A new sort of upgrade tech for all races

Add beneath the capital ship and logistics upgrades of all races a new upgrade tree.  This would deal with fleet logistics efficiency for individual units.  What i mean by this is, it would give your fleet more capabilities by fundamentally altering your fleet logistics to cost ratio.  There should be a permanent drawbacks, much like once you have teched up logistics, you can't unresearch that investment to get a reduced income penalty.

Say you want to make your LRM's cheaper logistics wise.  You would research the tech (probably tech level 5-6) and gain LRMS that were cheaper on logistics use but with a reduced capability, lets say speed.  This allows you to field more earlier, but at the same time you have permanently reduced your fleet capability in one aspect.

This allows people to have slightly tweaked fleets that will only add to the games replay value.

I wonder how many developers will cringe at this idea? lol. 

8,485 views 2 replies
Reply #1 Top

So u can spamm more and  create even bigger lag? not in  this life

Totaly screwed idea.

Reply #2 Top

Hmm, Quar, spam kanrak king, denouncing spamming....hmm this is interesting.

So you spam more units with less capability, instead of 100 ships you have 120.  The trade off is more focus dps at the expense of another military asset.  I named speed as this asset as it is the first thing that came to mind.  There will always be spamming, crying that this will encourage more spamming will in the end be a moot issue, as even you quar, will spam ships.  The beauty of this game is not in that you spam, its HOW you spam. you counter spam.  The idea mentioned above would allow players another way to change how they spam, a nuanced approached to allow for different counter techniques to make it harder to guess what the opponents strategy is.  Anything to add to the game in a posative way.