If you could change any ONE thing about demigod, what would it be?

If you could change any ONE thing about demigod, what would it be?  Please try not to get into any flames.  There's still hope we can get some changes in DG, depending on what they are.  All feedback is appreciated.

I'll steal from another thread where I mentioned quite a few things.

If I could change anything, the game would use a client server model (not just for stats), there would be a better support system in place to solve hacks (desyncs, etc), new maps would be created, items that are NEVER purchased would be tweaked, new items would be added from time to time, 2 more demigods would be created, a matchmaking system would be implemented, maps could be edited and created using a gui without a $10,000 piece of software, there would be an auto-balance option in lobbies, a more active banning system for abusers, and probably some other stuff I can't think of at the moment.

And again, I'd really like constructive feedback and not a thread that requires closing or me deleting posts.  Thanks guys!

22,785 views 62 replies
Reply #1 Top

NT

Reply #2 Top

That's hardly one thing, pacov. :P I think those would be great, though!

Reply #3 Top

Sedna and Queen of Thorns having larger breast.............

On a more serious note I would like to see another 3v3 that would be equally as balanced and popular as cataract.

Reply #4 Top

If u mean only one main thing - i`d prefer add to peer-to-peer the server-based system. No need to delete p2p support at all for now.

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Other things are weaken

1)hp stacking weakened as weakened armor stacking now. Player get less hp bonus while use more hp items.

2)Cut Mandala, Brothers for 2v2 3v3

3)New Demigods? course!

4)Empower Yetis. Make them like pocket giants. Give them 4 times more hp in high levels and 7 times more damage, so then they are competitive. That makes creep build good vs aoe demigods on medium levels.

---

That`s the problems we all know. As developers too

Reply #5 Top

more people playing, especially good people.  However... this would require other things to be changed.. : /  i.e. reduce the ridiculous amount of processing power utilized while hosting in the lobby.  At least I think that's what contributes most to the frequent crashed lobbies.. it's already highly taxing, and then when several actions occur @ once it freaks out and the game crashes.

 

Actually.. I think what I'd like to see most of all is a system like Counterstrike.. when you join a server it automatically downloads the files required to play there, and unless your computer is complete shit, the game runs very smooth / lag free even with decent graphics.  How they can get that system working well is beyond my knowledge.. but that would be great.

Reply #6 Top

Instead of trying to repair the old car, more worth buying a new one.

Demigod 2

Reply #7 Top

New maps. Since the most popular is 3v3, im a bit bored of cataract. Its a great map but ppl start to know it. But map for a 2v2, like crucuble without any warp bug area, 4v4 could be really nice too. We have 10 demigod but not enought maps.

Reply #8 Top

I would add a spell resist ability to all the shitty items that no ever buys and nerf the health items so that all the items would actually have a purpose and health stacking would be weakened.

Reply #9 Top

BS HP stacking being fixed.

And like split said, resists/spell power items.

Reply #10 Top

You ask for ONE thing and spew out loads yourself >_>

 

I would like to see the single player tournament style being able to be played multiplayer.  So everyone is a player, anyone who drops being taken over by the AI.

 

Reply #11 Top

Limit one body type of items to that one body type. In other words, you can only wear one helmet, one pair of boots, one suit of armor, and one pair of gloves.

Reply #12 Top

Quoting OMG_ZEX, reply 3
Sedna and Queen of Thorns having larger breast.............
End of OMG_ZEX's quote

This is a double edge sword, my queen would never see closed form again.

Reply #13 Top

Open form Queen is much more fun anyway. If only shield were swapped with uproot!

Reply #14 Top

I want queen to have more suggestive  sayings, and maybe a spit and swallow joke or two XD

Reply #15 Top

Quoting OMG_blackmage, reply 14
I want queen to have more suggestive  sayings, and maybe a spit and swallow joke or two
End of OMG_blackmage's quote

what's weird is when QoT and Beast are together it's always the beast the spits.  Makes me wonder what's hiding under those thorns of hers.

 

Anyways, nice thread Pacov....

 

My 2 wishes: 

1.  client server model with the ability to reconnect if dropped

2.  more 3v3 maps.

 

Reply #16 Top

Modding.  

If we could edit maps, edit/create models, and have an easy interface to download mods that people created and we could make this game great ourselves.

 

 

Reply #17 Top

I wouldn't even say client server is a must, just stable net code.  I'd say still about 50% of my games end in a random drop.  There are plenty of state of the art games out there that don't rely on client-server and make p2p work.  P2p is just dandy with me if it worked in Demigod.

Currently there are nine pieces of equipment that are regularly bought.

