HornedBeast HornedBeast

Is anyone making this MAP (not MOD)?

Is anyone making this MAP (not MOD)?

from Star Trek?

http://www.geek4ums.com/geekstirbackup/trekmap2.jpg
http://www.geek4ums.com/geekstirbackup/trekmap2.jpg

This link above is a map of the entire Star Trek space.  I was wondering if anyone was going to tackle this as a possible map for Sins?
26,596 views 55 replies
Reply #26 Top
It is enjoyable to be a champion of truth in an age of band-wagon political correctness.I speak the truth, sit back, and see what happens.
End of quote


What truth? You've been spouting opinion so far, aside from, maybe, the fact that you lead some clan. What makes your oh so mighty opinion fact?
Reply #27 Top
Lol, you didn't answer any of my questions, and you threw out some more riddles and nonsense. I agree with pndrev, you've got the sure signs of a troll. Well, keep it up and you should be removed sooner or later.
Reply #28 Top
[quote= Kruelgor the Great]The developers created the mod tools to increase sales. Simple as that.

They are quite aware that some people enjoy creating and playing mods. It was for the sake of sales why they gave you mod tools.[/quote]
Wow buddy, tone the ego down a little 'eh? Would you care to explain to us poor ignorant simpletons how it is you know the exact reason the developers included these features? Their motivations behind it? Because it seems to me that without being there when the decision was made, or asking one of the developers themselves, that you don't have any better an idea than the rest of us.

Do you have any idea just how assinine it is to come to the official modding forums and explain how modding their game is an affront to the creators?

[quote=Kruelgor]This is because I speak the truth, and nothing but the truth. If you can't handle it then you will have to learn how.[/quote]
Actually, what you speak is an opinion. In order for it to be a truth, it has to be based on fact, and you have no facts backing you up here, all you have is your own viewpoint, just the same as the rest of us. Do you know what that means? It means that what you have to say about modding Sins isn't any more or less true than what the rest of us have to say about it. If you can't handle it, then you'll have to learn how.

[quote=Kruelgor]The same kind of trolls tried to run me off at the beginning[/quote]
I truly hope I don't have to point out the irony of complaining about trolls when you are quite obviously trolling.

As to the OP... that map is INSANE. It hurts my brain just looking at it, I couldn't imagine attempting to play on it. That'd be a hell of a venture. I wish you the best of luck. How big is the segment you and your friend are working on? By that I mean how many planets/stars are you expecting to cover?
Reply #29 Top
People like him are the reason why I hoped that Sins would be marketed more as a 4X game instead of an RTS. Less trolls and kids.


For the record, I'm also a member of a clan, founder in fact, back in '98. FPS, though, organised LAN parties with 150+ participants. Do I advertise that fact? No. Does that make me better? No.

Does it matter at all? No. And if the rest of your clan are just as rude and obnoxious as you, I just hope that you'll loose interest in the game soon.



To finally go back on-topic.

The map looks daunting, breaking it down into the four sector is probably your only chance.
Do you plan to have each system represented by a star and adjoining planets / asteroids?
Reply #30 Top
The poster edited his original message to emphasize "NOT MOD" after I replied. Too late by that point.
Reply #31 Top
Weee...

Well, I don't know what world you come from, but I think you're insulting the developers a lot worse than anyone who's talking about mods.

I've had the wonderful opportunity of directly talking to several developers both during the beta and after launch, and I can assure you the mod tools are not just to milk more money, nor are they to appease the people who don't like the game.

Just about everyone should know the the sign of a successful game is not only the raw number of sales or people playing, but the strength of the community, mods included. Historically, a lot of games' life spans were prolonged considerably with mods, and if you think that's a slap in the face to the developers, then I can quite certainly say you have little idea of what you're talking about.
Reply #32 Top
People like him are the reason why I hoped that Sins would be marketed more as a 4X game instead of an RTS. Less trolls and kids.For the record, I'm also a member of a clan, founder in fact, back in '98. FPS, though, organised LAN parties with 150+ participants. Do I advertise that fact? No. Does that make me better? No.
End of quote


Cut and paste where I said it makes me better because I'm in clan. I bet you can't do it.

