JCD-Bionicman JCD-Bionicman

What do you want to see in Rebellion

What do you want to see in Rebellion

And also some unfixed issues in current version

A list of issues

There needs to be a way to mass scuttle and maybe even mass create strike craft

Strike craft still go through planets and stars

Bomber strike craft are much smaller than fighters. I only noticed this on accident.

Bomber and fighter differences are bothers, as bombers only do about 25% more damage than fighters and theyre missiles take sometimes huge amounts of time to reach theyre targets (I am reffering specifically to TEC and am not sure about vasari, but I know for advent they dont have this problem), especially when targets are on the move.

I am not sure at this time what other things I could add to the "problem" log but you guys might be able to fill it in. also it would be helpful, providing there is a place to do this, if someone could point me to the place I can report things like this.

So for Rebellion I had a few ideas. For starters I thought there might be a game mode where all the expansions are combined in chronological order, appearing one at a time to each player, for a sort of story mode experience. This might be pretty neat, because you could have a preset map set up just for this and advent could appear in an area near your home planet (ravaging the undefended sectors) and then im not sure about the vasari buisness.

The devs probably already thought of this because it is mentioned in the description, "new game modes for faster games" but I was thinking there needs to be modes that give your empire a number of planets and research from the beginning of the game.

The titan class ships I think need to be different, and not just a hunk of meat that costs a crap load of money. I was thinking that maybe becasue the titans are so huge, maybe they take up much less supply than other ships, or maybe none. Sounds unbalanced, crazy, I know but just listen. This could be dependant on research maybe, or maybe a toggled game type in the game options, i dont know. But there should definately be something different about these ships, aside from just being powerful or a way to dump resources.

So some other topics i would like to hear from you guys about is, should titans gain experienc? will they be customizable like a starbase (probably)? should they have both of these features? Well thats all i got, please populate my post! I must hear from you!

And for future reference, I have never really played anything other than TEC, though I know I should. The other day I played as Advent and it really opened things up for me.

126,263 views 116 replies
Reply #101 Top

thanks guys, and also I'm having a hard time getting replies from my thread: What did you think of Crysis 2. If you played the game head over there. If not, well I wouldnt mind if you did anyway.

Reply #102 Top

I was also giving a more detailed description on how to get things running. No point putting technical stuff here. Okay, on with the show.

Reply #103 Top

(SNIP)

OK, back on topic, does anyone else think the Revelation should be given something to give it a logical chance against capital ships? Black Out is nice, but it just delays the inevitable.

Reply #104 Top

Quoting JA_394, reply 103
(SNIP)

OK, back on topic, does anyone else think the Revelation should be given something to give it a logical chance against capital ships? Black Out is nice, but it just delays the inevitable.

All capital ships will be improved ability wise. There will also be an additional capital ship type for each race plus new abilities for each. This was already mentioned in Rebellion's preorder description. And get over yourself. No one wrote mounds and mounds of information, there were three comments off topic.

Reply #105 Top

Quoting Ryat, reply 98



Quoting shooter23843,
reply 94
so where do I find flagship mod?


http://www.mediafire.com/file/dx5j6cjjvc2d6nf/Flagship.zip

There ya go.

Well im not really sure what this mod is. I can guess though, that it probably has a powerful flagship or something for each race. Anyways it doesnt work. Keeps giving me minidump.

Reply #106 Top

Will you please quit being so arrogant and rude? I do not appreciate nor tolerate disrespect, and besides, I (SNIPPED) my original post there. I said nothing offensive, and yet you still come after me. Don't you have anything better to do? I do. I have to recover from my skull-fracturing car crash and convince my wife and daughters that I'm not going to die. Stop being such a spoiled brat and leave well enough alone.

 

x_x

Reply #107 Top

Are you using the Latest Distant Stars mod? That is what it is created for.
Load order is as follows.

Flagship
Distant Stars

But you asked about the flagship mod that Draakjacht was talking about and seems how I created it I gave you a link up for it.

