Research Modding - Devs please help us with information for AI compatibility
Hi,
please help us out with any questions to which the answers only you can know for sure.
Questions concerning the usability of a research tree to the AI:
(RS = ResearchSubject)
- how much is the max cost of a RS in a give tier (if one exists)?
- what RS does the AI try to get first, what second, and so on?
- Which entities must not have any prerequisite?
- When is it possible (if ever) to use more than 1 (max 2) prerequisites?
- How comes the same RS used for example in the diplomacy 1.32 Tech Military tree does not get researched in a modded tree even though it has no prerequisite?
- are RS's bound to specific trees/blocks?
- Are there research subjects that are mandatory for the AI/the game to work?
- Can I give some direction to the AI for it to research in a predefined order?
- What is the use of the RS property "priority"? When needs it be 1, when 0?
Thanks alot for helping!