What I did say, is the same kind of trolls tried to run me off the forums at World in Conflict but it didn't work. I flourished there and formed one of the largest and most popular clans there. I intend to the same here. The reason for my success over there is because the trolls kept on attempting to defend the untruth. They often resorted to only using name calling without substance or truth. This back-fired on them in the end.

I speak the truth and nothing but the truth. You can continue to speak against the truth, but it will only rot a hole in your soul the longer you attempt to do it. It's quite a remarkable phenomenon really.
Reply #33 Top

Cut and paste where I said it makes me better because I'm in clan. I bet you can't do it.
End of quote


No problem at all.

Haha! You obviously know me not. I am the clan leader of MAGOG (Military Alliance of GOG) (www.magogclan.com website will be updated soon for SINS). If you do not know me yet, you will.
End of quote


I speak the truth and nothing but the truth. You can continue to speak against the truth.
End of quote


This speaks of obvious egomania and implies you're better than us because we 'ought to know you'. It further goes on to say that only your opinion (and it's nothing more than that) is correct and all others should follow suit.


Actually, all you're doing so far is flaming others, belittling the developers of this game, the efforts of modders and completely dragging this thread off-topic.


Now excuse me, I have to go fiddle around with this Galaxy Forge thingy that was included only to make me shell out more money. Which in itself is a simply laughable, as Sins costs ~25 Euros (compared to 60-70 for normal games) and the Galaxy Forge was a free download...
Reply #34 Top
Hahaha! This is like a circus.

And I checked you out on the WiC forums. How many clans and aliases do you have? I counted 3 clans all lead by you with a slightly different name. There are 2 possible reasons why you created multiple names.
1. So you could be in multiple clans, which shows that you really have little loyalty to one group of people, or
2. You were banned for Stat Padding or trolling on the forums.

So far, my experience with you suggests the latter.
Reply #35 Top
I REALLY dont get why hes evening mentioning Mods!!! He's the only one that has this entire thread! Its mad!!

Bloody trolls.

And by repeating, I meant because you keep saying that you wont play "My Mod", whatever that is, for a few years yet.

Jeeesus you suck as a person.
Reply #36 Top
If you haven't noticed yet, I enjoy large mobs of angry jealous beings attacking me. It gets my ego going.

Thanks. I appreciate it. Seriously.

Now, if you want to join my clan then simply download XFIRE at xfire.com and add me as a friend. My name is Kruelgor. We'll be adding a private forum at our website soon so we can discuss all the little strategies and tactics together as a secret.

Hail Gog!
Peace on Earth - Death to the Enemy!
(MAGOG) Military Alliance of GOG
www.magogclan.com
Reply #37 Top
Phew, he's gone, we can all relax...
Reply #38 Top
Read his posts in the To Explore or not to Explore post in the Strategy section. I was actually starting to see his points.

After reading his posts in this thread, he's in the 12-17 range.
Reply #39 Top
If he thinks anyone would want to join 'his' clan, he's even more delusional than I thought...

He's also the first person I meet to actually admit being a troll.

After reading his posts in this thread, he's in the 12-17 range.
End of quote

I'd actually put him in the 16-20 range, from his grammar and orthography. Still, a troll is a troll.


HornedBeast, I feel a bit sorry for what happened to your thread here. Maybe start a new one and hope he doesn't show up again. ;)
Reply #41 Top
I think that using this for a map would be great. Even without a mod for ships and tech, it is still fun to explore a galaxy which you are familiar with and to make up a new story as you go.

I did this for a star wars map based off of the galaxy maps found here:

http://starwarsatlas.uw.hu/

It had about one hundred planets in one system with the star as the galactic core, hyperspace routes as phase lanes, home planets corresponding to certain factions, etc.

