now horses are useless. Sure you get 1 more movement point, but you get better dodge with the wargs and they give initiative. If encumbrance is out the horses should do something else or be the same exact thing as wargs, just kingdom and empire resources respectively. Or something else, just not as it is now.

10,719 views 12 replies
Reply #1 Top


Yet another issue related to the removal of encumbrance.

Reply #2 Top

Horses also increase movement on strategic map.  That's very important to the way I play.  It allows my faction to spread out over the map.  If a problem arises, horses allow rapid response.  I even use them for archers and mages.

Reply #3 Top

Before: Horses were necessary for every build. Every game I had I would always get mounts because that was pretty much the only way too go.

After: Horses are now in line with what they should be for giving tactical and strategical movement bonus and dodge vs range. I like them much better this way. Horses and Wargs are no longer OP.

 

Reply #4 Top

Yeah, Horses figure prominently in my rapid reaction stack, so I still find them useful.  And don't they give +2 MP Strategic, whilst wargs only give +1?  A more interesting question might be how balanced are Wargs versus Horses these days.  I should take a look at the 'new' warg stats the next time I play.

Reply #5 Top

Balance is fine, because wargs give + 2 Initiative as an offset for less moves. My archers like their wargs.

Reply #6 Top

Also, Horses are basically free, and horse + charge + extra initiative + finesse with a spear and some leather armour gives you a trooptype you can literally use all game.

 

Reply #7 Top

Horse are still good and having one of either horses or wargs is essential because the extra movement is so useful. Generally I favour horses over wargs for that reason.

Reply #8 Top

My main issue with the removal of encumbrance is still the fact that you have the "Strength" and "Muscle" traits, both with completely identical effects, but one costing 8 more labor than the other. How does that even make any sense?

Reply #9 Top

You know, honestly, I have fired up an .80 game but I have never even thought to check the tech tree to see how Warhorses have changed.  Bee arr bee!

So Warhorses get +1 Physical Attack.  That's kind of worth it, I guess.

Reply #10 Top

Strength and muscle traits give the same results, a +1.  One is more expensive than the other, (I forget which is which).  But they are not 'identical' in the sense they stack.  This means if you want to train (design) a troop-type with (str?), you have the option to train them with +1, and the option to train them with +2.  If you want the +2, it costs more them a mere x2 of a +1.  In short, if you just want +1, choose the cheaper option.  If you want to intensify your troop to +2, it will cost an extra amount (law of diminished returns).  Hope this helps.

Reply #11 Top


Strength has been removed in 0.85

Muscle has been changed to +1 atk and -1 init

 

Reply #12 Top

Quoting GFireflyE, reply 11


Strength has been removed in 0.85

Muscle has been changed to +1 atk and -1 init

 
End of GFireflyE's quote

Has the 0.85 patch been released yet?

Also, I dislike the fact that the pool of traits for units is getting smaller, even if some traits were identical.