The days of Tyr smurfing are upon

am i the only one who prefers vanilla sins over entrenchment?

i never play more than 1 game of entr in a day because it always ends with me haveing 200 creds pr second income 15+ cry and metal income. 10 kosturas or novas, and a massive fleet killing SB after SB after SB after SB after SB after SB after SB.

i only really 1v1 now because you cant get a game in under 5 hours now  otherwise. =/ i miss the days of a massive fleet actually being able to kill someone with no fleet. and frankly i always kill the first guy i fight damn quickly but when im relyed upon to kill 2 or 3 enemys i just wanna throw my computer across the room.

and it doesnt help that people have that attitude "oh F*** tyrs coming, i cant beat him i better dig in. pls make some SB over here next to my SB so he has to kill all 3 of our SBs instead of just my one"

 

11,355 views 19 replies
Reply #1 Top

Quit playing Vasari. :pout:

Reply #2 Top

So is the thread about smurfing or just bashing Entrenchment.

Because Entrenchment is a fix for the AI ganging up in singleplayer. Those in singleplayer with thier tsun zu claim to be strategical "turtlers"  can now get their hard ons watching 3 hard AI target their upgraded Starbases which they ooooh cleverly positioned in a chokepoint , whilst having a supposedly unspammed balanced fleet of 5 of each unit.

Well ..reason I play Entrenchment is because it has Quickplay , which offers more opportunities to those who can adapt to the map layout.

I hate starbases. Whereelse in Vanilla , when one invested in Fleet , the return is proportional to how good a player you are . A noob will get countered , a skilled player will avoid that, keep his units alive etc. For starbases you just pour money in them and regardless of how good a player you are , they still do the same .

Reply #3 Top

I dont hate starbases, but I dont like them.

They are responsible for increasing the length of games (and I thought games were already long).

But on the other hand, all the other upgrades in Entrenchment are a welcome addition (Mines, Synergy, Shield Bestowal, Meson Bolt, Burst Rockets, etc...).

I know IC wanted to create something fun and exciting for entrenchment (IC concentrated a lot of energy into starbases), but it just doesn't work for me.

Imagine entrenchment without starbases, that would be a lot more fun and people would have to actually deploy mines and all the other defensive structures to protect a planet instead of going directly for starbases (with weapons/armor/squadrons upgrades).

I would really like having THE OPTION of turning starbases on/off at the star of the game, just like you can with Pirates. I dont know if it would be difficult for the devs to do that?

Reply #4 Top

Oh fuck, tyrs comming, i beter start circlejerking all my 200 carriers araund gravity well!

 

 

:D

Reply #5 Top

i like entrenchment, starbases r fun, and you have games of 5+ hours?  i usualy quit and remake after seeing someone using carrier spam again

 

Reply #6 Top

Sounds strangely familiar......you left out the part where everyone on the other team feeds your closest enemies.

Reply #7 Top

Everyone whos skilled should admit it...

Entrenchment is good because of quickplay , the fix to flaks , the fix to carriers ..and because everyone else has it , its only way to join games.

mines , starbases...these are for the sp peeps.

Wish there was something that would disable starbases ..because I feel dirty using them , when they have obviously been designed for singleplayer where 3 hard AI fleets love nothing better to do then not go around Starbases , but attack them directly.

Reply #8 Top

I completely agree.  I've had games where I have obviously won and have a rediculous income while running through SB after SB and having my fleet completely destroyed by the TEC self destruct and then I have my fleet rebuilt in a matter on minutes.  Total pain in the ass.....I wish we could toggle SB's like we can the other options like quick start etc.  Other than that I love entrenchment multiplayer...it WAS clearly designed for SP games against the idiot AI.  All i do in MP games when an opponent drop is place a SB in a chokepoint and forget about them.  Make an option to toggle SB's on/off! :)

Reply #9 Top

I find starbases to be a good addition.  It is one that you don't overuse in a game that is fairly close, where income matters.  After all you could jsut build more ships for the money.  Only time they can be pesky is if someone is spamming them instead of fleet, and having not had the foresight about this I didn't build a carrier heavy fleet, which would deal with each starbase in minutes with no losses.  It's kinda funny thou, because if the carrier has not been nerfed and I always built a lot of them, then starbases would not be effective at all.

Mines are fine too.  They are not effective by themselves, so they are not something you can just spam to great effect.  They cost just the right amount, and only deal more damage to your opponent than your wallet if they catch a group of ships.  Wasting 4 mines to kill 1 flak is close to a wash.

Reply #10 Top

Tyr, seriously, I haven't had many 5 hour games on Entrenchment.  I usually find that by the 1 hour mark you either have a massive econ superiority or a fleet superiority, either of which will allow you to steamroll them.  I do admit that I am a huge fan of a kostura now, and that I generally don't like trying to attack a well defended position unless victory is clear. 

So, to sum it up, I like the longer game play, and it allows you to do so whacky S*it.

Reply #11 Top

i usualy end my games fast by building starbase in enemy HW.

 

the entrencment is as fast or slow as you want it to be.