1.  Unbreakable Boots - everyone gets this. 
2.  Banded Armor - everyone gets this
3.  Scaled Helm - everyone gets this unless they wait for
4.  Vlemish Faceguard - everyone gets this
5.  Nimoth Chest Armor - everyone gets this

6.  Boots of Speed - speed builds get this
7.  Planor Battlecrown - mana builds get this
8.  Hauberk of Life - HP builds get this

9.  Monks - if you're a general

95% of the time, once my DG has these items the rest of my money will be spent on the citadel, tp scrolls, locks and sigils.  If I'm really rich, I'll get something fancy.  But if I'm really that rich, the outcome of the game is already decided.  That means that roughly 75% of all items in the games are unused.  That reeks of bad balance.

I'd propose to do the following:

1.  Each Demigod has one slot for helm, upper armor, lower armor, gloves, boots, and trinket.

2.  You can only own one item of each type at a time.  So no, you cannot own five pieces of armor at once.

3.  Helms are for mana, upper armor for armor, lower armor for health, gloves for damage, boots for speed and dodge and trinkets are miscellaneous.  That's not hard and fast, but you're going to pay more for boots that give health than a comparable lower armor piece that gives health.  Similarly you'll pay more for gloves that give mana than you would for a helm.  You can still customize your build to stack what you want, but you give up something to do it.

General - Assassin balance is out of whack.  Generals are more powerful, if only for the fact that monks are so vital to a team. I would change it so there are three classes (Warriors, champions and sorcerers) and all of them get access to minion idols.

1.  Warriors (Minotaurs and Siege) :  Rook, UB, Regulus, Demon Assassin
2.  Champions: (Monks and Minotaurs) Sedna, Oak, Occulus
3.  Sorcerers:  (Monks and Siege) Torch Bearer, Queen of Thorns, Erebus

Minotaurs would be buffed so that they are a viable pet.  Having minotaurs in your vicinity would provide and armor buff to all friendly Demigods. 

Enhanced Attributes would go away and an extra (viable) skill line would be added for each Demigod.

Bonus minions (Yetis, Shamblers, NightWalkers and Spirits) will all either be passive or active.  Free minions for Oak and Erebus is basically a crap idea and OP.

Insta-win combos (Oak shield - lock - teleport combo, for example) need to be removed. 

War score and citadel upgrades need to be altered so that they are more useful. 

1.  Tower upgrades need to be stronger.  A team that invests in these upgrades should have noticeably stronger towers.  You should be able to invest in tower range upgrades that can counter naked Siege Demolishers and Catapults
2.  Death Penalty bonus is a waste.
3.  Giants are too strong and too cheap.  If a game reaches WS 10 and the other team is behind by anything more than 2 or 3 minutes, the game can end because of giants.  Any Demigod without a heavy AoE cannot reasonably fight off giants, which gives some characters an enormous advantage at WS 10.  This compared to Angels, or Cats which are easily killed or do little damage to Demigods.

Wow, I guess I could go on and on.  I need to get some coffee, maybe I'll write more later.

Reply #18 Top

Quoting SaulTigh, reply 17
I wouldn't even say client server is a must, just stable net code.  I'd say still about 50% of my games end in a random drop.  There are plenty of state of the art games out there that don't rely on client-server and make p2p work.  P2p is just dandy with me if it worked in Demigod.

Currently there are nine pieces of equipment that are regularly bought.

1.  Unbreakable Boots - everyone gets this. 
2.  Banded Armor - everyone gets this
3.  Scaled Helm - everyone gets this unless they wait for
4.  Vlemish Faceguard - everyone gets this
5.  Nimoth Chest Armor - everyone gets this

6.  Boots of Speed - speed builds get this
7.  Planor Battlecrown - mana builds get this
8.  Hauberk of Life - HP builds get this

9.  Monks - if you're a general

95% of the time, once my DG has these items the rest of my money will be spent on the citadel, tp scrolls, locks and sigils.  If I'm really rich, I'll get something fancy.  But if I'm really that rich, the outcome of the game is already decided.  That means that roughly 75% of all items in the games are unused.  That reeks of bad balance.

I'd propose to do the following:

1.  Each Demigod has one slot for helm, upper armor, lower armor, gloves, boots, and trinket.

2.  You can only own one item of each type at a time.  So no, you cannot own five pieces of armor at once.

3.  Helms are for mana, upper armor for armor, lower armor for health, gloves for damage, boots for speed and dodge and trinkets are miscellaneous.  That's not hard and fast, but you're going to pay more for boots that give health than a comparable lower armor piece that gives health.  Similarly you'll pay more for gloves that give mana than you would for a helm.  You can still customize your build to stack what you want, but you give up something to do it.

General - Assassin balance is out of whack.  Generals are more powerful, if only for the fact that monks are so vital to a team. I would change it so there are three classes (Warriors, champions and sorcerers) and all of them get access to minion idols.

