BlackHawk141 BlackHawk141

3 Halcyon Carriers with 13 Fighters Vs 3 Skintra Carriers with 30 Bombers, who wins?

3 Halcyon Carriers with 13 Fighters Vs 3 Skintra Carriers with 30 Bombers, who wins?

Recently there has been a massive surge in the number of Vasari players, if not all Vasari players on sins building a 3 skintra start stragey. Due to the recent, little thought out patch, the Skintra has seen a massive surge as the first cap ship to be produced, but and its a BIG BUT, players are not going for one, nor two but three Skintra Cap Start, and its really starting to bug me.

 

Ill take my recent consideration, me and Zoomers were contesting for the Volcanoe, I had 3 Halcyon Carriers (Average Level 2's) with 13 Fighters and all with push vs  3 Skintra Carriers (Level 2's) with 30 Bombers. Now, I beleive this to be a hard battle, but as I had push and fighters, I beleived I could win................how wrong was I.

As Vasari Bombers have 140hp,I decided to hit them with 13 fighters plus the push ability. As each push does 20 damage to each bomber, 3 x 20 = 60 damage done to each bombers (depending on the bombers coming into the area of effect), and also the fighters causing damage too, I could only manage getting there bombers to about 66%. As I destroyed them, they kept on reprducing faster then I could kill them.

Mnay of you would say spam more fighters, yes that would be true, producing carriers would be an option. No. The reason is, it costs the same amount of money to get 3 Halcyon Carriers  and 3 Skintra Carriers, Secondly, more fighters would mean, my enemy producing sentinals which means = dead fighters.

Me and a few other players, expcially advent players are now struggling with this. Push dont do a enough damage at the start to even hurt bombers, so they can keep spamming bombers to there hearts delight, carriers aint an viable option, due to once fighters are produced, they can easily switch to sentinals, which means, in short range battles, your fighters = useless. I have also tryed LOADS of defense Vessels (I know they are less effective then bombers, but I gave it a try), didnt work either. I tryed building illumantors, but that just meant him keeping bombers, and building sentinals still. I even tryed upgrading my 3 Halcyon Carriers before going to battle, still dont work.

 

So far I have only come up with one viable counter = 4 Halcyon Carriers.

Any other suggestions?

 

 

People may have knew illumators were broken, many people only played with advent because they would win or have a better chance of winning more easily, I still play advent now and always will do, even when they have been fixed, but by fixing one race, they mess up another, developers, stop with this nonsense, you have made the game more unbalanced than ever. I am one of the lucky ones, I can hold, and on the rare occasion counter, but I seen 80% of people DIE from there first attack with 3 skintras.

If Something dont need improving, DONT improve it.

Whats also annoying me is the players online who used to consistanly moan about illumantors being bugged, and used to play them regulary, are now swapping to play vasari and use this shttiy strat.

 

Now lets all wait 3 months for the next patch to fix this problem, so prepare for the era of 3 skintra start with 30 bombers.

 

23,047 views 35 replies
Reply #26 Top

One Skirantra could defeat a single Sova of equal level before this patch, and would defeat a 75%, damaged one easily.  You must have been playing poorly, to lose two!*

Is Scramble Bombers working in plasma storms?  Was it always bugged like this?  I presume that it works in magnetic clouds as well then, or at least the extra strikecraft can be taken into the cloud?  If the Skirantra 'fix' had beeen omitted the last patch would have been so much better for it, though limited in extent.  Please revert.

*Though you were calling for a major Skirantra buff, I understand that this was to the area heal power and not Scramble Bombers. 

Reply #27 Top

If the Skirantra 'fix' had beeen omitted the last patch would have been so much better for it, though limited in extent. Please revert.

I would agree. I have started seeing "No Vasari" games online now as a result of this patch...

Reply #28 Top

One Skirantra could defeat a single Sova of equal level before this patch, and would defeat a 75%, damaged one easily. You must have been playing poorly, to lose two!

