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The September Demigod Community Question Thread

The September Demigod Community Question Thread

Updated on 9/19/2009

Why does this thread exist?  Frogboy suggested we create a monthly question post and agreed to write a dev journal answering the questions as well as possible. 

Who is Frogboy?  Frogboy is the user name of Brad Wardell, the CEO of Stardock.  If anyone can get or provide an answer on anything Demigod related, Frogboy is that guy. 

What should you post in this thread?  Specific, constructive questions that haven't already been previously answered. 

I will be making updates to this list as new questions are added.  Even though we will initially have quite a few questions, the goal will be to get the list down to 10-15 questions. 

Ptarth was kind enough to sift through which questions weren't addressed in last months thread (http://forums.demigodthegame.com/362149).  Here is that list.  New questions will follow after it. 

  1. If the only new maps we can expect are from the modding tools, will we be able to upload maps for other people to play somehow?
  2. Can you provide an update regarding the progress being made towards improving the online ranking and stat tracking?  -- answered to some degree in the sept dg community faq http://forums.demigodthegame.com/364502 in Q: What is happening with regards to Demigod online stat tracking and generally improving the multiplayer experience?
  3. Instant cast items are an issue at the moment because they 'stop' your previous action.  Is there going to be a fix for this?
  4. What was your favorite ability that had to be removed for game play issues?  -- frogboy's response:  A: I seem to remember that the Queen of Thorns used to be able to burrow in the ground and come up somewhere else but that could be my imagination.  http://forums.demigodthegame.com/364502
  5. Why is it that Gas Powered Games has become a seemingly invisible partner in Demigods development? -- answered to some degree in the august demigod faq http://forums.demigodthegame.com/362335 in Q: Are Gas Powered games happy with the direction Demigod is headed.
  6. Are there any plans for additional game types (conquest/domination/slaughter) within Demigod?  --response from Sorian - This was discussed recently. This actually poses a large problem. For any new game mode added we would have to either make it a player-only mode (and figure out what to if a player drops) or write AI code to support the new mode (very time consuming).
  7. Apart from the features that have already been confirmed to be 'on their way' are there any additional features that can be confirmed as in the works, or at the very least being talked about? Hints threw clever word use is an acceptable answer.
  8. With the Team Features on the horizon, are there any plans at either GPG or SD to push the advertising or promotion of Demigod further?
  9. Stardock/GPG, will you be giving the existing demigods new funny replies? At the moment only TB and Erebus made me seriously chuckle. And of course oak with : This armor itches (LOL!!!)
  10. How much time do you spend reading the Ideas section and what Demigods/Maps did you find interesting there and would consider implementing?  --adressed to some degree in the August community Faq by frogboy http://forums.demigodthegame.com/362335
  11. Is SD/GPG willing to "officalize" and distribute community made maps, mods, items, demigods, and the like if they gain popularity?
  12. Are there any plans for improving the Minion User Interface based on feedback from the community?  -- Frogboy's response:  A: Well, there’s a few things that I’d like to see. I want to know how many of my minions are left from the UI. I’d like to be able to more easily control types of minions from the UI (or at least hot keys).  There are no specific plans at this moment to do anything about it (which merely means we haven’t submitted this request to GPG yet formally).  http://forums.demigodthegame.com/364502
  13.  

