Armistce Ability does not effect Strike Craft?

When I had my armistice ability on auto-use and I entered a hostile gravity-well, the ability was used, but I had a lot of bombers and fighters that were not effected by the ability.  I'm not complaining because I was able to destroy several enemy ships :) but I think this should be fixed.  If armistice creates a cease-fire among ships, I think that should include strike craft.

 

Also as an aside about the armistice ability.  I think that as the faction that initiated the ability I should be able to end the "short term peace treaty" before the ability is fully done.  As in, end the cease-fire before the enemy expects it.  This would create a small advantage for the user, but it wouldn't change the game in a big way...what are your thoughts everyone???

16,582 views 13 replies
Reply #1 Top

Its never affected strikecraft. I think it may have something to do with lag, because armistice has to constantly check if affected frigates have left its Area of Effect. If you have hundreds of fighters that gets computationally expensive very quickly, and they are free anyways.

Reply #2 Top

As long as all participants can attack at the same time I don't see why not. It might be better if the armistice ability caused all strike craft to return to their host as an added effect.

Reply #3 Top

You could make armistice a channeling ability...then, if you gave the akkan any orders while it was using the ability, the Armistice would immediately end...

Of course, the major drawback to this is that the akkan itself could not move in order to keep armistice up, and since armistice is often used to retreat fleets to safety, you'd basically be sacrificing a lvl 6+ akkan...

Probably not the solution you are looking for as it would probably make the ability weaker...

Another possibility (maybe) is to make armistice a toggle ability...I think that toggle abilities can have a cooldown but it's been awhile since I've worked with them...if they do, then you could sort of make this work, but it'd be rather clumsy...

Armistice would have to be toggled on...upon toggling it on, it applies a buff to the akkan that removes AM (to replicate the AM cost of most abilities)...additionally, it uses the "ApplyOrRemoveBuffToSelf" to apply a "spawner" buff to itself...that buff would apply an AoE to all nearby ships with two different finish conditions: a time limit (so armistice ends by default regardless of toggling) and a check to see that the akkan still has the original "spawner" buff....

Done properly, toggling the armistice off would remove the "spawner buff" and end the armistice early...

The biggest problem here is the cooldown though....even if you can set a cooldown, you'd want two different cooldowns (no cooldown for toggling it off, but a long cooldown for toggling it on)...and then there's the issue of the AI using the ability...

All in all, I don't think changing this ability to what you want is feasible...making it possible to terminate the ability early would require immense compromises...

Reply #4 Top

Quoting Scudhawk, reply 2
As long as all participants can attack at the same time I don't see why not. It might be better if the armistice ability caused all strike craft to return to their host as an added effect.
End of Scudhawk's quote

The problem with that is you'd either have to only apply the buff to carriers within armistice's radius or have it affect everything in the gravity well, the latter would solve the problem but make the ability even more powerful, the former would have a bigger negative effect on your fleet than the enemy's.

Reply #5 Top

I'd say the gravity well makes more sense, but increase it's cooldown.

Reply #6 Top

Quoting Scudhawk, reply 5
I'd say the gravity well makes more sense, but increase it's cooldown.
End of Scudhawk's quote

No matter how long the cooldown is that's an extremely powerful ability. Spam heavy cruisers, keep an Akkan on the far side of the gravity well, and when the enemy sends carriers with bombers to counter them use armistice to force them to dock, while your heavy cruisers are still free to attack because they're far enough away from the Akkan.

Reply #7 Top

If the ability covers the whole gravity well then they wouldn't be free to attack, but they'd still be free to close the distance on them. If that's what you meant.

Reply #8 Top

I was just talking about the idea of adding an extra buff to dock fighters. If you made all parts of the ability target everything in the gravity well, then the Akkan becomes the ultimate flagship, as you can use armistice to just bypass front line worlds with starbases or retreat. Though the longer cooldown is a bit more important there as its more likely to be a one way trip.

Reply #9 Top

OK, well this may be a little extreme, but instead of taking the whole gravity well, or grounding everyone and leaving one side or the other overly vulnerable. Have the effect of telekinetic push  with no damage just to keep all of the strike craft away.

Reply #10 Top

Quoting Scudhawk, reply 9
OK, well this may be a little extreme, but instead of taking the whole gravity well, or grounding everyone and leaving one side or the other overly vulnerable. Have the effect of telekinetic push with no damage just to keep all of the strike craft away.
End of Scudhawk's quote

I'm pretty sure that just make it even more computationally expensive though, not less. ;)

Reply #11 Top

Well leaving out the cpu overall cost, just wanted to shoot some ideas. Anyway I'll leave it to the experts since I have limited mod experience.

Reply #12 Top

Quoting Scudhawk, reply 2
As long as all participants can attack at the same time I don't see why not. It might be better if the armistice ability caused all strike craft to return to their host as an added effect.
End of Scudhawk's quote

 

This may be a good idea, however, when you have 100+ strike craft that try to undock all at once, your computer might just explode. As a counter to your idea, my offer of a solution is to have all strike craft return to their ships and "fly patrol". not dock,  but stay within spitting distance of them.

Reply #13 Top

You can just click the dock button after selecting your fleet if you don't want to lose any fighters and bombers...