What do you want to see in Rebellion

And also some unfixed issues in current version

A list of issues

There needs to be a way to mass scuttle and maybe even mass create strike craft

Strike craft still go through planets and stars

Bomber strike craft are much smaller than fighters. I only noticed this on accident.

Bomber and fighter differences are bothers, as bombers only do about 25% more damage than fighters and theyre missiles take sometimes huge amounts of time to reach theyre targets (I am reffering specifically to TEC and am not sure about vasari, but I know for advent they dont have this problem), especially when targets are on the move.

I am not sure at this time what other things I could add to the "problem" log but you guys might be able to fill it in. also it would be helpful, providing there is a place to do this, if someone could point me to the place I can report things like this.

So for Rebellion I had a few ideas. For starters I thought there might be a game mode where all the expansions are combined in chronological order, appearing one at a time to each player, for a sort of story mode experience. This might be pretty neat, because you could have a preset map set up just for this and advent could appear in an area near your home planet (ravaging the undefended sectors) and then im not sure about the vasari buisness.

The devs probably already thought of this because it is mentioned in the description, "new game modes for faster games" but I was thinking there needs to be modes that give your empire a number of planets and research from the beginning of the game.

The titan class ships I think need to be different, and not just a hunk of meat that costs a crap load of money. I was thinking that maybe becasue the titans are so huge, maybe they take up much less supply than other ships, or maybe none. Sounds unbalanced, crazy, I know but just listen. This could be dependant on research maybe, or maybe a toggled game type in the game options, i dont know. But there should definately be something different about these ships, aside from just being powerful or a way to dump resources.

So some other topics i would like to hear from you guys about is, should titans gain experienc? will they be customizable like a starbase (probably)? should they have both of these features? Well thats all i got, please populate my post! I must hear from you!

And for future reference, I have never really played anything other than TEC, though I know I should. The other day I played as Advent and it really opened things up for me.

126,226 views 116 replies
Reply #1 Top

Issues

1. Agreed

2. Was designed that way to ease up on CPU usage

3. Not sure if that matters.

4. That is just the graphical thing. In game the missile already hit.

Reply #3 Top

He put it there.

Reply #4 Top

1.ehhh mass skuttle and mass create?   ehh shift key does groups of 5.

Reply #5 Top

Quoting Ryat, reply 1
Issues

1. Agreed

2. Was designed that way to ease up on CPU usage

3. Not sure if that matters.

4. That is just the graphical thing. In game the missile already hit.

 

Regarding number 2, i am not saying you are wrong but I would like to see where you heard that, maybe a changlog or something? and for number 3, of course we can all get along without that but it wouldnt be hard for the devs to fix that right up. and I dont know about number four, I have followed the ships being chased by missiles and it seemed that when they caught up with it, they seemed to take alot of damage suddenly, I will go back and look though.

 

Reply #6 Top

Quoting Pbhead, reply 4
1.ehhh mass skuttle and mass create?   ehh shift key does groups of 5.

 

I dont know if shift does mass scuttling, could swear that I already try it ill go back and check

Reply #7 Top

I was hearing some good things in the other forum regarding rebellion. I dont mean to compete with it or anything I just didnt see it, or the much larger populated post below. I went and pasted my thoughts into it from this post to try and fix that. Also would someone tell me how to look and certain categories that I want to look at? I havent used the forum for some time now and I find that the forum interface has been updated.

So one thing I heard was that vasari get a mobile phase gate from their titan (or whatever it will be called)

Reply #8 Top

I have been wondering for a while, but what exactly does armor do? is armor representive of the percentage of damage ignored?

Reply #10 Top

Regarding number 2, i am not saying you are wrong but I would like to see where you heard that, maybe a changlog or something?

It was discussed/debated during the Sins beta test and the devs stated performance concerns as the reason why fighters/bombers have no collision detection. 

Reply #11 Top

Quoting shooter23843, reply 5

and I dont know about number four, I have followed the ships being chased by missiles and it seemed that when they caught up with it, they seemed to take alot of damage suddenly, I will go back and look though.

 

 

The ship got damage when the missile is shot but the damage appears on the ship only once the particle effect (the missile) hit the ship. For exemple, if a ship has only 1 health point left and an other ship opens fire on it, it is registered as destroyed by the game before actually being hit. You can check this : the attacking ship will automatically switch target before the missile reach the other ship and destroy it, avoiding the waste of entire missiles salvo or overkill.

