The September Demigod Community Question Thread

Updated on 9/19/2009

Why does this thread exist?  Frogboy suggested we create a monthly question post and agreed to write a dev journal answering the questions as well as possible. 

Who is Frogboy?  Frogboy is the user name of Brad Wardell, the CEO of Stardock.  If anyone can get or provide an answer on anything Demigod related, Frogboy is that guy. 

What should you post in this thread?  Specific, constructive questions that haven't already been previously answered. 

I will be making updates to this list as new questions are added.  Even though we will initially have quite a few questions, the goal will be to get the list down to 10-15 questions. 

Ptarth was kind enough to sift through which questions weren't addressed in last months thread (http://forums.demigodthegame.com/362149).  Here is that list.  New questions will follow after it. 

  1. If the only new maps we can expect are from the modding tools, will we be able to upload maps for other people to play somehow?
  2. Can you provide an update regarding the progress being made towards improving the online ranking and stat tracking?  -- answered to some degree in the sept dg community faq http://forums.demigodthegame.com/364502 in Q: What is happening with regards to Demigod online stat tracking and generally improving the multiplayer experience?
  3. Instant cast items are an issue at the moment because they 'stop' your previous action.  Is there going to be a fix for this?
  4. What was your favorite ability that had to be removed for game play issues?  -- frogboy's response:  A: I seem to remember that the Queen of Thorns used to be able to burrow in the ground and come up somewhere else but that could be my imagination.  http://forums.demigodthegame.com/364502
  5. Why is it that Gas Powered Games has become a seemingly invisible partner in Demigods development? -- answered to some degree in the august demigod faq http://forums.demigodthegame.com/362335 in Q: Are Gas Powered games happy with the direction Demigod is headed.
  6. Are there any plans for additional game types (conquest/domination/slaughter) within Demigod?  --response from Sorian - This was discussed recently. This actually poses a large problem. For any new game mode added we would have to either make it a player-only mode (and figure out what to if a player drops) or write AI code to support the new mode (very time consuming).
  7. Apart from the features that have already been confirmed to be 'on their way' are there any additional features that can be confirmed as in the works, or at the very least being talked about? Hints threw clever word use is an acceptable answer.
  8. With the Team Features on the horizon, are there any plans at either GPG or SD to push the advertising or promotion of Demigod further?
  9. Stardock/GPG, will you be giving the existing demigods new funny replies? At the moment only TB and Erebus made me seriously chuckle. And of course oak with : This armor itches (LOL!!!)
  10. How much time do you spend reading the Ideas section and what Demigods/Maps did you find interesting there and would consider implementing?  --adressed to some degree in the August community Faq by frogboy http://forums.demigodthegame.com/362335
  11. Is SD/GPG willing to "officalize" and distribute community made maps, mods, items, demigods, and the like if they gain popularity?
  12. Are there any plans for improving the Minion User Interface based on feedback from the community?  -- Frogboy's response:  A: Well, there’s a few things that I’d like to see. I want to know how many of my minions are left from the UI. I’d like to be able to more easily control types of minions from the UI (or at least hot keys).  There are no specific plans at this moment to do anything about it (which merely means we haven’t submitted this request to GPG yet formally).  http://forums.demigodthegame.com/364502
  13.  

