adding tactics to game

does anyone besides me think that comsidering the nature of this game, there should be more in the way of tacics? by tactics i mean battle formations, being able to control how high  your ships can go in a gravity well, and maybe adding stealth units. this is space we are playing in by all rights we should be able to move in 3 dimeitons. with the entrench ment pack you guys added a sweet array of features that for a person like me, who loves sitting tight and watching the cpu kill each other from behind a few dozen starbases and countless hangers (don't you guys hate turtlers like mexD), VERY happey but i find it a bit shallow that the vicor is more offen than not determined by who has the biggest fleet. it would be nice to at least set formations to fighters and bomers. and even set target periorities so you can set some ships to target support ships while the others attack the heavy hitting capital ships rather than having then auto target any random ship.

24,813 views 19 replies
Reply #1 Top

Um, you can move in 3 dimensions, you have to hold down some key (I forgot what the default is) to give orders in it though. Also if you use your ship's abilities right, you can easily destroy fleets much larger than yours. You're right that formation doesn't matter as much in Sins, usually just making sure you units are in firing range is enough. At least before you start to be the victim of missile barrage or repulse. x_x

Reply #2 Top

(I forgot what the default is)
End of quote

there is no default, you need to set it manually

there should be more in the way of tacics?
End of quote

i completely agree, at least some formations and flanking manouvers... but oh well

Reply #3 Top

 

Note that in the online multiplayer game, at this time the use of the Z-axis is regarded as cheating.

Reply #4 Top

you mean moving your ships "up" in the grav well? why is that cheating? it's built into the game isn't it?

Reply #5 Top

Although I would like to see more formation such as X formation or box formation etc, even AOE (all version) or even space tatics such as those avaiable in Armada II

Reply #6 Top

Its cheating because of the lack of firing canopy of certian static defense platforms like the TEC StarBase. By moving above it you are able to kill the SB without it being able to defend itself.

Reply #7 Top

thanks i never knew that:P yeah that would be exploting a weakness:/

Reply #8 Top

well thats when u make it defendable how can u forget to make it fire in all directions on this type of game its not cheating at all just somone messed up when makeing the stations (its called patching the problem if u know about it)

Reply #9 Top

what i think is funny is Going above a SB is considered cheating, but spamming the hell out of Scouts  or LRF is not which is still exploiting an oversight...... <_<

Reply #10 Top

I didn't even know you could control the fleets like that.  How do you set it up?

Spamming is more than counterable, and when countered, ultimately will end in balanced fleets across the board if people don't scuttle.  Like an arms race, which is what i think Sins is meant to play as.

As for adding tactics, that area could use some improvement.  By the way, stealth units got me thinking about the Jikara and mines.  Don't they use the same means to hide themselves?  If so, do other scouts now detect Jikaras using Phasic Cloaking?  They definitely should.

Reply #11 Top

By the way, stealth units got me thinking about the Jikara and mines. Don't they use the same means to hide themselves? If so, do other scouts now detect Jikaras using Phasic Cloaking? They definitely should.
End of quote

they do but they dont... like, all vasari structures have a phasic shield which technically works the same as Mine and Jikara stealthing, yet Jikara's and Vasari structures arent invisible to radar, so the only conclusion is that Mines are tiny which makes them difficult to detect by interplanetary systems

Reply #12 Top

Hmm...sounds like lack of foresight to me...If anything, the game would be better balance if the vasari's phasic cloaking ability were given a counter.  But maybe something like making the detect mines ability actively usable.  Like it will passively detect mines in a grav well, then you can press a buttong to detect ships or buildings, since they are larger and likely have superior cloaking systems than a little metal ball thats only purpose in life is to go boom.

Reply #13 Top

well, the phasic cloaking ability 1) is channeled, 2) costs a lot of antimatter [total], 3) doesn't let the ship move or fire, and 4) doesn't let the ship repair.  and it's only on scouts

Reply #14 Top

No, it's not.  All the logistics buildings use it too, but it doesn't use antimatter and i think they're disabled for its duration.  (Less than 10 seconds i think.

Reply #15 Top

In other words, the cloaking ability is 99.999% useless, with that .001% of usefulness being found if you park a scout at a star and turn the ability on. If memory serves, the AM regen from the star outweighs the scout's AM drain from the ability, so the scout will in effect be perma-stealthed. Of course, if you really want a scout at a star, just park a starbase there for much better results.

Peeps should be careful in what they call cheating. If you're abusing the Z Axis to beat firing arcs, sure, I get that as cheating. But if you're using the Z-Axis in fleet engagements (ships just nose up and keep firing), I don't see how it's cheating at all. The AI controls capital ship movement pretty poorly, and honestly without manually telling your caps to go above or below the other caps - they flounder in space for about 2 minutes every time they want to turn around!

IC really needs to fix those firing arcs for starbases, though.

Stealth: Really hard to pull off in space... what you're asking for is electronic countermeasures that actively fudge up the sensors of the enemy. Ships do have a miss chance in this game, I think that already represents the ECM, because computers can aim things very precisely when they aren't being interfered with.

As for fleet size... it's not so much size as it is composition, although don't get me wrong - if the enemy has a 2:1 advantage, you're chances are going to be pretty slim without some sort of trick up your sleeve (repair bays, a starbase under construction, a kostura round or two en route, etc). If you're only slightly outnumbered, and the composition isn't that far off from what it needs to be... player use of abilities and good micromanagement skills will win the day.

But yeah, if you sit back with popcorn and watch the AI fight your battles for you, size is everything.

Also: the ships in SOASE do have target preferences - the ships they are designed to counter. However, if your ships are in a fleet, they will auto-assist the Flagship and attack it's target if they do good or mediocre damage against it (if they do bad damage, their normal preferences take over). To control a fleet you actually only have to order around the flagship, the ships will move with it and make semi-educated decisions on what to fight.

Although I highly reccomend micromanaging your fleet on a ship/ship-group level... use the SHIFT key to queue up attacks (there's your target priorities :-P). Holding down ALT while clicking a unit will get you every unit of that type in the Grav-Well, you can then issue them orders and way points as a group if you'd like (and don't forget command groups). I also reccomend turning the stacking feature off in the empire tree, as clicking on stacks multiple times just does NOT work to queue up attacks properly. When micromanaging your fleet, formation is less important than being sure that your support ships are properly placed in the mob to be able to support everyone.

I hate mornings, bah humbug! Gah, lousy digicons list doesn't have a coffee mug, injustice! Injustice I say! X(

 

Reply #16 Top

Quoting CallenExile, reply 14
No, it's not.  All the logistics buildings use it too, but it doesn't use antimatter and i think they're disabled for its duration.  (Less than 10 seconds i think.
End of CallenExile's quote

That's Phasic Barrier, not Phasic Cloaking... it's basically just damage mitigation, it takes a flat %age of the dmg off.

Reply #17 Top

Those bildings cannot be targetted.  I know, it's been an annoyance in many a game vs vasari.

Reply #18 Top

Quoting CallenExile, reply 17
Those bildings cannot be targetted.  I know, it's been an annoyance in many a game vs vasari.
End of CallenExile's quote

odd.  the AI can target them.

Reply #19 Top

Sorry.  you were right.  I just played a game as vasari yesterday and checked it.  I swear my ships stop firing at those buildings when they go phasic, but i'll not say another word about it until i get a chance to test that too.  (Was it changes since shipping, maybe?)  I was probably just looking at the battles during freakish moments where every ship fired at the same time and thought they stopped.