If i was a bomber/fighter pilot... i'd be Upset

I had this thought hit me the other day and i just thought it would serve as a comical topic, as well as perhaps add something to the game people haven't thought about yet.

Picture yourself sitting in the coc-pit of a fighter/bomber, floating in space...... waiting......... Boom ships start transiting in... Oh that's your ships..... still waiting....... Finally after what seems like an eternity, the enemy finally comes to your planet (this from the perspective of a planet hangar pilot)
You do your best and you make your runs, and to your chagrin disbelief, the enemy came with fighter defences, and you are able to make hardly any dent in their force before you where shot down and left floating in space... dogo... you being the lucky one, your wing man was killed instantly.

^^ having said all that I'll be the first to say that i don't know a thing about coding games. But i do tend to notice things that i think could be different better.
Why do fighters/bombers have to sit in space all the time, why don't they return (uncomanded, and why Do you have to tell them to return, seems odd to me) to their hangar's? Also, when ships make transit to another system, i think I've noticed carriers take off to another star and leave their fighters behind, only to actually Go to the next planet.....

Anyway, what I'm getting at, is wouldn't it make sense that a fighter/bomber wing would be at its best coming Right out of the hangar? And after spending half hour/hour/2hours in space, you would become fatigued? Make it simple, fighters/bombers have a +XX modifier to hits and a .01% chance to get a "golden BB" hit on capital ships when they are in that "fresh" time. after 10 minutes it goes away, after 15 you get a negative modifier and after 20 mins, it gets a little worse but never gets any worse than that.....

I'm not trying to toss real numbers around because i can let the devs do that, my only suggestion would be to add just a little bit more realism to the fighter/bomber wings.

The other ships are unaffected by this scenario because the people can get up and walk around and actually have interaction with other people other than the HUD in front of their face, not to mention being able to actually go to the bathroom!

Just my 2 pennies... what do you folks think?

Andy
22,799 views 13 replies
Reply #1 Top
No it wouldn't make any sense. It's a game dude. Also your "golden BB" is what I would consider including extreme luck factor into the game. Bad thing for Strategy game to have.
Reply #2 Top
^^ your probly right... :LOL:
Reply #3 Top
Picture yourself sitting in the coc-pit of a fighter/bomber, floating in space...... waiting......... Boom ships start transiting in... Oh that's your ships..... still waiting....... Finally after what seems like an eternity, the enemy finally comes to your planet (this from the perspective of a planet hangar pilot)
You do your best and you make your runs, and to your chagrin disbelief, the enemy came with fighter defences, and you are able to make hardly any dent in their force before you where shot down and left floating in space... dogo... you being the lucky one, your wing man was killed instantly.


The pilots won't wait inside their Fighters/Bombers when docked at their carrier/hangar, of course.

A TEC Fighter/Bomber pilot may feel this way. For the past 750 years since their invention, strike craft and their pilots have always been operating from Hangar Defenses against Pirates. Now, just 10 years ago, the Vasari arrived and now it's hell.

This is a TEC pilot fighting Flak. It would be worse if they find Vasari Fighters locked on their rear, not shaking off, then see a Phase Missile launching, and then ...

Of course, the Advent strike craft don't have pilots. In combat, they are remotely controlled by "Anima", adept Psitech-masters who are among the most elite Psionics in the Unity. If their Drones are shot down, they probably focus their concentration in boosting the other drones, or just wait for a new drone to be built. They also don't suffer from the fatigue problem since they probably have multiple teams on shifts. As for those non-combat stretches of time, the drones are just transferred to the autopilot and sit around.

As for the Vasari, if they were hit, no bother. Their Fighter/Bomber's heavy armory absorbed most of the shot, and their Phase Missile hit home. Now it's time to fly back to the Regeneration Bay/Repair Cloud, fly by while the ol' nanites patch things up, and then head out for the next attack pass.
Reply #4 Top
Now it's time to fly back to the Regeneration Bay/Repair Cloud, fly by while the ol' nanites patch things up, and then head out for the next attack pass.


I've never actually stopped to look... Regeneration Bays don't actually waste their anti-matter on strikecraft... do they? Because in game terms that would just be stupid, and I do believe I would shit a brick.

I micromanage most of my repair bays in battle in any case (most of the time)... but dear god, if I find I am losing anti-matter reserves to repair individual strikecraft with less hp than are granted in a tick, I will have to manage them all! And that would be unacceptable -_-
Reply #5 Top
I've never actually stopped to look... Regeneration Bays don't actually waste their anti-matter on strikecraft... do they? Because in game terms that would just be stupid, and I do believe I would shit a brick.


Well, if you have Regeneration Bays in the battle, they would obviously be repairing your actual ships/structures and the strike craft would just fly in to mooch off the bonus.

Vasari strike craft have enough HP and Armor to survive an attack pass through a flak screen, and they have just about enough max HP to be worth a short flyby... but not if they were the only ones benefiting.
Reply #6 Top
I doubt fighters/bombers will go down that fast. If they are close enough yeah I can see them getting shot down in 2 seconds.
Reply #7 Top
No it wouldn't make any sense. It's a game dude. Also your "golden BB" is what I would consider including extreme luck factor into the game. Bad thing for Strategy game to have.


espeically for this reason by changing the game to have chance you are 1 taking away from the strtagie and 2 giving an oponent with no chance regularly a pot shot chance
Reply #8 Top
* with the deepest Tom Brokaw Voice available to ad-lib*

Upon further evaluation, maybe it wasn't such a good idea, the golden BB thing was just a thought, but the whole fatigue thing i can see honestly, i just don't get whey the F/Bs don't return to the hangars when there's no enemies to be shot at.... meh, just me i guess....
Reply #9 Top
I use the fighters in my Hangar defenses to position them at a preferable spot in the gravity well where I KNOW any enemy has to come from (e.g. planets with only two phase lane connections, and only one connected to the front line).

In that scenario, I would actually lose valuable time (roughly the equivalent of one shot per squad) the fighters would need to leave the hangar and get to the enemy. It would be a disadvantage in those cases. However, I would not complain if you could choose whether they automatically return to their hangars or not in a tactics menu of the hangars. But then the fatigue aspect would make me choose the first option. I dunno.
Reply #10 Top
It really doesn't make sense that they don't have to return to their hangar at any point. Requiring them to return would lend a little weight to strategic positioning of hangars and give some reason for not having your carriers hang out on the edge of gravity well (less time spent out of battle for your strike craft.) The logic behind this would be that the small size of a fighter/bomber simply cannot support the amount of ammunition/auto-repairing/fatigue experienced by the craft for extended periods of time.

A fresh squad would be launched after a period of time depending on how damaged the strike craft were when they docked. If they were at 100% they would launch immediately (rotating the active troops) and if they were damaged they would launch some units of time later. Finally, the decrease in dps caused by this could be balanced by decreasing the turning radius of the strike craft, so that they will end up getting more shots off while they ARE attacking and getting the same general amount of damage for a given period of time.
Reply #11 Top
Maybe the fighters should sit in dock bays until something enters the system UNLESS you have the tech that spots incoming enemies.

They become mobiized then?

An added dimension for teching up??
Reply #12 Top
2 things what about the fighters that dont have live fighters that would be at a disadvantage and second even if the programmers did this you could stratiegicly put the turret defens thingy so that you would have ample of time to scramble fighters
Reply #13 Top
2 things what about the fighters that dont have live fighters that would add an unfair disadvantage for live pilots and second even if the programmers did this you could stratiegicly put the turret defens thingy so that you would have ample of time to scramble fighters