  14. Is there a chance that the General/Assassin catigorzation will be removed as more hybrid demigods are introduced?
  15. Say a mod that removed the catigorization gains more popularity than the vanilla game, would SD/GPG reconsider the catigorization then?
  16. Are there any plans to fix the bug/exploit where the opposing team can capture the gold mine flag(s) on Cataract while standing outside the range of the towers?  -- per frogboy here http://forums.demigodthegame.com/364502, yes - A: Shhhh! Seriously though, yes, it’s something on our list.
  17. GPG has near 100 employees, how many of them are still involved in DG?  -- response from Sorian:  It depends. Currently there are quite a few of us working on it because there is a lot of work going on.
  18. when will first official tournaments start, and how are they designed?
  19. are there still any plans the make the game "server-client"... to make DG more playable for guys with small upload and less infected with lag problems ?
  20. Can we have a game mode added that is 2v2v2 or 3v3v3, with new maps made for more then 2 teams?  --Community answer - The way the game is build there is no way for there to be more than 2 teams unless a major overhaul of the LUA is done.  GPG will most likely not do this since it will take a lot of editing to the dgdata.zip.  so the short answer is no, this will not be added. 
  21. Can you reset the stats for 1.2?  (this is under discussion by the community here - http://forums.demigodthegame.com/363089 - not all want a reset) -- Frogboy's response - stat reset will likely happen with 1.2, but no favor reset.  http://forums.demigodthegame.com/364502  in Q: When is Epoch 3 going to come and what stats are going to be changed?
  22. Why is AI added to pantheon and skirmish in the beginning of a game if Demigod is supposed to be a competitive game?
  23. Is there any chance of being able to disable the camera angle resetting on death or being able to remap the camera function keys in the future?
  24. Is the rollover data error on flags under fog of war bug being looked at?
  25. Also is it just me or when playing a general do the select all minions, demigod and demigod and minions buttons not always respond on the first click?
  26. Is it possible to have a dynamic minion spawn rate that lowers the rate at which minions spawn from portals when the game is lagging?
  27. Are demigod likes QoT getting any sort of BUFF in the near future?  --response from frogboy:  we have a request in to buff QoT http://forums.demigodthegame.com/364502
  28. Are Sedna's minions going to get tweaked---> lowers mana cost and increasing their hp?
  29. Will Rook's Structural transfer get a look over because currently it is almost useless?
  30. Regulus's level 15 skills seem to be lacking. Any chance of updating these skills?
  31. Are random teams going to be supported? 
  32. Would they (GPG or SD) be able to edit existing maps that are rarely played, such as Brothers and Mandala, into smaller, 3v3 Cataract sized versions?
  33. Are there going to be new favor items?  --this was already answered in August's community faq http://forums.demigodthegame.com/362335 (Frogboy:  "Yes, I do expect some new favor items to go in prior to v1.2 being completed.  We are still evaluating items that were taken out. Sometimes, something that looks good on paper doesn’t work out in online play.")  -- Update the favor items that were removed are coming back in 1.19.  No new word on specific new favor items
  34. Are favor items going to be balanced some more? -- if you want this asked, please provide some specific examples and I'll add it back in.  Generic questions get generic answers. 
  35. When are the 2 new demigods going to be released? They will be added in 1.2... no official eta at this point on 1.2Frogboy's response:  A: The scripts are written, the artwork is getting there. My understanding that the artwork is taking longer than anticipated.
  36. Are there ever going to be passive agressive enemies in new maps?
  37. Is SD / GPG aware of the shambler attack bug and its fix? http://forums.demigodthegame.com/358902
  38. Can we get the evasion cap (30%) removed or increased so we can try evasion builds such as HorseRadishes Can't touch Erebus build in the Strategy section?
  39. Is it possible to update the language file for german users via impulse with the one located here?  http://nokthra.impulsedriven.net/article/347922/A_new_german_translation_for_Demigod_hits_the_ground
  40. Frogboy had a dev journal over here http://forums.demigodthegame.com/364282 where he went over some of the new content that will be in build 1.19.  What is mod-triggered desynch handling?
  41. As there don't currently appear to be any balance enhancements for specific Demigods slated for 1.19, can we expect to see any in the near future?  I noticed in your last dev journal, you mentioned that there are some additional balance updates in internal beta for 1.2?  Are these balance updates for specific demigods, or items, or ?  --response from frogboy:  we have a request in to buff QoT http://forums.demigodthegame.com/364502

 

18,744 views 62 replies
Reply #1 Top

ok, i got one:

Is there a chance that the General/Assassin catigorzation will be removed as more hybrid demigods are introduced?

If not: Say a mod that removed the catigorization gains more popularity than the vanilla game, would SD/GPG reconsider the catigorization then?

Reply #2 Top

Are there any plans to fix the bug/exploit where the opposing team can capture the gold mine flag(s) on Cataract while standing outside the range of the towers?

-- Tukulis

Reply #3 Top

Quoting Tukulis, reply 2
Are there any plans to fix the bug/exploit where the opposing team can capture the gold mine flag(s) on Cataract while standing outside the range of the towers?

