Making ships behave with Entrenchment fighter style movement

I am working on making ships from various mods work correctly with the Entrenchment fighter movement turned on.  One such mod is the SOA2.  I am using Manshooters dynamic mod to some sucess.  I realize that attack type ie, composite, capital, light, antiheavy... and so forth have an effect on the way ships act in combat.  Also that ship roles will influence the AI in the way it attacks.  One area I haven't figured out yet is the Front, Back, Left, Right weapons bank comands, do these have a deciding factor on how ships will behave during combat?  More than just how many targets a particular bank can fire upon.  Or do I have that completely wrong?  Any suggestions on making ships fly right will be very welcome!

4,839 views 3 replies
Reply #1 Top

experiment experiment experiment!!!!

I may be new to modding sins, but I do know that sometimes you have to play with stuff a little bit to figure it out.

Hope that helps

Reply #2 Top

Yeah your right.  I'm pretty close to the way I want it.  Thanks for the encouragement!

Reply #3 Top

no problem man.

Sins needs more mods!