Changing Phase Jump Speeds

Hello all,

I managed to create an interstar phase line and noticed that ships travel faster down interstar lines then they do down lines between two planets belonging to the same star. This didn't make much sense to me and I think they should travel the faster speed down all lines.

I searched around and couldn't find anything in this forum that answers my question and I couldn't find these values in any files I looked in.

So the question is, how do I modify the speed ships travel down phase lines? Also, where are the values that determine how quickly they build up to a phase jump?

 

7,247 views 8 replies
Reply #1 Top

I think it is the player entity files.

Reply #2 Top

I wouldn't ever think to look there myself, but in PlayerPsi.entity I see this.

 

    baseHyperspaceSpeed 29500.0
    hyperspaceSpeedBetweenStarsMultiplier 24.0
    hyperspaceSpeedToFriendlyOrbitBodiesMultiplier 1.0
    baseHyperspaceAntiMatterCost 100.0
    baseHyperspaceChargeUpTime 7.000000

 

Looks like that's where it's at. Thanks! ^^;;

I guess all I'd have to do is change ToFriendlyOrbitBodiesMultiplier to 24.0

 

EDIT: Actually I had to change the base rate to 708000 and put both multipliers to 1.0, just in case anyone was interested.

Reply #3 Top

Well, lets say u just want to bouble the transit times on a normal game. What settings would they look like then?

Reply #4 Top

Quoting Dizzy_XC, reply 3
Well, lets say u just want to bouble the transit times on a normal game. What settings would they look like then?
End of Dizzy_XC's quote

 

Double the base number...

Reply #5 Top

They are faster between stars to to the slingshot effect. As I have pointed out before, you just have to make sure you don't stuff up and go back in time, as you cannot return without whales...

Reply #6 Top

Sorry, I ripped a hole in the space-time continuum!

Space Whales!!!

Setting the phase-lane speed to big numbers is so much fun (I made the friendly lanes ten times faster to symbolize jump gates... -without having to actually build them)...

Reply #7 Top

Sweet

How do you get those "ships" in a game??? :D

Whales for capitals/cruisers and dolphins for frigates... Hmmm Sins meets Spore????

Reply #8 Top

They are faster between stars to to the slingshot effect. As I have pointed out before, you just have to make sure you don't stuff up and go back in time, as you cannot return without whales...
End of quote

 

Well, in my case I never connect any stars to planets, so this was actually about two planets belonging to two different stars being connected.