[WIP MOD] Forenian mod ( Help Needed!! )

planning to add new ships and races: all help and constructive criticism welcome

* stuff to be added first, with a focus on new factions and strike craft

Stuff to be added

  • New cruisers
    • *Anti-fighter cruiser
    • *Medium carrier- carries heavy bombers and lancer fighters.
  • New capital ships
    • Lancer- sniper ship
    • Destroyer- anti lancer and ultra carrier ; low health, fast speed
    • Super dreadnought- anti-fleet, heavy armor ,shield  hull and damage, extremely low speed and medium range
    • *Ultra carrier
  • New fighters
    • *Interceptor-fast, anti heavy fighter
    • Phase bomber-phase capable heavy bomber
    • Phase fighter- phase capable heavy fighter
    • *Heavy bomber- slow- medium damage
    • *Ultra heavy fighter- very slow,  heavy damage
    • *Repair fighter
    • *Shield gen fighter
    • *Antimatter gen fighter
    • *Lancer fighter- fighter with long range weapons, anti heavy fighter
  • New tactical structures
    • *Anti-fighter defense platform
    • *Heavy fighter bay- carries heavy bombers, ultra  heavy bombers, lancer fighter, and interceptor
    • *support fighter bay-carries repair fighters, shield gen fighters, and antimatter gen fighters
  • Factions to be added
    • *Forenian’s- the ancient enemy of the Vasari
      • Powerful all around
      • Very low culture, no culture upgrades
    • *Earth republic- the empire centered on humanities home planet Earth control earth and most stuff in sol system except for Venus and Mars
      • Powerful defenses, high tactical slot upgrades, normal speed ships
      • High armor, shields, and hull, low DPS, with late game DPS upgrades
      • Average culture, with few  culture upgrades
      • Early access to interstellar travel
    • Lunar Refugees- forcibly removed from their old lunar colonies by the former earth empire, they are now coming back to reclaim their lost heritage, unknowing to them, their old enemy is no longer in power
      • high metal and crystal income, high non terran populations
      • rely heavily on abilities and armor to make up for weaker ships
      • high culture
      • strong defenses
      • low Terran  populations
      • Early access to interstellar travel
    • *earth empire- determined to take back the territory they lost because of the “ stupid rebels” turning the former earth empire  into a republic
      • high DPS, and hull, low shield armor and regeneration stats that can be raised a little with late game research
      • early access to interstellar travel
      • high terran populations, expensive colonization research and colony frigates
      • low logistic and tactical capacity for structures
      • weak defenses
      • high fleet capacity
    • *Vasari rebels- rebellious Vasari taking a stand against the Forenians
      • Standard Vasari faction with better economy, and larger fleets
    • *Mars mining corporation- the human empire based on mars
      • Excels in resource production
      • Normal populations, small fleets, and low trade income
      • Ships same as earth republic
      • High logistic slots
      • Refineries take up one slot
    • *Venus Trade corporation- the human empire based on Venus
      • Excels in trade
      • Normal population, low resource production, and small fleets
      • Ships same as earth republic
      • High  logistic slots
      • Trade ports take up one slot
4,663 views 4 replies
Reply #1 Top

any help is welcome, this mod isn't even completely started yet, some of this is from the "[WIP] Fleet Diversification Mod"

if you took part in that mod,  and still have the files that went in it, could you please pm(Could I have them have them?) me so that i can give you an email to send it to.

Reply #2 Top

Looks pretty ambitious. I should point out that the game in its current form probably can't handle that many factions (if they all have unique ships anyways) without going over the ram limit, though Stardock has claimed they are working to resolve that.

Reply #3 Top

-the new vasari faction uses the same ships as that standard vasari,the only change will be a slightly larger fleet supply(about 3000 instead of 2000)

-the mars mining, Venus trade, and earth republic factions will also share all the same structures and ships, except for differences between the tactical slot count of trade ports, and refineries

-there will basically be the equivalent of three new factions with two having sub factions.

-all new structures will use already existing meshes

Reply #4 Top

i currently already have the entity files for the TEC repair fighter finished, and their support carrier started, its ability files are also finished. all that is left for it is the other two types of support fighters, a their abilities, and all names and descriptions, they currently will use existing strings, the TEC antifighter defense platform is also done.

 

 

Should i take fighters ,and carriers and use them in a seperate mod, and then just create the two three new races, and their sub factions?