pacov pacov

If you could change any ONE thing about demigod, what would it be?

If you could change any ONE thing about demigod, what would it be?

If you could change any ONE thing about demigod, what would it be?  Please try not to get into any flames.  There's still hope we can get some changes in DG, depending on what they are.  All feedback is appreciated.

I'll steal from another thread where I mentioned quite a few things.

If I could change anything, the game would use a client server model (not just for stats), there would be a better support system in place to solve hacks (desyncs, etc), new maps would be created, items that are NEVER purchased would be tweaked, new items would be added from time to time, 2 more demigods would be created, a matchmaking system would be implemented, maps could be edited and created using a gui without a $10,000 piece of software, there would be an auto-balance option in lobbies, a more active banning system for abusers, and probably some other stuff I can't think of at the moment.

And again, I'd really like constructive feedback and not a thread that requires closing or me deleting posts.  Thanks guys!

22,785 views 62 replies
Reply #51 Top

Quoting OMG_pacov, reply 44

Bejewled Goggles: Remove ranged item proc penalties + 10% chance to do 25% damage crit
Could be interesting on Reg or QoT. eg: Might be worth it for Nature's Rec alone


I do like the idea of making googles useful.  I mostly remember it as being the one of the first favor items you try when you get enough favor - and then never using it again because its pretty lousy.

The damage buff might be a little powerful though, but maybe not.  Is this enough to skip on a different favor item though or make it more appealing?  
End of OMG_pacov's quote

The proc effects are powerful on ranged characters. But they don't proc easily, so they are never taken. (if they don't go off in the fight at least once at some point, might as well take health) Is getting good procs worth skiping over BoTF, SoR or WoH? Probably, but you will need a new playstyle since you will be running with lower health and low mana regen in favor of attack items.

I guess I look at it this way.
Ranged chars could get away with attack proc items because they don't need to overextend, but the rates are so low there is no point.
Melee chars cannot get away with most proc attack items because they need health and mana to show their face in the lane. The only exception is natures rec, but that is still a hybrid item, being 1/2 AoE damage proc and 1/2 a mana item that is also cost effective.
This game design had good intentions, but in reality doesn't work.

You add the crit so you will get at least one proc a fight (be it your attack item, or goggle crit), You also add it to threaten health stacks with the random chance of getting a proc on multiple items at once, making it risky to fight to the death.

Reply #52 Top

Well... when I'm in a position where an aa build is required (usually on a random assassin game where you snag a reg against a hp stack team, I'm usually very much aware that I'll be a primary target due to lower initial hp.  I often end up choosing swift anklet so I can pull away quickly when a ub runs in to spit, etc.  Then I'll stack some hp and damage items myself as the game progresses. 

So, to change goggles, perhaps this: 

  • Leave the enhanced vision as it is.
  • Add the ability to see mines if not visible
  • Add the ability to destroy oaks wards (maybe, just a thought)
  • Provided either a 5% or 10% speed buff (probably 10%)
  • Add a small damage bonus or a bonus that procs X % of the time and does % of damage like you suggest

The question is, is this enough then to choose it over other items?  Is this too strong or too weak?  I'm thinking primarily of reg here - is there another dg that this would be really strong for and perhaps imbalanced as a result?  I think an item like this would cause me to choose this over swift anklet on an aa reg.  I'd also probably choose it on speed fire tb... actually, I'm not sure when I'd choose swift ank if it the new goggles were set to a 10% speed bonus.

Reply #53 Top

Quoting OMG_pacov, reply 52
Well... when I'm in a position where an aa build is required (usually on a random assassin game where you snag a reg against a hp stack team, I'm usually very much aware that I'll be a primary target due to lower initial hp.  I often end up choosing swift anklet so I can pull away quickly when a ub runs in to spit, etc.  Then I'll stack some hp and damage items myself as the game progresses. 

So, to change goggles, perhaps this: 


Leave the enhanced vision as it is.
Add the ability to see mines if not visible
Add the ability to destroy oaks wards (maybe, just a thought)
Provided either a 5% or 10% speed buff (probably 10%)
Add a small damage bonus or a bonus that procs X % of the time and does % of damage like you suggest

The question is, is this enough then to choose it over other items?  Is this too strong or too weak?  I'm thinking primarily of reg here - is there another dg that this would be really strong for and perhaps imbalanced as a result?  I think an item like this would cause me to choose this over swift anklet on an aa reg.  I'd also probably choose it on speed fire tb... actually, I'm not sure when I'd choose swift ank if it the new goggles were set to a 10% speed bonus.
End of OMG_pacov's quote

Why would goggles make you go faster? :) When people are sporting goggles, that is a sign of speed increase, not a cause of it. :D

It shouldn't give a proc bonus, just remove the proc penalties on ranged characters. (I dunno, imagine the bullseye eyeball from the badguy in Last action hero). eg: The boost would be hardcoded to offset the specific penalty of the specific item.