-- Tukulis
End of Tukulis's quote

I don't know if thats an exploit or intended. All I know is you can't cap the other flag without getting zapped.

Reply #4 Top

Quoting Cowbuttzex, reply 3



Quoting Tukulis,
reply 2
Are there any plans to fix the bug/exploit where the opposing team can capture the gold mine flag(s) on Cataract while standing outside the range of the towers?

-- Tukulis



I don't know if thats an exploit or intended. All I know is you can't cap the other flag without getting zapped.
End of Cowbuttzex's quote
The capture radius for the flags are different as in the goldmine's radius is 15 while the celerity's is 10 its in the lua script so I personnaly think its intended.(no not because its in the lua script if thats what it sounds like)

Reply #5 Top

1. "when will we get 1.2, also called the "end of august" pieces" ?

 

2. "GPG has near 100 employees, how many of them are still involved in DG ?"

 

3. "when will first official tournaments start, and how are they designed ?"

 

4. "are there still any plans the make the game "server-client"... to make DG more playable for guys with small upload and less infected with lag problems ?"

Reply #6 Top
Is there really any point in still having any hope in this game or do we pack our bags like so many others?
Reply #7 Top

Here is my question,

Can we have a game mode added that is 2v2v2 or 3v3v3, with new maps made for more then 2 teams?

I know it is unlikely but I wonder how the game would play with flags being fought over by 3 teams and such.

Reply #8 Top

Can we have a game mode added that is 2v2v2 or 3v3v3, with new maps made for more then 2 teams?
End of quote

I can answer this one:

The way the game is build there is no way for there to be more than 2 teams unless a major overhaul of the LUA is done.  GPG will most likely not do this since it will take a lot of editing to the dgdata.zip.  so the short answer is no, this will not be added. 

However there are those of us in the community that are (as you read this) spending the time and effort to allow for more than 2 teams.  No ETA on when this will be available but it will be a mod and will probably be the only way this will be workable.  anyone interested in helping out should join the channel #dgmodding in irc.stardock.com or visit the website www.dgmod.com

 

:thumbsup:

Reply #9 Top

Quoting Shiro_Sol, reply 4

I don't know if thats an exploit or intended. All I know is you can't cap the other flag without getting zapped.
The capture radius for the flags are different as in the goldmine's radius is 15 while the celerity's is 10 its in the lua script so I personnaly think its intended.(no not because its in the lua script if thats what it sounds like)
End of Shiro_Sol's quote

I don't know anything about digging around in the lua script files, but I do know that typos do happen.  Maybe they changed the radius of all flags from 15 to 10 in the past and it got missed.  Are gold mine flags on other maps set to 10 or 15?  Infact, are there any different flag capture radiuses in the lua?  I'm curious.  If not, it's probably a typo.

-- Tukulis

Reply #10 Top

can you reset the stats for 1.2?

Reply #11 Top

1. Why is AI added to pantheon and skirmish in the beginning of a game if Demigod is supposed to be a competitive game?

Reply #13 Top

Is there any chance of being able to disable the camera angle resetting on death or being able to remap the camera function keys in the future?

Is the rollover data error on flags under fog of war bug being looked at?

Also is it just me or when playing a general do the select all minions, demigod and demigod and minions buttons not always respond on the first click?

Is it possible to have a dynamic minion spawn rate that lowers the rate at which minions spawn from portals when the game is lagging?

Reply #14 Top

Are demigod likes QoT getting any sort of BUFF in the near future?

Are Sedna's minions going to get tweaked---> lowers mana cost and increasing their hp?

Will Rook's Structural transfer get a look over because currently it is almost uselss?

Regulus's level 15 skills seem to be lacking. Any chance of updating these skills?

 

Reply #15 Top

Quoting Tukulis, reply 2
Are there any plans to fix the bug/exploit where the opposing team can capture the gold mine flag(s) on Cataract while standing outside the range of the towers?
End of Tukulis's quote

On Cataract, you can also position your demigod between the portal and gold/celerity flags and capture them at the same time.  I'm assuming their capture radii overlap in that spot.

