Area Effect Weapons!!

How do you make a weapon an area effect weapon?

3,635 views 5 replies
Reply #1 Top
1) You need to give the unit a passive ability (like AbilityIncendiaryShells) that fires a 'buff' every time the weapon is fired.

2) You need a buff placed on the target that spawns damage to targets in range (like BuffClusterWarheadsSpawnDamage)

3) You need a buff called by the spawn damage buff that actually hurts the individual ships by doing damage (Like BuffClusterWarheadsDoDamage)

I gave this ability to my improved krosov frigates, who have nuclear missiles that do splash damage to nearby ships.

Good luck.
Reply #2 Top
Anybody know if the damage applied by these types of abilities is considered the source weapon damage type or if it is just considered ability damage? IE when LRMS fire cluster warheads, is the added AoE damage anti-medium, or does it just deal straight unmodified damage regardless of armor type?
Reply #3 Top
It's Capital Ability damage, as far as I know. I wish there were a way to give it a damage type, but I don't know if that works..
Reply #4 Top
Sorry, I haven't had a chance to reply back to your comments been a little occupied.

B
1) You need to give the unit a passive ability (like AbilityIncendiaryShells) that fires a 'buff' every time the weapon is fired.

2) You need a buff placed on the target that spawns damage to targets in range (like BuffClusterWarheadsSpawnDamage)

3) You need a buff called by the spawn damage buff that actually hurts the individual ships by doing damage (Like BuffClusterWarheadsDoDamage)

I gave this ability to my improved krosov frigates, who have nuclear missiles that do splash damage to nearby ships.

Good luck.


So your saying that it has to an ability ? I thought the javalin units were suppose to damage near by units.

Don't think they use any abilities, looked over there code but I think i may have missed somthing I will check again.


Reply #5 Top
Sorry, I haven't had a chance to reply back to your comments been a little occupied.

1) You need to give the unit a passive ability (like AbilityIncendiaryShells) that fires a 'buff' every time the weapon is fired.

2) You need a buff placed on the target that spawns damage to targets in range (like BuffClusterWarheadsSpawnDamage)

3) You need a buff called by the spawn damage buff that actually hurts the individual ships by doing damage (Like BuffClusterWarheadsDoDamage)

I gave this ability to my improved krosov frigates, who have nuclear missiles that do splash damage to nearby ships.

Good luck.


So your saying that it has to an ability ? I thought the javalin units were suppose to damage near by units.

Don't think they use any abilities, looked over there code but I think i may have missed somthing I will check again.