Reply #108 Top

Ok, guess I'll just leave you alone then, though once again I dont believe I was very offensive, though annoyed. What's this snip buisiness? Someone tell me what thats all about.

Reply #109 Top

Quoting JA_394, reply 95


Rebellion had better be worth all the hype. I still remember how disappointed my little brother was when FoC came out and it wasn't all it cracked up to be...

 

I suppose he never tried mods? If he was mostly a single player person, then mods make the game hell of a lot better. TR is pretty good and a great upcoming mod is RaW, which will beat the shit out of the original game.

 

Not to spurt off topic. Continue.

Reply #110 Top

'snip' is his way of editing something out and letting us know about it. I just assume to cut it out and not speak an utterance of it.

As for what I would like, I would also like to see some story. I know it's not gonna happen. Hell, we all know it. But hopefully they at least give us something like the first intro. entrenchment had little to add on in the intro. Diplomacy gave a little more, especially about the disappointment of the 'fortify' idea, but it was simple and the ending scene was cheesy.

Personally, I see the factions dividing for the following reasons.

TEC - The core and rim worlds collectively bargain for a new order, calling for even more support to be drawn from fringe worlds, especially those that, although members, are considered less than desirable. This means massive resources are being pulled from the 'not at risk' areas at the expense of the people. Especially for those worlds that really are at risk, but excluded from the legislation, this produces a lot of anger and leads those worlds in the direct of the Independent TEC Protectorates.

Advent - The crusade is waning. With the loss of so many and the discovery that their victory would not be so swift and crushing, many groups feel that more than diplomacy is necessary. These groups feel that the feuds of old must be forgotten and perhaps it is time for them to return to their empire which, unlike the TEC, has not been directly affected by the war. These potential isolationists are at odds with the loyalists, who believe that their empire is as much a symbol of their prior subjugation as anything. They feel that they must take Earth and only then would they be whole, even if they did leave the remainder of the TEC to exist.

Vasari - The silence presses on. The Vasari have been fighting the human factions steadily. Upon the realization that they will not break through, many have decided to bargain with the humans in hopes of combining their efforts against the oncoming foe. Many others have grown anxious, continuing to believe that the true enemy can not be defeated. They threaten the production of treaties through continued assaults to gain resources and break enemy lines. With the more diplomatic clans pressing upon them to curb their activity, they panic, seeing their own as potential obstacles against survival and acting selfishly in the name of self-preservation.

Not terribly original thoughts, but I want something damn it!

Reply #111 Top

Quoting Draakjacht, reply 110
'snip' is his way of editing something out and letting us know about it. I just assume to cut it out and not speak an utterance of it.

As for what I would like, I would also like to see some story. I know it's not gonna happen. Hell, we all know it. But hopefully they at least give us something like the first intro. entrenchment had little to add on in the intro. Diplomacy gave a little more, especially about the disappointment of the 'fortify' idea, but it was simple and the ending scene was cheesy.

Personally, I see the factions dividing for the following reasons.

TEC - The core and rim worlds collectively bargain for a new order, calling for even more support to be drawn from fringe worlds, especially those that, although members, are considered less than desirable. This means massive resources are being pulled from the 'not at risk' areas at the expense of the people. Especially for those worlds that really are at risk, but excluded from the legislation, this produces a lot of anger and leads those worlds in the direct of the Independent TEC Protectorates.

Advent - The crusade is waning. With the loss of so many and the discovery that their victory would not be so swift and crushing, many groups feel that more than diplomacy is necessary. These groups feel that the feuds of old must be forgotten and perhaps it is time for them to return to their empire which, unlike the TEC, has not been directly affected by the war. These potential isolationists are at odds with the loyalists, who believe that their empire is as much a symbol of their prior subjugation as anything. They feel that they must take Earth and only then would they be whole, even if they did leave the remainder of the TEC to exist.