  14. Is there a chance that the General/Assassin catigorzation will be removed as more hybrid demigods are introduced?
  15. Say a mod that removed the catigorization gains more popularity than the vanilla game, would SD/GPG reconsider the catigorization then?
  16. Are there any plans to fix the bug/exploit where the opposing team can capture the gold mine flag(s) on Cataract while standing outside the range of the towers?  -- per frogboy here http://forums.demigodthegame.com/364502, yes - A: Shhhh! Seriously though, yes, it’s something on our list.
  17. GPG has near 100 employees, how many of them are still involved in DG?  -- response from Sorian:  It depends. Currently there are quite a few of us working on it because there is a lot of work going on.
  18. when will first official tournaments start, and how are they designed?
  19. are there still any plans the make the game "server-client"... to make DG more playable for guys with small upload and less infected with lag problems ?
  20. Can we have a game mode added that is 2v2v2 or 3v3v3, with new maps made for more then 2 teams?  --Community answer - The way the game is build there is no way for there to be more than 2 teams unless a major overhaul of the LUA is done.  GPG will most likely not do this since it will take a lot of editing to the dgdata.zip.  so the short answer is no, this will not be added. 
  21. Can you reset the stats for 1.2?  (this is under discussion by the community here - http://forums.demigodthegame.com/363089 - not all want a reset) -- Frogboy's response - stat reset will likely happen with 1.2, but no favor reset.  http://forums.demigodthegame.com/364502  in Q: When is Epoch 3 going to come and what stats are going to be changed?
  22. Why is AI added to pantheon and skirmish in the beginning of a game if Demigod is supposed to be a competitive game?
  23. Is there any chance of being able to disable the camera angle resetting on death or being able to remap the camera function keys in the future?
  24. Is the rollover data error on flags under fog of war bug being looked at?
  25. Also is it just me or when playing a general do the select all minions, demigod and demigod and minions buttons not always respond on the first click?
  26. Is it possible to have a dynamic minion spawn rate that lowers the rate at which minions spawn from portals when the game is lagging?
  27. Are demigod likes QoT getting any sort of BUFF in the near future?  --response from frogboy:  we have a request in to buff QoT http://forums.demigodthegame.com/364502
  28. Are Sedna's minions going to get tweaked---> lowers mana cost and increasing their hp?
  29. Will Rook's Structural transfer get a look over because currently it is almost useless?
  30. Regulus's level 15 skills seem to be lacking. Any chance of updating these skills?
  31. Are random teams going to be supported? 
  32. Would they (GPG or SD) be able to edit existing maps that are rarely played, such as Brothers and Mandala, into smaller, 3v3 Cataract sized versions?
  33. Are there going to be new favor items?  --this was already answered in August's community faq http://forums.demigodthegame.com/362335 (Frogboy:  "Yes, I do expect some new favor items to go in prior to v1.2 being completed.  We are still evaluating items that were taken out. Sometimes, something that looks good on paper doesn’t work out in online play.")  -- Update the favor items that were removed are coming back in 1.19.  No new word on specific new favor items
  34. Are favor items going to be balanced some more? -- if you want this asked, please provide some specific examples and I'll add it back in.  Generic questions get generic answers. 
  35. When are the 2 new demigods going to be released? They will be added in 1.2... no official eta at this point on 1.2Frogboy's response:  A: The scripts are written, the artwork is getting there. My understanding that the artwork is taking longer than anticipated.
  36. Are there ever going to be passive agressive enemies in new maps?
  37. Is SD / GPG aware of the shambler attack bug and its fix? http://forums.demigodthegame.com/358902
  38. Can we get the evasion cap (30%) removed or increased so we can try evasion builds such as HorseRadishes Can't touch Erebus build in the Strategy section?
  39. Is it possible to update the language file for german users via impulse with the one located here?  http://nokthra.impulsedriven.net/article/347922/A_new_german_translation_for_Demigod_hits_the_ground
  40. Frogboy had a dev journal over here http://forums.demigodthegame.com/364282 where he went over some of the new content that will be in build 1.19.  What is mod-triggered desynch handling?
  41. As there don't currently appear to be any balance enhancements for specific Demigods slated for 1.19, can we expect to see any in the near future?  I noticed in your last dev journal, you mentioned that there are some additional balance updates in internal beta for 1.2?  Are these balance updates for specific demigods, or items, or ?  --response from frogboy:  we have a request in to buff QoT http://forums.demigodthegame.com/364502

 

18,744 views 62 replies
Reply #51 Top

Quoting CosMoe, reply 50
My question, verbalized as civil as possible (I'm rather pissed-off right now):

 

As the 1.19 patch notes are out and there are no balance improvements on the Demigods (although even Frogboy stated that he thought Erebus was rather strong and QoT was rather weak) and very few item changes, do you intend to continue ignoring community balance improvement requests?
End of CosMoe's quote

That's kind of a hostile question...

Not to mention it was specifically said there was more in internal beta.

Reply #52 Top

That's kind of a hostile question...
End of quote

Please reformulate it if you can, I did my best to stay civil.

For me, no Demigod balance improvement means that I have to put away the game until the patch that does make the Demigods more balanced. Only after that I can play challenging and fair matches. So far I can only play against PuGs with my QoT which gets kinda boring.

Reply #53 Top

Quoting CosMoe, reply 52

That's kind of a hostile question...
Please reformulate it if you can, I did my best to stay civil.

For me, no Demigod balance improvement means that I have to put away the game until the patch that does make the Demigods more balanced. Only after that I can play challenging and fair matches. So far I can only play against PuGs with my QoT which gets kinda boring.
End of CosMoe's quote

Well, here's the way I see it. It is not Stardock's or GPG's fault that you only like to play as Queen of Thorns. There are 7 other pretty good Demigods out there. I have my favorite Oak. But I'll also play Sedna or Torch Bearer.

The question you present seems to just be the balancing you wanted wasn't in this patch, so you expressed it here. Just wait for details on the further balancing Frogboy mentioned. That's all.

Reply #54 Top

Quoting Obscenitor, reply 49

Is there a successful counter to HP stacking besides HP stacking? If you say DPS item stacking your an idiot..... I would just like the oppotunity for more item builds to arise besides HP stacking....Evasion stacking doesn't preclude HP stacking, in fact the build referenced explicitly states that very little HP is lost to build up the high evasion. Evasion+HP stacking would be a massive nuisance and affect different DGs in very different ways.