 

Actualy, the quick start gives you option going double capital ship for exstra face pawn.

 

Nothing like winning total air superiority with double kol + 8-12 carriers and some hoshikos.

 

Entrenchment is good because in it you can start using bombers again. Once the enemy fighters are dead, enemy wont get them back up so fast anymore, and you can actualy use bombers again.

 

grate fun.

 

 

 

Reply #12 Top

Quoting Astax, reply 9


Mines are fine too.  They are not effective by themselves, so they are not something you can just spam to great effect.  They cost jsut the right amount, and only dear mroe damage to your opponent than your wallet if they catch a group of ships.  Wasting 4 mines to kill 1 flak is close to a wash.

 

in my last game, my ally lost a large fleet in a few seconds by jumping in on a heavily fortified world without scouting ahead first, it was pretty funny to watch his whole fleet except 2-3 ships blow up as they desperately tried to get out the dense minefield :grin:

Reply #13 Top

Everyone whos skilled should admit it...

Entrenchment is good because of quickplay , the fix to flaks , the fix to carriers ..and because everyone else has it , its only way to join games.

mines , starbases...these are for the sp peeps.

Wish there was something that would disable starbases ..because I feel dirty using them , when they have obviously been designed for singleplayer where 3 hard AI fleets love nothing better to do then not go around Starbases , but attack them directly.

I somewhat agree.  I like so many of the little enhancements in Entrenchment and would hope they find their way back to the vanilla version of the game.  I also think starbases and mines add more strategic options to the game.....but I have to agree that games can take a lot longer now.  People LOVE to dig in against me.  Sometimes this is the right thing to do when I have beginners for allies...hold me off while the rest of the map slowly falls.  Most of the time it is just prolonging the game by an extra hour or two.  I have had a couple 5 hour games in Entrenchment....5 hours is too much.

I think the Assault Cruisers could be a little tougher or have longer range, for starters.  It would also be cool if each race had another super weapon tactic or technology that could be researched endgame to speed up the cleanup phase.  Or something like tech level 8 capital ship hull and weapon upgrades.

Reply #14 Top

Watch my latest replay named 5v5 mixed, it is why i love entrenchment LOL.  It is pure win.  Aside form me you see one other player deploy early starbase to gain a strategic advantage!  These are strategic masterpieces.

Reply #15 Top

Watch my latest replay named 5v5 mixed, it is why i love entrenchment LOL. It is pure win. Aside form me you see one other player deploy early starbase to gain a strategic advantage! These are strategic masterpieces.

Can't watch...lobotomized my gaming computer.   =(

I'll probably be back on the east coast in a couple weeks....at some point I will have another windows computer, or will set up a windows partition on my Mac.  The Entrenchment games tend to go so long now that I my old computer was being crushed by all the large fleets running around.  Considering also the greater importance of micro in Entrenchment and it just wasn't fun to play Sins on an old computer anymore.

Reply #16 Top

Most games are over by 1 hour.  Few hit 2 hour mark.  I don't find it to be especially long.  But if two sides are very evenly matched and don't make mistakes, it could go on forever.  But that's true of almsot any game.

Reply #17 Top

Tyr, seriously, I haven't had many 5 hour games on Entrenchment. I usually find that by the 1 hour mark you either have a massive econ superiority or a fleet superiority, either of which will allow you to steamroll them. I do admit that I am a huge fan of a kostura now, and that I generally don't like trying to attack a well defended position unless victory is clear.

So, to sum it up, I like the longer game play, and it allows you to do so whacky S*it.

WTF HOW!? you where involved in a games in which i whacked 3 of our 5 enemies over a 5 hour game, my eco was so massive i had 10+ kosturas and a fully upg SB at every planet simply because there literaly NOTHING to put my money towards. when i have 100+ bombers that get wasted in a minute because dudes have so many flak and i have 3 fully upg vas SBs chaseing my ass around with 3 players fleets as well wtf!? do you i do? massive eco and fleet only takes you so far. at some point you have to rely on allys? no one lets [DT]Tyr222 have a competant ally. all i can do is smurf and hope my allys dont suck

Reply #19 Top

Quoting tyr222, reply 17

WTF HOW!? you where involved in a games in which i whacked 3 of our 5 enemies over a 5 hour game, my eco was so massive i had 10+ kosturas and a fully upg SB at every planet simply because there literaly NOTHING to put my money towards. when i have 100+ bombers that get wasted in a minute because dudes have so many flak and i have 3 fully upg vas SBs chaseing my ass around with 3 players fleets as well wtf!? do you i do? massive eco and fleet only takes you so far. at some point you have to rely on allys? no one lets [DT]Tyr222 have a competant ally. all i can do is smurf and hope my allys dont suck

 

Holy crap, ok, yeah, that kind of sucks.  Didn't realize they had 3 SBs at one planet.  It definately sounds like you got team hosed, which has been happening a lot lately.  It's been hard to find a skilled game lately.  I've been pulling off 1v3s and 2v4s lately because my team mates are total noobs.