Vasari - The silence presses on. The Vasari have been fighting the human factions steadily. Upon the realization that they will not break through, many have decided to bargain with the humans in hopes of combining their efforts against the oncoming foe. Many others have grown anxious, continuing to believe that the true enemy can not be defeated. They threaten the production of treaties through continued assaults to gain resources and break enemy lines. With the more diplomatic clans pressing upon them to curb their activity, they panic, seeing their own as potential obstacles against survival and acting selfishly in the name of self-preservation.

Not terribly original thoughts, but I want something damn it!

There's only one thing I take issue with your view on the division. There's no mention of Earth in any of the Sins lore, AFAIK.

Reply #112 Top

Well, you get the basic premise though.

Reply #113 Top

Well yes, nothing of earth is ever mentioned, but they are human, so earth has something to do with them like maybe it was abandoned destroyed or forgotten, or maybe it's one of those things where there are many humans throughout the universe like in other scifis. And you do know that Naeve is the capital of TEC right?

Reply #114 Top

The planet isn't that important. I just want some form of plot development. They're inconsistent when it comes to giving us more background.

Reply #115 Top

Quoting Draakjacht, reply 114
The planet isn't that important. I just want some form of plot development. They're inconsistent when it comes to giving us more background.

There is a lot of lore just waiting to be used in the maps with named systems and sectors that could help solve this problem.

Reply #116 Top

I've re-read the lore in the instruction booklet for Sins of a Solar Empire and now want to sum up some existing ideas and the ones I mentioned before.

 

The Advent:

The rebellious Advent faction could be "the Silent". They are the ones who are not connected to the unity "naturally". Individuals who don't want to be part of the unity and use dark and obscure rituals, consuming allies to gain health and getting their abilities, draining life etc.

They want to be independent but they also want to find a new way of individual existence beyond the Unity.

The rare Silent could be the leaders of this new faction getting more members from non-loyal Advent who don't want to be part of the unity anymore. The Unity is a lie for them.

 

The Vasari:

Quoting Divos, reply 36
The Vasari could split into a faction, that wants to support the old values of the Dark Fleet, means big ships and a new empire to face off the unknown menace. In later research, they can gain contact to the remnants of the Dark Fleet and could get very powerful new technologies. The second faction could be more the nomadic, hideous and the agile way. They want to search for another way to confront the menace, like ancient artifacts and weapons and not just facing them with big ships.[...].

The Dark Fleet faction is not interested in the warning beacons anymore. They feel scared but powerful enough to strike any incoming enemy.

The nomadic faction members want to hide  themselves until they reach a higher form of technology and consciousness. They use prototype technologies which are not really tested in battle including tactics of other factions which they observed the past years. The knowledge of ultimate destruction during the past thousand years is always present in their minds. They want to find an answer, but not now. They want to find solutions for all kinds of threatenings, not just in battle.

But that's not the way of the Vasari anymore, some old veterans finally want to crush all enemies around them including this new traitorous faction with the power of a new Dark Fleet even more powerful than the old one. They need ressources, planets and heavy weapons to engage the enemy. They want to be sovereign, they want their last battle.

 

The Trade Emergency Coalition:

Quoting Divos, reply 36
The TEC could split into these two factions: A trader faction, who just want to consolidate their trade order worlds. They are the ones, who have the old veterans. And the other one maybe a more paramilitary or secret service elite arm of the TEC, who want to strike back all attacking invaders with newest technologies but with less experience in direct battles.

This new paramilitary faction could have high precision weapons and tactics to engage even unknown enemies. Their goals are unknown, but they are a powerful force to reckon with. They don't stand a chance in a direct battle against the TEC fleet, so they use guerilla tactics and malicious ways to gain power and technology.

 

The Vasari nemesis faction:

I want to sum up some past ideas about the Vasari menace:

Quoting Silveressa, reply 37
The Vasari's Nemesis race- It's mentioned in the back-story the Vasari are running from something, but what exactly is never revealed. Seeing this new race in all their horror would make for a nice continuation of the story and give the races good reason to rebel against themselves and ally with former enemies.

