Fixing Returning Armada using Beta 1.09 changes

I am trying to make a mod that implements some of the Beta 1.09 changes to balancing.  The Beta 1.09 mentions some changes to the Vasari "Returning Armada" tech as follows:

-Returning Armada:
     -Now costs 2500 credits, 200 Metal, 500 Crystal to activate.
     -Fleet sizes summoned increased from 25-45 to 45-90 supply.
     -Cooldown increased to 10 minutes at all levels.
     -Phase Stabilizers now have 0 max antimatter.

The question I have is how to implement the fleet sizes summoned into the "FleetBeacon" file since the beta statement doesn't seem differentiate between levels 1 and 2 of the Returning Armada.  The FleetBeacon(returning armada) file contains the following:

 

spawnShips
minFleetPoints 25.000000
maxFleetPoints 30.000000
requiredShipCount 0
randomShipCount 5
randomShip
type "FrigatePhaseLight"
weight 2
randomShip
type "FrigatePhaseLongRange"
weight 6
randomShip
type "FrigatePhaseHeavy"
weight 6
randomShip
type "FrigatePhaseAntiFighter"
weight 3
randomShip
type "FrigatePhaseCarrier"
weight 5

spawnShips
minFleetPoints 40.000000
maxFleetPoints 45.000000
requiredShipCount 0
randomShipCount 5
randomShip
type "FrigatePhaseLight"
weight 2
randomShip
type "FrigatePhaseLongRange"
weight 6
randomShip
type "FrigatePhaseHeavy"
weight 6
randomShip
type "FrigatePhaseAntiFighter"
weight 3
randomShip
type "FrigatePhaseCarrier"
weight 5

If I change the minimum fleet size from 25 to 45 as stated in the beta log, then in level 1 my min fleet points is larger than the max:   minFleetPoints  45.000000
                        maxFleetPoints 30.000000

I wonder if they meant that level 1 would be min: 25 max: 45 and level 2 would be min: 45 max: 90

Sorry for the confusing post, hope this makes sense to someone :)

2,374 views 1 replies
Reply #1 Top

The min/max is the range in which the ability can spawn ships. So, a rank 1 RA can spawn ships worth 25, 26, 27, 28, 29, or 30 fleet points, based on how the dice falls on the random ship selection. A rank 2 can spawn ships totaling between 40 and 45 FPs.

What the patch note means is that the absolute minimum is now 45, and the absolute maximum is 90. Which means Rank 1 can go 45-60 or something, and Rank 2 can go 75-90. Or some other combination of numbers.

Hopefully that clarifies it for you :)