Building Levelable Weapons and Engines for Ships

Since i dont have a computer with the game, or with my modding tools, this is a brief discription of an idea that someone else may want to give a try until i can get back together with my stuff.  :)

The idea is to take the levelable weapons which the turrets have and use that as a base for capitals and frigates and cruisers. This may be fairly easy to do (i am hoping)  :)

The second part of levelable engines is something im not sure is doable without the Devs, or the higher experienced modders, but basically is along the same lines as the weapons levels. Producing perhaps sub-light engines for all craft including capitals when first built. Level two or three introducing planet to planet travel by phase lane at about half their normal speed, and then at level 4 or 5 having the engines with a higher efficiency and boost to about 125 percent of their normal speed. So a Capital that has a normal speed of 100 looks like this"

level one   =  sub-light base speed - 25, no phase lane jump available.

level two    =  phase base speed - 50, phase lane jumps available.

level three =  phase two speed - 125, phase lane jumps available.

 

In the fuel test mod that i was putting together with the idea that Lord Tariq so helpfully thought of, helped alot to get the basic idea up and running. Basically a zero speed as base and then having the speed boost ability bring them up to normal speed.

With a modified version of this perhaps we can get engine upgrades for ships along the same lines as the weapon upgrades. Maybe.

Just some ideas if someone wants to try and let me know if this works or not.

Thanks and take care,

-Teal

 

 

2,253 views 5 replies
Reply #1 Top

i like the idea for the fact that some ppl like to go milatary big other research and some both slowly where this allows to either have muti ships or a few really good ones which i like give you fmore strags to use and alot more divirist in the game

Reply #2 Top

in research terms this sounds  similar to a games called Stars! I used to play (yes I am old :) ) whereby there was 6 research options (energy, weapons, propulsion, construction, electronics and biotechnology)

This meant that there were a number of strategies available to the different races. If you gave the three races differing levels of research ability then this might encourage a more diverse research policy in mid game whereby some people rush for weapons others rush for engine speed some might like shields/hulls.

 

The difficulty would be in balancing it i suppose.  I like the idea though.

 

 

Reply #3 Top

:) Glad you like it. Now if i can only get the Devs to agree!!  :) 

-Teal

 

Reply #4 Top

teal have you tried altering the values in a test ship, and it does sound like a good idea.

harpo

 

Reply #5 Top

Not yet, i have been without a pc for almost a month now, and do get on at school, but that only means posts like this, but with no game or mod files to work with  :(  haha, but hoping to change that in the next week or so, as i am getting a financial aid check and i wanted to get a pc for home, so i dont have to live in the lab anymore, haha, but good idea, a test ship with changed settings might be interesting to test.  :)

-Teal