What, exactly, is "victory"?

So how many of these buggers do I have to kill?

I've been playing Sins for about six months (I've had it for longer, but real-time play is probably about that), and one thing I can't seem to figure out is - what exactly do you have to do to defeat each enemy?

I just finished a 4-way game (Tempest map) against three AI opponents - the last of which was an Advent. In order to defeat them, I had to hunt down and destroy each and every one of their colony worlds, along with all of their military vessels.

In previous AI games, I've noticed that the same rules don't seem to apply when fighting the TEC or the Vasari - I've defeated Vasari by destroying their fleets while, according to the map, they still had three worlds.

Is there a guide to what (at least for single-player games) the rules of victory are?

28,101 views 17 replies
Reply #1 Top

The basic victory condition is simple enough: Destroy colonies and colony ships. But the AI can also surrender early and be defeated that way. So it sounds like the Advent was very stubborn, but the Vasari decided to surrender early.

You don't get any special message for surrender, just says So-and-so was defeated.

Reply #2 Top

In previous AI games, I've noticed that the same rules don't seem to apply when fighting the TEC or the Vasari - I've defeated Vasari by destroying their fleets while, according to the map, they still had three worlds.
End of quote

They "still had three worlds" the last time you had a ship in that system. I've had the victory screen pop up when the map still shows the enemy owning planets. When I hit the "keep playing" option and send ships to those planets, I found that the planets were decimated and there was either a planet fleet ravaging the planet, or my multiple super weapons (which I had left on auto-fire) had cleaned out the planet before I could get there.

So I would sum up the victory conditions as the enemy no longer having any planets under their control. What I don't know is whether or not the AI would still be alive as long as they have a colony ship in play.

Reply #3 Top

In the cases I've seen, the game sometimes disregards the colony ships held by AIs who have lost all their colonies, so even after being declared defeated, I've stumbled across a planet they recolonized.

There's still one more detail in victory conditions: whenever you are involved in an alliance (only when diplomacy is enabled), victory is achieved only when all factions hostile to you and to your allies are destroyed or surrender. If the game does not end even though you have allied with all the other AIs, the game has not ended because there are at least two of them that hate each other, preventing victory from being achieved.

Reply #4 Top

victory is achieved only when all factions hostile to you and to your allies are destroyed or surrender. If the game does not end even though you have allied with all the other AIs, the game has not ended because there are at least two of them that hate each other, preventing victory from being achieved.
End of quote

Yep, this is an importaint quirk - thanks for pointing it out :)

Reply #5 Top

victory is achieved only when all factions hostile to you and to your allies are destroyed or surrender.
End of quote

Interesting. I was playing a 4 player single-player game and I was allied to one of the computer players. As soon as my ally and I destroyed the last of the other 2 players, my ally canceled everything and went hostile on me.

Reply #7 Top

my ally canceled everything and went hostile on me.
End of quote

I believe it was because you only had a cease-fire, not a peace treaty. 

Peace, Obi 1

Reply #8 Top

The AI can still go hostile from a peace treaty. It happens all the time if you win with an ally and choose to continue, the ally will immediately break the peace treaty since it always needs someone to fight.

Reply #9 Top

if you win with an ally and choose to continue
End of quote

yeah, but then you've already won!?  : )

Reply #10 Top

Actually, right now I have been playing a game versus 4 hard AI and locked teams. I have remote sensors in several systems showing 2 AIs still active and just got the victory screen. Chose to continue play, and they are still there.o_O Apparently you can win and without destroying everything.

Reply #11 Top

After an enemy surrenders, their remaining planets can be in rebellion.  If you look at the forces, they will normally say rebel force xxxx rather than the old ai name, like in the initial stages of the game.  Except that there can be one huge fleet of rebels with advanced ships.

 

pek

 

Reply #12 Top

Speaking of Rebels...

It's weird how rebels attack me. I mean, I started the rebellion against the Anator Skavun (My opponents) by completing the TEC 'Insurgency' research, then I attacked the Skavun whilst expecting the rebels to fight with me, but soon found I was their priority target!

I don't complain though. Not with an empire spanning 65 colonizable worlds, full research completion and amardas upon armadas of ships...

Reply #13 Top

What is victory?

Lets take a lecture from the teachings of the great Star Trek Villian, Gul Dukat :D

"A true victory is to make your enemies see they were wrong to oppose you in the first place, to force them to acknowledge your greatness"

In sins its slightly different, just wipe out everything and anything that opposses you!

 

Reply #14 Top

Quoting IKS_Y_M, reply 13
What is victory?

Lets take a lecture from the teachings of the great Star Trek Villian, Gul Dukat

"A true victory is to make your enemies see they were wrong to oppose you in the first place, to force them to acknowledge your greatness"

In sins its slightly different, just wipe out everything and anything that opposses you!

 
End of IKS_Y_M's quote

Just like today's US Military!  And the 80's action movies!  :P

Reply #15 Top

What is victory?
End of quote

 

To crush your enemies, see their fleets driven before you, and to hear the lamentation of the noobies.

Reply #16 Top

To have neutralised and/or subjugated all significantly politically concerned realistic opposition to a personally favoured fascist ideal in the context of a military and cultural perspective.

In Sins of a Solar Empire, that's what you call a victory!:hrmph:

Reply #17 Top

Anyone want to hear my defenition of modern law? of course you do:

A system of respectively flexible, judicial and moral values structured as a semi-codified programme specifically idealised by a credible governing authority and designated by a practically recognised central administration to manage a congregated society.