Is it possable to use ENB series or fxaa post process injector to add darker shadows to in game ships?
Hello all
After seeing enb work wonders on assassins creed and fxaa on skyrim I was thinking this be great to add to sin.
I have been trying to add the ENB series to S.O.S.E.E. dropping the enb files in the game file makes it so that no textures to show in game if use the dev.exe .
The Ideal was that in space unlike a atmosphere light would not react the same way. In a atmosphere light bends a little round objects in space that bend no longer exist.( yes that's not a scientific explanation just visual one form a artiest view point)
I feel that In S.O.S.E. the light is just to much on ships even when your facing the side that should be pure shadow. I was thinking that if I could get enb or fxaa or both just to work that I could start to work on the settings to see if could pull this off.
That's the reason for the post if any one has got one or both to work to pleases post on a work round with them because dropping the files in directory just makes the game crash even a mini dump would be better. This crash is rather odd though because the game is not reported as unresponsive in task manger.If I use the DEV.exe then it well run though no texture are visible.
Here is the another thing If could get to work so that ships side that is facing a way from the star would be rather dark would any would like to use in the own game ? When I say dark I mean really dark so that lighting from the ship interior lighting of the ship would be the only thing you can make out.