On Exile, some demigods (*cough* TB *cough*) can sit across the gap from their home base crystal, regen, and quickly turn the tables on an enemy demigod (or two) in hot pursuit.

On Crucible, Erebus can bat swarm across the gap into either base.  The mini-teleport favor item (not scroll) probably works too.

Prison had the "minion inside your citadel" bug, but that got resolved with the last patch.

I think I've played Mandala and Brothers a total of once each, because 5v5 games are pretty much guaranteed to fail under the existing netcode.

Any other map bugs/exploits people would care to note?

Reply #16 Top

Are random teams going to be supported?  Proper statistics tracking and in-game access to them is the true solution to the balanced teams problem, but randomized teams should be a relatively easy interim solution to implement for PUGs.

Reply #17 Top

I believe it was said that no new maps would be made since it would be too expensive. 

Would they be able to edit existing maps that are never played, such as Brothers and Mandala, into smaller, 3v3 Cataract sized versions?  I imagine if that is possible, it might be significantly less costly since the background, textures, overall design, etc are already there.

Reply #18 Top

Are there going to be new favor items?

Are favor itmes going to be balanced some more?

When are the 2 new demigods going to be released?

Are there ever going to be passive agressive enemies in new maps?

:drool:  

Reply #19 Top

bump... I'll compile the latest questions sometime soon.

Reply #20 Top

Frogboy stated in his Journal: "There are other games that are much better suited for hard core competition than Demigod."

Does this actually mean that competitive teams should better try other games because Demigod was intended for PuG vs. PuG play?

Reply #21 Top

got another one:

Can you please stop refering to the community as toxic, vile and negative?  cause I (and many other) are still part of this community and do not enjoy reading about how aweful we are on a daily basis.

Reply #22 Top

Quoting CosMoe, reply 20
Frogboy stated in his Journal: "There are other games that are much better suited for hard core competition than Demigod."

Does this actually mean that competitive teams should better try other games because Demigod was intended for PuG vs. PuG play?
End of CosMoe's quote

 

Frogboy has outright said Demigod was designed for premades.

Reply #23 Top

Frogboy: "There are other games that are much better suited for hard core competition than Demigod."
End of quote

...

Frogboy has outright said Demigod was designed for premades.
End of quote

Code: c++
  1. DOES NOT COMPUTE.

Reply #24 Top

[22:47] Frogboy|Home: Well, actually the game was meant to be played by people who know each other on both sides.
[22:47] Frogboy|Home: That's why ther'es only 2 teams.
[22:47] Polynomial: That's what I meant.
[22:47] Frogboy|Home: It was believed it would be easier to get 2 groups of friends together.
[22:47] Polynomial: If I said that, the stupid "PUGS AGAINST PREMADE" argument came up.
[22:47] Frogboy|Home: It was designed for pre-mades.
[22:47] Frogboy|Home: Except it was thought there would be 2 pre-mades.
[22:47] Polynomial: I know that. Not everyone does.
[22:48] Frogboy|Home: But custom games were fully INTENDED to be premades from the beginning.
[22:48] Frogboy|Home: It was designed for that.
[22:48] Polynomial: Again, something I said months ago.
[22:48] Frogboy|Home: And people who wanted random could play skirmish or pantheon.
[22:48] Polynomial: Right now, people default to custom games because of the connections.
[22:48] Frogboy|Home: But the problem there is that skirmish and pantheon are easily abusable and such a small % of peopel play those modes.
[22:49] Polynomial: That and custom game connections are better and quicker.
[22:49] Frogboy|Home: The connections work, 9 out of 10 times people disconnect because they see they didn't get the map or mode or players they wanted.
[22:49] Polynomial: My personal view is that the non conquest modes are a little gimicky.
[22:49] Frogboy|Home: In an ideal world, Demigod would have used GPGnet.

Reply #25 Top

[22:49] Frogboy|Home: The connections work, 9 out of 10 times people disconnect because they see they didn't get the map or mode or players they wanted.
End of quote

This is truth.  Ditch pantheon and skirmish, and add options to custom games so that they can support/satisfy both teams and PUGs.  Just go look at HoN match-making, that's the best I've seen yet.