3ds max 9 to SOASE working...slight issue

Hi all,

 

I've been spending the last few days working with 3ds max/xsi mod tool/blender/photoshop and working with the triexported ship models from eve online to some success...but I can't seem to fix my texture issues, I've followed several tutorials concerning the .dds files etc with alphas and the -cl and -nm, -da naming conventions for the textures and had the diffuse show up successfully ingame....but the models seem to be missing parts? like they are transparent....I have uploaded several early shots of what I'm experiencing...exported from 3ds max to .MESH using the 1.1v of the SOASE script for 3ds max9 and I'm using 1.34 diplomacy clean mod install in my appdata files etc... any assistance would be greatly appreciated...you can also evemail me in eve online at Marcus Rileau (incase some of you mates play aswell) I'm trying to keep all of my importing/exporting/editing inside of 3ds max 9 and photoshop....if possible...I'd love to hear some fellow modders advice on this obstacle I'm confronted with...Thanks in advance all! links to screentags below:

 

http://imageshack.us/photo/my-images/6/2012022500001.jpg/

 

http://imageshack.us/photo/my-images/803/2012022500011.jpg/

 

http://imageshack.us/photo/my-images/46/2012022500013.jpg/

 

-quick edit- So I discovered that my texture -cl.dds file wasn't flipped vertically....which was the cause of the texture appearing in an odd way. but I'd really appreciate some input as to why there are transparent "spaces" or blocks of the model missing....Screentags hosted for your viewing...

 

http://imageshack.us/f/24/2012022500017.jpg/

and

http://imageshack.us/f/824/2012022500021.jpg/

pixels missing? or a texture?->spectacular or bump? as always I'd appreciate any and all feedback and advice as I'm new to modding SOASE (I modded several of the total war games in the past...so not a complete noob)

8,415 views 8 replies
Reply #2 Top

/bump...I'd really appreciate any help....

Reply #3 Top

There is already an eve mod that has the models imported iirc.

Reply #4 Top

I'm aware of that, I've been following it for awhile now, but I'm also interested in doing some modeling myself and aswell have been working on modifying the game for this purpose before I discovered their mod. I'd appreciate any advice on the process they've used to import the models/meshes etc I'm not trying to compete with anyone, I"m trying to learn how to mod SOASE, and EVE is my preferred sci-fi setting. I'd appreciate any constructive advice, especially on the issue of a portion of the ship models not appearing ingame.

Reply #5 Top

As a result of the research I've been doing I believe, since my textures apply themselves correctly, that the model 'missing parts' is actually the issue of "backfaced" or not normalized polygons...ie they are facing the opposite direction than the rest of the polygon.(in this case outward) I've solved it in the rendering process of 3ds max9...but this doesn't help the exported .mesh file which is used by SOASE, any advice from 3dsmax users?

Reply #6 Top

not to annoy anyone, but I'd really appreciate any advice...I've fixed almost all of my issues except I can't export the ship from 3ds max9 to a .mesh because of the exporter tools limitations when it has multiple diffuse textures on it :( does anyone know a work around this? aside from having to work with the xsi software since I'd really prefer to work in 3ds max... thanks!

Reply #7 Top

As far as i know the only way is through xsi.. 

 

If i was you i'd just use XSI from the start, works a charm.. If you really don't want to do that it should be possible to do all you need to do in 3ds max and then export as .obj(Model) and .fbx(Mesh Points), import those 2 in to a scene file in XSI merge it up and then export as .xsi and use the convertxsi tool to make it a .mesh file.

 

From what i understand of the process that's the only way, but i'm by no means an expert :)

 

 

/vap

 

 

Reply #8 Top

thanks mate, I've switched to XSI with amazing results :) including being able to import turret models with their textures and UV maps :) then export as xsi and convert to .mesh lol works like a charm now