HELP! with Vasari Returning Armada Mod

I am trying to make adjustments the the Vasari Returning Armada ability so it cost resources like the Beta version(1.095) does.  I believe the file that needs to be edited is the AbilityFleetBeacon file, but I cannot find the correct string to add to make it work.  The beta version makes the Returning Armada Ability cost 2500 credit, 150 metal and 500 crystal everytime it is used to summon ships from each individual phase gate.  It no longer costs antimatter to use.

Here is the contents of the file I need to edit(i believe):

TXT
entityType "Ability"
buffInstantActionType "SpawnShipsAtPlanet"
instantActionTriggerType "AlwaysPerform"
spawnShipsLevelCount 2
spawnShips
 minFleetPoints 25.000000
 maxFleetPoints 45.000000
 requiredShipCount 0
 randomShipCount 5
 randomShip
  type "FrigatePhaseLight"
  weight 2
 randomShip
  type "FrigatePhaseLongRange"
  weight 6
 randomShip
  type "FrigatePhaseHeavy"
  weight 6
 randomShip
  type "FrigatePhaseAntiFighter"
  weight 3
 randomShip
  type "FrigatePhaseCarrier"
  weight 5
spawnShips
 minFleetPoints 45.000000
 maxFleetPoints 90.000000
 requiredShipCount 0
 randomShipCount 5
 randomShip
  type "FrigatePhaseLight"
  weight 2
 randomShip
  type "FrigatePhaseLongRange"
  weight 6
 randomShip
  type "FrigatePhaseHeavy"
  weight 6
 randomShip
  type "FrigatePhaseAntiFighter"
  weight 3
 randomShip
  type "FrigatePhaseCarrier"
  weight 5
spawnShipsArrivalDelayTime 10.000000
spawnShipsHyperspaceSpawnType "FleetBeacon"
needsToFaceTarget FALSE
canCollideWithTarget TRUE
moveThruTarget FALSE
isUltimateAbility FALSE
maxNumLevels 2
levelSourceType "ResearchWithoutBase"
improveSourceResearchSubject "RESEARCHSUBJECT_ABILITYACCESS_FLEETBEACON"
aiUseTime "Anytime"
aiUseTargetCondition "Any"
isAutoCastAvailable TRUE
isAutoCastOnByDefault TRUE
pickRandomPlanetToExploreForAutoCastTarget FALSE
ignoreNonCombatShipsForAutoCastTarget TRUE
onlyAutoCastWhenDamageTakenExceedsPerc 0.000000
isPassive FALSE
antiMatterCost
 Level:0 250.000000
 Level:1 250.000000
 Level:2 0.000000
cooldownTime
 Level:0 300.000000
 Level:1 300.000000
 Level:2 0.000000
researchPrerequisites
 NumResearchPrerequisites 1
 ResearchPrerequisite
  Subject "RESEARCHSUBJECT_ABILITYACCESS_FLEETBEACON"
  Level 1
nameStringID "IDS_ABILITY_FLEETBEACON_NAME"
descStringID "IDS_ABILITY_FLEETBEACON_DESCRIPTION"
hudIcon "HUDICON_ABILITY_FLEETBEACON"

Any help is appreciated,

Accipiter

4,225 views 2 replies
Reply #1 Top

The simplest way of saying it is: you cant.

1.09 adds the capability of making ability activation cost resources. In 1.05, that's simply not possible.

Reply #2 Top

Thanks for the information.  I'll stop trying to figure it out then :)