If it was so easy for a skirantra to defeat a sova last patch, why weren't there a plethora of posts on how to do it on my "F**KING SOVA" thread?  In fact, if it were as easy as you suggest, it seems all I would have had to do is arrive with my 2 skirantras and merely sit there and pick my nose while watching my victory unfold.

I actually enjoy reading most of your posts, which are generally well-written and well-spoken.  But I think you are doing a little "armchair quarterbacking" here.  Me and Volt had to do quite a bit of testing between both of us to figure out how on earth a vasari capship could counter a sova, or multiple sovas.  The pros who offered suggetions on how to do it, such as top vasari, didn't offer up anything that was "easy" as you suggest, rather it took "pro level" micro and knowledge (something not required of the sova pilot).

I still say the general consensus has always been that scramble bombers was a poor ability.  I am on firm ground with that.  Now, it's fine to buck general consensus - in fact I encourage it.  Just recognize that this is in fact what you are doing.

Reply #29 Top

The sticky on capital ship abilities for 1.18 had Scramble Bombers as a four star ability, superior to both Microphasing Aura, another possible choice for the Skirantra, and Heavy Strikecraft, the Sova strikecraft buff.  I'm not sure where else the received wisdom of the community is better expressed?

As for 'pro level' knowledge, it has always been that Vasari are the hardest faction to play, I wonder why you do? 

A 1.18 Skirantra should defeat a Sova, the only micro necessary would be to avoid the missile batteries.  The Skirantra has more squadrons if it has Scramble Bombers, and can heal both itself and more critically its own squadrons.  Missile Batteries is a very useful ability but it isn't a capital killer.  Scramble Bombers is a capital killer- that would be the main use, apart from against heavy cruisers.  I would suggest that the developers were very cautious about it at first, with good reason, but it has been buffed and buffed and that last buff was far too far.  It should be reverted, hopefully with the sync fix.

Thanks for the comments on my posts, I find yours stimulating but rarely objective.  I hope that we get to meet up online sometime, but if we haven't met so far the time zones might differ widely!     

Reply #30 Top

As a vasari player I only know the counter wth them.... make 3 kortul devastators  research the antibomber/fighter ability...  = carriers powerless

 

i can only assume there must be a cap ship for the advent that disables them too.

Reply #31 Top

U can also build frigate carriers  and fighters on them. It neutralize them completely. True they still have repair abilities but Skirantra without fighters or bombers  is very weak 

Reply #32 Top

The advent have telekenitic push as their anti strikecraft ability. However I find it that Vengence works somewhat.

Reply #33 Top

will vengeance work against strikecraft?  in other words, if you vengeance a ship, and strikecraft hit it, will the strikecraft take damage?

Reply #34 Top

 will vengeance work against strikecraft?  in other words, if you vengeance a ship, and strikecraft hit it, will the strikecraft take damage?

Yes it works but when u have a lot of bombers and vas bombers have 140 hp its not really practical. Especially at start with only 40% vengeance. Unless u want to buy upgrades??? 

Against AI i had 3 skirantras and 7 cariers with bombers. I also had tier 3 phase misiles fully researched. He had lvl 10 ship (don't remember the name) with vengeance on it. and 12 flak if I recall correctly. I focused bombers on his cap and their HP went down to 75% when it was destroyed. We both had fighters but they had a battle of their own.

Reply #35 Top

Fighters wont work for very long because he will get flak. And fighters die really fast to flak. His flak will also kill any LRF and the skirantra can outrun LRF anyhow.

To defeat a skrirantra make alot of flak and then LRF. If ur TEC make hoshies as well. And you will prob need the first teir of weapon upgrade for your flak...Keep whatever cap u have at edge of gravwell ready to jump out if it gets damaged.

If you TEC build a sova and then your fleet. If you go 2 caps against skilled vasari w/3 skirantra your screwed. If you advent make 2 halycons