The cap is there for a good reason, if you want to improve item diversity you should just improve existing items or add new ones, no game mechanics need be changed.

Furthermore if they do add more items with evasion the cap will only become more necessary.
End of Obscenitor's quote

If you stack evasion you simply wont be able to stack as much HP as every other demigod on the field... Item slots will be taken up with evasion items rather than HP items. What your implying in your post is that I would have the same HP as and HP stacker with my evasion items which I obviously would not. I would love to see the cap removed to actually see if evasion is a viable strat. You can't really argue against until you can actually play with more than +30% evasion. If its a problem... hot fix??? ^.^

Reply #55 Top

Quoting CosMoe, reply 50
My question, verbalized as civil as possible (I'm rather pissed-off right now):

(edited myself because of regrets after cooling down)

As the 1.19 patch notes are out and there are no balance improvements on the Demigods (although even Frogboy stated that he thought Erebus was rather strong and QoT was rather weak), when do you intend to make Demigod balance improvement?
End of CosMoe's quote

Here's my rewording of this:

As there don't appear to be any balance enhancements for specific Demigods slated for 1.19, can we expect to see any sometime soon?  Perhaps in 1.2? 

CosMoe - can you provide 1 or 2 specific (as in add 100 to shield at level blah) buffs for QoT that you think would be appropriate?  I'll tack that onto the reply. 

 

Reply #56 Top

Question:

Frogboy had a dev journal over here http://forums.demigodthegame.com/364282 where he went over some of the new content that will be in build 1.19.  Anyone know what mod-triggered desynch handling is?

Reply #57 Top

Anyone know what mod-triggered desynch handling is?
End of quote

Sounds like the mechanism to detect a desynch that is caused by mods. Perhaps being of different versions of the same mod.

Reply #58 Top

Quoting pacov, reply 55

Quoting CosMoe, reply 50My question, verbalized as civil as possible (I'm rather pissed-off right now):

(edited myself because of regrets after cooling down)

As the 1.19 patch notes are out and there are no balance improvements on the Demigods (although even Frogboy stated that he thought Erebus was rather strong and QoT was rather weak), when do you intend to make Demigod balance improvement?

Here's my rewording of this:

As there don't appear to be any balance enhancements for specific Demigods slated for 1.19, can we expect to see any sometime soon?  Perhaps in 1.2? 

CosMoe - can you provide 1 or 2 specific (as in add 100 to shield at level blah) buffs for QoT that you think would be appropriate?  I'll tack that onto the reply. 

 
End of pacov's quote

Lol. Frogboy said in the last journal entry- "Other previously discussed features and additions (2 more Demigods, modding, additional balance updates, etc. are still in internal beta)." How many times do I have to say it? >.>

Reply #59 Top

So sorry - reworded once more.  If you disagree, consider that "additional balance updates" is vague and not specific.  Also, there were exactly 0 demigod character balance updates listed in that dev journal, it makes sense that he's not referring to Demigod character balancing as he said additional.  Not sure why you'd assume there are currently demigod specific balancing changes in the works for 1.2 (nerf of buff - perhaps I missed a post where that's CLEARLY spelled out as its NOT in the latest dev journal (http://forums.demigodthegame.com/364282).   

Here's a rewritten question:

As there don't currently appear to be any balance enhancements for specific Demigods slated for 1.19, can we expect to see any in the near future?  I noticed in your last dev journal, you mentioned that there are some additional balance updates in internal beta for 1.2?  Are these balance updates for specific demigods, or items, or ?   Can we expect any balancing for characters in 1.2 such as...

CosMoe - can you provide 1 or 2 specific (as in add 100 to shield at level blah) buffs for QoT that you think would be appropriate?  I'll tack that onto the reply. 

It's a reasonable question IMO.  Might get axed when I put the final version together, but it's going to be in there for now. 

Reply #60 Top

I'm a fellow QoT player, and I can appreciate where CosMoe is coming from. How about something along the lines of:

According to the Pantheon statistics the QoT wins between 9% and 20% less than other demigods (depending on game types being considered). What sort of measures and feedback can the community provide to help GPG and Stardock evaluate if she is indeed underpowered? If she is found to be underpowered, what sort of information, be it suggestions, game play stats, or simulations can the community provide to help make her equal to her peers? Additionally, what can the community do to speed up the process of SD & GPG evaluating weaker demigods and powers?

Reply #61 Top

SON OF A GUN!!!

Frogboy beat me to it again... he's already posted his response... heh.  Oh well.  :)

http://forums.demigodthegame.com/364502 - Head on over and check it out.  Oh and regarding QoT, Froggy says:

Q: What is the future of the Queen of Thorns?

A: We have a request in to buff her. 

I think question #1 for next month will be (would you wait until X date post your response).  :)

Reply #62 Top

Made some updates to include Frogboy's responses in the OP.