Ideas for a Quick Mod
Hi,
It has been awhile, over a year actually since i have worked on a mod, but wanted to look at trying to get Sins, at least the Vanilla to start at under or at an hour for a game.
Some things that i have been looking at,
1. Minimize research speed. ( a lot of time saved here. I am thinking over three hours just in the research time drop alone)
2. Speed up gravity well and planet to planet jump speed.
3. Increase firepower, or reduce hull strength to shorten battles. Though if done across the board to all the races it should still hold a balance between the races.
4. Remove Pirates?
5. Remove Militia?
6. Reduce (slightly) the distance between the planets?
7. Reduce build times on all ships and planet modules.
8. Have planets already upgraded?
9. remove credits and rely on fleet supply alone to determine ship/module building? But Pirates? Well, if Pirates are gone...
10. Anything else anyone can think of?
Would anyone except me be interested in a mod like this?
I mean, honestly i LOVE this game,
But my life is getting busier with school, and starting a job over the summer, and there are People, and Places,
So it isn't like it used to be, but still, i like a game here and there, I just can't spend 10+ hours playing it.
So that is the reason for me trying this.
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Has anyone already done this? If so that is even simpler.
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Thanks for the suggestions in advance,
-Teal