Quoting Whiskey144, reply 39
Nemesis Race: I like this idea. It could be a very interesting idea; however, I'd not put them in as a playable race (they'd either be horribly OP or uselessly UP). Rather, I'd script them as "super-pirates"; they attack non-Vasari because they're simply in the way, and Vasari because, well, they're the Vasari's nemesis.

Quoting Necrosis89, reply 110
But, what about something ENTIRELY different?

what about something not of normal space and time? something that could cause fleet-wide madness, and would be impossible to concieve, or something so horrible a mortal mind simply couldnt handle the ramifactions of it existing?

 

what about something in the vein of Lovecraftian Entities?

think about it. the Vasari, experimenting with Phase Technology in the middle of the homeworlds accidently breach into an area of the Universe where Non-Euclidean geometry is Rampant, and where the normal laws of Physics are merely a childs times tables in comparison to the true laws of the universe, and something from Outside Crawls in...

It relentlessly pursues all survivors, and destroys there beacons along the way, slowly awakening its brothers and tearing phase space open, making the stars right again....

EDIT; im talking a race of Astral Outside Alien entities. Old One style.

have them be dark, heavily alien composed of odd behaving strange matter, and heavily suffused with dark eldritch and arcane Technology and Dark science.

New Faction, different, never done before in a strategy (that i can think of..) and beleivably powerful.

plus playable if balanced correctly!

I had some ideas about this in the past:

Quoting Divos, reply 92
[...]I thought of abilities like changing the user interface, that the player can't manage to do something and sees crazy illusions on the screen for a few seconds or changing the whole background to another dimension-like background to create an atmosphere, that makes you feel delivered on the enemy.[...]

I have something like an Infinite Hierarchy faction in mind. It could be a gigantic empire with a mysterious emperor on the top. Only a few individuals know this emperor, some are not sure if he really exists or if he died in the past, but all members fight for the Infinite Hierarchy. They are organized in many many universal spanning castes with their own leaders. Just a thought, the ideas above are maybe better.

 

General ideas:

Quoting Divos, reply 36
An option for planetary governors, who defend your colonies if they're attacked. If you have too much planets, this could be useful. Maybe the governors should get a little reward for defending...

The defending forces shouldn't be very powerful, just powerful enough to hold the position until allied forces arrive. Otherwise there are the other defending points like hangars, space stations etc. so there is also the possibility of mercenaries. Maybe a system could be integrated to choose randomly between different tactics or ship-classes.

Quoting Divos, reply 50
A temporarily government on a conquered planet, so that you have contact to your lost planet for some time and to weaken the hostile empire within. There should also be a counter attack to reveal the hostile temporarily government on a planet.

So this could be similar to a secret conspiracy on a lost planet. For a reward the conspiracy let you see the enemy structures or you can choose between different options of rebellious actions. This should only work if the cultural influence of the enemy is low and for important worlds the player had lost.   

It wouldn't be like the existing cultural influence.

Quoting Divos, reply 50
Scorched earth tactics: Once you know that you can't hold your planet, you can destroy all structures on the planet so that only a scanty rock is left. The enemy couldn't get the ressources/not so much ressources out of your former colony planet. There should be the restriction, that this tactic decreases the friendlyness of other empires very much.

This is not the same as leaving the planet and destroying the infrastructure, but also destroying the natural ressources of a planet. You could choose between virus bombs, so that it is not easy to settle life on the planet or maybe geological instability, so that it is not so easy to build up some good infrastructure. Something similar to this.

Quoting Divos, reply 73
The astronomer Carl Sagan mentioned an Encyclopedia Galactica in his works. Maybe the developers could add something like this for background information about the factions, the ships, history and especially what happened the past years in the game. Something similar to the Mass Effect 2 codex. It would avoid the need of a campaign.

The pirates should get more different types of bases, like space hulks, old damaged and modified warships which can attack the player without other weapon batteries.

Quoting Divos, reply 47
To stars in general, I would say that there could be star giants which are placed a little bit under the map and the battlezone and if a ship gets destroyed, it will crush into the sun below.