If i was a bomber/fighter pilot... i'd be Upset
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Sins Forums
I had this thought hit me the other day and i just thought it would serve as a comical topic, as well as perhaps add something to the game people haven't thought about yet.
Picture yourself sitting in the coc-pit of a fighter/bomber, floating in space...... waiting......... Boom ships start transiting in... Oh that's your ships..... still waiting....... Finally after what seems like an eternity, the enemy finally comes to your planet (this from the perspective of a planet hangar pilot)
You do your best and you make your runs, and to your chagrin disbelief, the enemy came with fighter defences, and you are able to make hardly any dent in their force before you where shot down and left floating in space... dogo... you being the lucky one, your wing man was killed instantly.
^^ having said all that I'll be the first to say that i don't know a thing about coding games. But i do tend to notice things that i think could be different better.
Why do fighters/bombers have to sit in space all the time, why don't they return (uncomanded, and why Do you have to tell them to return, seems odd to me) to their hangar's? Also, when ships make transit to another system, i think I've noticed carriers take off to another star and leave their fighters behind, only to actually Go to the next planet.....
Anyway, what I'm getting at, is wouldn't it make sense that a fighter/bomber wing would be at its best coming Right out of the hangar? And after spending half hour/hour/2hours in space, you would become fatigued? Make it simple, fighters/bombers have a +XX modifier to hits and a .01% chance to get a "golden BB" hit on capital ships when they are in that "fresh" time. after 10 minutes it goes away, after 15 you get a negative modifier and after 20 mins, it gets a little worse but never gets any worse than that.....
I'm not trying to toss real numbers around because i can let the devs do that, my only suggestion would be to add just a little bit more realism to the fighter/bomber wings.
The other ships are unaffected by this scenario because the people can get up and walk around and actually have interaction with other people other than the HUD in front of their face, not to mention being able to actually go to the bathroom!
Just my 2 pennies... what do you folks think?
Andy
Picture yourself sitting in the coc-pit of a fighter/bomber, floating in space...... waiting......... Boom ships start transiting in... Oh that's your ships..... still waiting....... Finally after what seems like an eternity, the enemy finally comes to your planet (this from the perspective of a planet hangar pilot)
You do your best and you make your runs, and to your chagrin disbelief, the enemy came with fighter defences, and you are able to make hardly any dent in their force before you where shot down and left floating in space... dogo... you being the lucky one, your wing man was killed instantly.
^^ having said all that I'll be the first to say that i don't know a thing about coding games. But i do tend to notice things that i think could be different better.
Why do fighters/bombers have to sit in space all the time, why don't they return (uncomanded, and why Do you have to tell them to return, seems odd to me) to their hangar's? Also, when ships make transit to another system, i think I've noticed carriers take off to another star and leave their fighters behind, only to actually Go to the next planet.....
Anyway, what I'm getting at, is wouldn't it make sense that a fighter/bomber wing would be at its best coming Right out of the hangar? And after spending half hour/hour/2hours in space, you would become fatigued? Make it simple, fighters/bombers have a +XX modifier to hits and a .01% chance to get a "golden BB" hit on capital ships when they are in that "fresh" time. after 10 minutes it goes away, after 15 you get a negative modifier and after 20 mins, it gets a little worse but never gets any worse than that.....
I'm not trying to toss real numbers around because i can let the devs do that, my only suggestion would be to add just a little bit more realism to the fighter/bomber wings.
The other ships are unaffected by this scenario because the people can get up and walk around and actually have interaction with other people other than the HUD in front of their face, not to mention being able to actually go to the bathroom!
Just my 2 pennies... what do you folks think?
Andy