Reply #12 Top

The ship got damage when the missile is shot but the damage appears on the ship only once the particle effect (the missile) hit the ship. For exemple, if a ship has only 1 health point left and an other ship opens fire on it, it is registered as destroyed by the game before actually being hit. You can check this : the attacking ship will automatically switch target before the missile reach the other ship and destroy it, avoiding the waste of entire missiles salvo or overkill.
[/quote]

I feel a little more comfortable knowing that but the problem is at its worst when dealing with ships on the move, but if theyre running away I guess it doesnt matter anyways

Reply #13 Top

The ability to scale the particles the same way you can scale ship, structure, and planet details. Highest, high medium, and low.

Reply #14 Top

Quoting shooter23843, reply 6



Quoting Pbhead,
reply 4
1.ehhh mass skuttle and mass create?   ehh shift key does groups of 5.



 

I dont know if shift does mass scuttling, could swear that I already try it ill go back and check

 

Nope thats wrong sorry

Reply #15 Top

Quoting shooter23843, reply 5
Regarding number 2, i am not saying you are wrong but I would like to see where you heard that, maybe a changlog or something?

There never was a change log for this - strike craft have always passed through other objects.

The task of performing collision detection on all those strike craft is a computationally slow task. One individual fighter or bomber won't take very long to perform a check for, but once you start dealing with hundreds (possibly thousands) of these strike craft, the problem becomes vastly larger through the need to check for each and every single individual craft. A basic understanding of computational complexity will make this extremely obvious.

Reply #16 Top

What I would have loved to see is a possibility to destroy planets ! }:) But I know now that it won't happen... Oh well, I love sins anyway :grin:

Another thing I'd like to see is more planetary defense... After all it's an entire planet, big... Don't they have loads of missiles, laser or whatever to protect themself against an attack of a few ships ? Why should everything be in space when there's probably loads of places to build that stuff ?

Finally, more planet types and size... And stuff like earthquakes on planets, tornadoes, ... Well, not anything really visible, just bad or good events for the population of the planet... But I guess it would be a lot of micro-management that would drive us crazy on huge maps.

I know those things won't happen so I'm not hoping for anything, except maybe more planetary defense that would hold way better against a fleet bombarding it. And it would be something really effective and really expensive to build too, and maybe eating slots on the defense.

Reply #17 Top

Yeah, sometimes if your ship is moving away and gets repaired at the same time, the ship won't die at all. 

Reply #18 Top

Quoting Souls-Stream, reply 16
What I would have loved to see is a possibility to destroy planets ! But I know now that it won't happen... Oh well, I love sins anyway

Another thing I'd like to see is more planetary defense... After all it's an entire planet, big... Don't they have loads of missiles, laser or whatever to protect themself against an attack of a few ships ? Why should everything be in space when there's probably loads of places to build that stuff ?

While this is true, the problem with planet side defences is a simple one.  They're fixed targets on a planet with a fixed rotation and orbit.  With enough math, you could fire nukes from Pluto, and hit New York in total safety, since you'd be able to see the return fire DAYS or even WEEKS before it gets to you.  Just a lazy drift to the left (Yeah, casue we got moves) and you're out of danger

Reply #19 Top

Quoting shooter23843, reply 14



 

Nope thats wrong sorry

 

Nope youre stupid sorry

 

Select all your carrier cruisers/capital ships.  Go to the strike craft menu (press g).  shift and left click on the fighter or bomber icon to create 5 squads, shift and right click to destory a group of 5.

Reply #20 Top

A NEW RACE!

SPACE PONIES!

Reply #21 Top

What I want to see in the new expansion is: Don't mess up the basic chemistry of the game.  Don't mess up what makes it great in the state it is in now.  Don't listen to single player noobs who want you to add silly features that are much better implemented in mods.  You guys already have a winning formula; so don't change the basic formula.  Don't try and outsmart yourselves.  You can add more ships, subraces, more planet types, and more tech trees, but don't do things like remove phase lanes or make ships orbit around planets or add a Z=axis.

Don't make the mistake that Epic Games did with the Unreal Tournament series.  The original Unreal Tournament (UT99) had almost perfect game play, and then Epic Games outsmarted itself.  Epic dramatically changed the feel and chemistry of the game in the disastrous UT 2003 from which the series never really recovered.  All anyone wanted was a bona-fide UT99-2 and Epic failed to deliver.  Don't make Rebellion an Epic Failure.

Reply #22 Top


Will Rebellion receive an advertising campaign?  I think Sins is a mostly overlooked and unknown game, especially among mainstream RTS gamers.  It would be great if you guys could implement an effective viral marketing campaign to reach out to the millions of untapped RTS fans who know nothing about Sins.

Reply #23 Top

Quoting Ryat, reply 20
A NEW RACE!

