Persistant Phase Missiles
I was modding a few ships to change all their current weapons into phase missiles, however i was getting some odd visual effects: The missiles (some of them) would simply move a few centimeters from the shup and then stop... My initial trials were with Dolynick's Stargate mod (for my own personal enjoyment) to turn the ancient weapons all into drone weapons (which use Phase Missile information, with modified textures and effects) and once that 'failed' i went to see if the problem existed with normal phase missiles as well, which it does. I'm currently running Dip 1.01
Any ideas on what causes this? and maybe a solution?