Diplomacy save kills Mod!!!

I used a template from a tech light frigate, as an example added missiles to it to test it out. During the first load of the game it works fine. After you save the game and quit to main menu and attempt to reload it the game converts it back to only use cannons like the original tech frigate.

How can I prevent this?

 

6,506 views 7 replies
Reply #1 Top

Post what you did.

EXACTLY

 

Reply #2 Top

oh thats easy but you have to do what syneptus said.

Reply #3 Top

Step 1 add missiles to a tech light class frigate as a template for an alternate race.

Step 2 load the game, missiles fire perfect cannons fire perfect.

Step 3 Save game.

Step 4 Go to main menu load the save game.

Step 5 The only weapons that fire are the tech cannon.

It seems like some how it's reverting back to the original tech frigate some how on load. It's not like in the beta era either where you could just look at the save game file and see what's been changed.

I've even tried the decryption and that doesn't work so i have no clue to what's going on.

 

 

 

Reply #4 Top

@DFM6000 I think I know what your issue may be...

Try opening the mesh file for the tech light frigate class and copying the weapon points for Weapon-0 to Weapon-1 and increasing the number of points by the amount copied.

Had something similar happen in the mod I was working on with custom meshes and models that didn't have mesh points built out for the weapons yet. Opening a save game had a similar affect with these ships. Hope this helps!

Zmb5

Reply #5 Top

Is this somthing new, because i've been modding this way since beta?

Thanks for the info.

Reply #6 Top

zombie,he is talking about a new frigate,not adding missiles to the current one

Reply #7 Top

Are you sure that your problem is as you say? Because I cannot replicate your mistake.

You had to have done something else or made a mistake...