1.  Warriors (Minotaurs and Siege) :  Rook, UB, Regulus, Demon Assassin
2.  Champions: (Monks and Minotaurs) Sedna, Oak, Occulus
3.  Sorcerers:  (Monks and Siege) Torch Bearer, Queen of Thorns, Erebus

Minotaurs would be buffed so that they are a viable pet.  Having minotaurs in your vicinity would provide and armor buff to all friendly Demigods. 

Enhanced Attributes would go away and an extra (viable) skill line would be added for each Demigod.

Bonus minions (Yetis, Shamblers, NightWalkers and Spirits) will all either be passive or active.  Free minions for Oak and Erebus is basically a crap idea and OP.

Insta-win combos (Oak shield - lock - teleport combo, for example) need to be removed. 

War score and citadel upgrades need to be altered so that they are more useful. 

1.  Tower upgrades need to be stronger.  A team that invests in these upgrades should have noticeably stronger towers.  You should be able to invest in tower range upgrades that can counter naked Siege Demolishers and Catapults
2.  Death Penalty bonus is a waste.
3.  Giants are too strong and too cheap.  If a game reaches WS 10 and the other team is behind by anything more than 2 or 3 minutes, the game can end because of giants.  Any Demigod without a heavy AoE cannot reasonably fight off giants, which gives some characters an enormous advantage at WS 10.  This compared to Angels, or Cats which are easily killed or do little damage to Demigods.

Wow, I guess I could go on and on.  I need to get some coffee, maybe I'll write more later.
End of SaulTigh's quote

 

Grandslam right here, probably good notes for demigod 2 but we know that isn't going to happen.

 

Quoting OMG_ZEX, reply 3
Sedna and Queen of Thorns having larger breast.............
End of OMG_ZEX's quote

 

Maybe someone can mod this in? ANYONE.......................

 

 

COME ON!

Reply #19 Top

If I could change one thing about DG, it would be to add the ability to run downloaded replays against the appropriate game engine versions regardless of how old they are, so that their instructional value would be retained.

Reply #20 Top

I forgot who said it, but didnt someone say that no demigod should have both the ability to heal and infinite mana, so why give tb both bots and monks.

Reply #21 Top

If I could change one thing about DG, it would be to add the ability to run downloaded replays against the appropriate game engine versions regardless of how old they are, so that their instructional value would be retained.
End of quote

We could probably find a way to code something like this, but I believe we'd need dumps of the dgdata.zip file for every version.  All I have is whatever shipped on the retail version and the current version. 

Reply #22 Top

Quoting OMG_ZEX, reply 3
Sedna and Queen of Thorns having larger breast.............
End of OMG_ZEX's quote

I DEMAND JIGGLE PHYSICS!!!

As for different maps, a good way to mix things up would be for someone to mix up the flags a bit on Cataract e.g. remove the hp flag from the alley and put it say, where the gold flag is or the valor flag maybe.  This would change the dynamic of the game a bit.  

Edit:

my 1 wish:

client server model with the ability to reconnect if dropped  |-)

 

Reply #23 Top

As for different maps, a good way to mix things up would be for someone to mix up the flags a bit on Cataract e.g. remove the hp flag from the alley and put it say, where the gold flag is or the valor flag maybe. This would change the dynamic of the game a bit.
End of quote

I believe there are 3 map conversions in the modding forum, but I've never played them.  One was a map that modified crucible so you'd get OWNED if you ported across the gap to cap the portal flag... another on cat, and I think one on levi.  From what I understand, moving things around on maps can be done through lua, but its very time consuming as you have to manually map coordinates - I've never tried though.  You can certainly create more towers, etc though. 

Reply #24 Top

That's hardly one thing, pacov
End of quote

And yeah - sorry for my list of hundreds :)  There are big items that I doubt we'll see, but somethings that we request might come to pass (like maybe making some of the useless items useful).  I'm trying to figure out what's missing, needs fixed, and what we could potentially get SD to put a request in for us.  Not even sure if they'll still do that, but it doesn't hurt to come up with some ideas and make a request. 

Reply #25 Top

What I'm talking about is not as complicated as that.  A map we would play is simply take Cataract, make it two towers on the sides instead of one (make games last longer and protect squishy demigods), and then replace the flags so they do different things e.g. maybe have damage flags where the cooldown flags used to be, have no hp flag etc...

The map ideas currently around the modding forum are mostly stupid (no offence modders ^_^' ).

Cataract is a good map.  If we changed what the flags do we could change the gameplay a lot I think.  My job is too busy to really get into this myself, but couldn't you just take the code from one flag and copy it into another?  Then we could have a mod that replaces Mandala so we have two types of Cataract maps. 

Just a suggestion |-)