SPACE PONIES!

And Unicorns !!!!

Quoting UltimateGrr, reply 18



Quoting Souls-Stream,
reply 16
What I would have loved to see is a possibility to destroy planets ! But I know now that it won't happen... Oh well, I love sins anyway

Another thing I'd like to see is more planetary defense... After all it's an entire planet, big... Don't they have loads of missiles, laser or whatever to protect themself against an attack of a few ships ? Why should everything be in space when there's probably loads of places to build that stuff ?



While this is true, the problem with planet side defences is a simple one.  They're fixed targets on a planet with a fixed rotation and orbit.  With enough math, you could fire nukes from Pluto, and hit New York in total safety, since you'd be able to see the return fire DAYS or even WEEKS before it gets to you.  Just a lazy drift to the left (Yeah, casue we got moves) and you're out of danger

Well, it is the same for defenses in the gravity well, isn't it? Once built they are fixed and the same could happen.

While having defenses on a planet would allow you to have some defenses when an attack happen if you did not take the time to build platforms everywhere around the gravity well if someone comes too soon to attack that precise planet. It would just be some kind of planet upgrades or research, and for the effect, nothing fancy, only some shoot directed at the attacking fleet. Of course it can't be too weak or too powerful either and the range would be around the gravity well or 3/4 or half way to be still able to bombard the planet from a safe distance without losing your fleet. I think it could force some new strategies too.

@Dirty Sanchez: Is it possible that some poeple don't know about Sins ? I mean I've seen lots of ads on some website for SOASE and it got a pretty amazing score too. If poeple are not interested in Sins, it's because those kind of players probably don't like the Space feature or the 4X aspect of the game and the fact that takes more time to finish a map of SOASE rather than a map of SC2.

Else I agree with you, I really like Sins that way, some more feature would be nice but if it just stay this way with additional content in Rebellion, I won't mind at all.

Reply #24 Top

Quoting Pbhead, reply 19



Quoting shooter23843,
reply 14



 

Nope thats wrong sorry



 

Nope youre stupid sorry

 

Select all your carrier cruisers/capital ships.  Go to the strike craft menu (press g).  shift and left click on the fighter or bomber icon to create 5 squads, shift and right click to destory a group of 5.

I was refering to mass scuttling of anything other than strike craft, and non built structures and ships. No need for names. Sorry for perhaps some sarcasm

Reply #25 Top

Quoting UltimateGrr, reply 18
While this is true, the problem with planet side defences is a simple one.  They're fixed targets on a planet with a fixed rotation and orbit.  With enough math, you could fire nukes from Pluto, and hit New York in total safety, since you'd be able to see the return fire DAYS or even WEEKS before it gets to you.  Just a lazy drift to the left (Yeah, casue we got moves) and you're out of danger

1. While said defenses are fixed, they are also down in the extreme clutter of a planetary surface. Unless it's on, like, Mars or something where there's not a whole lot there and everything is likely to be concentrated in a few hab domes.

2. Since said defenses are down in the extreme clutter of a planetary surface, it is insanely difficult to actually find them to blow them up. Furthermore, since said defenses are on a planet, they intrinsically have much greater firepower and durability than your spaceships ever could. A laser can use the bedrock it's built on as a heatsink, and missile launchers are far easier to supply on a planet's surface than from space, even with space-based manufacturing.

3. In the same way that you can see return fire stupidly long durations of time beforehand, so can New York see your shots from Pluto. This also means they have stupidly long times to shoot down or intercept said ordnance, thus making it a moot point that you can attack from the relative safety of Pluto.

Also keep in mind, if the forces at the near-Sun portion of the Solar System have a giant beamed-power installation, they can use that as a GIANT LAZ0R CANNON!! and then scream "IMAH FIRIN' MAH LAZ0R!1!!" and blow you out of the sky. And you will have to respond with missile weapons, which can be shot down by said beamed-power installation.

4. Even a "lazy drift to the left" isn't going to save you against a kilometers-wide beam of hard radiation. You'll get caught anyway.

So your analysis is a rather flawed one. Yes, surface-to-space defenses are stationary........most of the time. Because if you can build spaceships of tonnage and/or volume comparable to, say, a ballistic missile sub, and put powerful lasers capable of killing surface targets through the dense atmosphere of Earth, then you can put the same lasers into a submarine.

Which can move around for a good while. And submerge into the ocean, where it will be safe from return fire.

Missile silos don't even have to be used; a SCUD could reach an orbital target, and, while it needs a pretty big truck, it still only needs a truck. And a truck is cheaper than a spaceship. By a lot.