[WIP MOD] Forenian mod ( Help Needed!! )
planning to add new ships and races: all help and constructive criticism welcome
* stuff to be added first, with a focus on new factions and strike craft
Stuff to be added
- New cruisers
- *Anti-fighter cruiser
- *Medium carrier- carries heavy bombers and lancer fighters.
- New capital ships
- Lancer- sniper ship
- Destroyer- anti lancer and ultra carrier ; low health, fast speed
- Super dreadnought- anti-fleet, heavy armor ,shield hull and damage, extremely low speed and medium range
- *Ultra carrier
- New fighters
- *Interceptor-fast, anti heavy fighter
- Phase bomber-phase capable heavy bomber
- Phase fighter- phase capable heavy fighter
- *Heavy bomber- slow- medium damage
- *Ultra heavy fighter- very slow, heavy damage
- *Repair fighter
- *Shield gen fighter
- *Antimatter gen fighter
- *Lancer fighter- fighter with long range weapons, anti heavy fighter
- New tactical structures
- *Anti-fighter defense platform
- *Heavy fighter bay- carries heavy bombers, ultra heavy bombers, lancer fighter, and interceptor
- *support fighter bay-carries repair fighters, shield gen fighters, and antimatter gen fighters
- Factions to be added
- *Forenian’s- the ancient enemy of the Vasari
- Powerful all around
- Very low culture, no culture upgrades
- *Earth republic- the empire centered on humanities home planet Earth control earth and most stuff in sol system except for Venus and Mars
- Powerful defenses, high tactical slot upgrades, normal speed ships
- High armor, shields, and hull, low DPS, with late game DPS upgrades
- Average culture, with few culture upgrades
- Early access to interstellar travel
- Lunar Refugees- forcibly removed from their old lunar colonies by the former earth empire, they are now coming back to reclaim their lost heritage, unknowing to them, their old enemy is no longer in power
- high metal and crystal income, high non terran populations
- rely heavily on abilities and armor to make up for weaker ships
- high culture
- strong defenses
- low Terran populations
- Early access to interstellar travel
- *earth empire- determined to take back the territory they lost because of the “ stupid rebels” turning the former earth empire into a republic
- high DPS, and hull, low shield armor and regeneration stats that can be raised a little with late game research
- early access to interstellar travel
- high terran populations, expensive colonization research and colony frigates
- low logistic and tactical capacity for structures
- weak defenses
- high fleet capacity
- *Vasari rebels- rebellious Vasari taking a stand against the Forenians
- Standard Vasari faction with better economy, and larger fleets
- *Mars mining corporation- the human empire based on mars
- Excels in resource production
- Normal populations, small fleets, and low trade income
- Ships same as earth republic
- High logistic slots
- Refineries take up one slot
- *Venus Trade corporation- the human empire based on Venus
- Excels in trade
- Normal population, low resource production, and small fleets
- Ships same as earth republic
- High logistic slots
- Trade ports take up one slot
- *Forenian’s- the ancient enemy of the Vasari