Reg, TB, QoT all have slows. There is also wyrmskin.  If you are slowed are you going to try and run past the DG that is wailing on you to get at the ranged char?

Reg can also increase range, TB can go faster, and QoT has spikes which would make any crit item real nasty.

I am thinking the original suggestion is the starting place to test.

eg: General consensus is that scope is not all that good on Reg but... now add maim and fury, good proc on wrymskin and Nature's rec... and you have a real problem reaching Reg.
I', thinking item load out of Goggles, Nature's Rec, Wyrmskin, unbreakable and Nimoth and then whatever. Enough mana for clinch skill use, enough life not to be focus killed by skills alone, and a whole boat load of ranged whoopass waiting to punish someone who crosses past a flag.

Reply #54 Top

why would a bracelet make you "swift?"  Some logic = goggles could make you fast. 

Reply #55 Top

Quoting OMG_pacov, reply 54
why would a bracelet make you "swift?" 
End of OMG_pacov's quote

It's an anklet, and it has wings. There is real mythology behind this.

Quoting OMG_pacov, reply 54
Some logic = goggles could make you fast. 
End of OMG_pacov's quote

OK, but only on Levi.

:D

Reply #56 Top

heh - yeah - just saying though, if we are just talking about magic, then anything could be changed to do anything, whether or not it has some basis in mythology.  Be nice if we knew how much of a shot we have at getting any changes we work on added though... probably be a bit more motivated to tweak items if we knew they'd actually hit the game as a non-mod. 

Reply #57 Top

Quoting OMG_pacov, reply 56
heh - yeah - just saying though, if we are just talking about magic, then anything could be changed to do anything, whether or not it has some basis in mythology.  Be nice if we knew how much of a shot we have at getting any changes we work on added though... probably be a bit more motivated to tweak items if we knew they'd actually hit the game as a non-mod. 
End of OMG_pacov's quote

Based on what Uberfix had vs what we got in the last patch, I am thinking it would probably help our cases if we make individual little mods for each tweak. It would make it mighty easy for GPG/StarDock to justify an inclusion if we make it as easy as possible for them to pick and choose what they think has merit for their baby.

I think I can handle the goggles mod on my own, so I'll try and put it out there this weekend. It is such a small change with the potential for major implications to new options, that it should be considered. 

Reply #58 Top

I couldnt contain myself to one thing... so I made a huge experimental mod

perhaps some of these might be of merit for change consideration

http://forums.demigodthegame.com/391028

Reply #59 Top

Quoting Pfizzyhead, reply 11
Limit one body type of items to that one body type. In other words, you can only wear one helmet, one pair of boots, one suit of armor, and one pair of gloves.
End of Pfizzyhead's quote

Same here...a Demigod with one head should only wear one crown, unless I'm able to loft off several heads at once. In foresight, if we get new DLC of Demigods with multiple heads (hint hint) then it would be appropriate to have more than one helmet...:blush:

Reply #60 Top

what if one hero puts the crown around his big arm, like the rook :D

Reply #61 Top

Quoting control-SEVEN, reply 59

Quoting Pfizzyhead, reply 11Limit one body type of items to that one body type. In other words, you can only wear one helmet, one pair of boots, one suit of armor, and one pair of gloves.


Same here...a Demigod with one head should only wear one crown, unless I'm able to loft off several heads at once. In foresight, if we get new DLC of Demigods with multiple heads (hint hint) then it would be appropriate to have more than one helmet...
End of control-SEVEN's quote

Looks at TB, it looks like he is wearing a combo  vinling + Vlemish helm... that is what would happen, they merge into each other. This is a tournament to become a god after all.

Reply #62 Top

Add an game option for extra item slots, favor items and consumable slots. For example each demigod can have 15 armor/gloves/helm etc, 2 favor items and 6 consumables.

 

And how about allowing max level as a game option: for example level 30 allowing upgrading more skills trees in endgame.