If you look at that map, it's about as dense as the star trek one. What I would recommend from my own experience, is only include planets which are familiar. It's a lot more fun to explore and come across a place you know than one you don't.

"Oh, right that's where Naboo is. Cool, Alderaan is an asteroid field." And so on.

Arriving at a planet and saying, "Ebaq, what the hell happened there?" will take you out of the map.

As I said, only include the major, familiar planets. You don't need every one. If I say "Iota Persei", it probably won't get anyone too excited. But a run through of famous planets would (Earth, Bajor, Cardassia, Romulus, etc). It was also keep the map down to size. I've found this to be a problem on some of the larger maps I've played.
Reply #42 Top
If you haven't noticed yet, I enjoy large mobs of angry jealous beings attacking me. It gets my ego going.

Thanks. I appreciate it. Seriously.
End of quote


Man, I don't know about you guys, but he's got me laughing out loud now. And you know what? We're the idiots. We all know what he's looking to do here...troll...and we know the right solution (ignore), but it takes the troll to point it out to us what he's doing.

Ah...the forum. The great de-smartifier.

OT: it must be easy to simply change the planet names list. That could be a good start. Heck, having familiar sounding planet names might make it easier in game to remember specific locations. Does that require a full "mod", or is it a simple text file?

Tea
Reply #43 Top
OT: it must be easy to simply change the planet names list. That could be a good start. Heck, having familiar sounding planet names might make it easier in game to remember specific locations. Does that require a full "mod", or is it a simple text file?
End of quote


All the random planet names are in the English.str file. There's over 200 of them if I remember right, so it's easy enough to just go through and change all the string values (the actual names of the planets) to match those on the map. Certainly there's enough room there.
Reply #44 Top
Thats not a bad idea. Going to see my mate tommorow and see how we get along. Cheers everyone for their constructive thoughts.... Apart from that one guy, of course.

God knows what "truth" he's talking about. I think he's ill...

Nevermind, just ignore them and they go away aparently.

Cheers again guys. Keep your thoughts and concerns coming!
Reply #45 Top
We're the idiots. We all know what he's looking to do here...troll...and we know the right solution (ignore), but it takes the troll to point it out to us what he's doing.Ah...the forum. The great de-smartifier.
End of quote


But its like when you're a child, your not supposed to make fun and pester the animals at the zoo, but you still do. We all knew not to flame and taunt him, but its damn good entertainment, you can't deny that. ;)

To what Annatar was saying, that would mean you would have to release a small mod, to change the names of the planets to match your map. Unless you can rename them in the GF, I haven't used it, but if you can do that, it would solve a lot of faffing around.
Reply #46 Top
I'm seeing only one troll in this thread...

Has it occured to you that you're simply off-topic in this thread? It's about creating a map, using the tools provided by, shockingly, the developers themselves.
End of quote


I agree Pndrev, from my experience with Star Dock games the devs made them easy to mod because they wantyou to mod the game to how you (and your friend or what not)like it, as well as share those mods with the community. Given the devs most certainly enjoy playing the game I'm pretty sure they enjoy trying out everyones mods for a change of pace since they know the vanilla version inside and out.

Mods are what keep a game alive 6-12 months after inital release, and are the life blood of some games, and what keep them installed on your hard drive years after initial release (homeworld 2 still has a active modding community and it's getting on towards 5+ years since it's release.)

Further more Kruelgor, a map is very different than a mod and I'm pretty sure the devs especially ,not to mention the beta testers) want to see more maps available for this game given they've most likely played the ones that came with it to death by now.

As far as it somehow insulting the devs by making mods, I think it's almost exactly the opposite. The fact so many people would rather spend their time, effort and expertise making total converison mods for Sins rather than some other game speaks extremely highly of how well put togther the core design of the game is. After all if the game core play mechanics, controls, graphics, sound effect etc.. sucked, no one would bother modding it and would put their energies into modding for some other title. (Especially to see so many total converion mod projects underway so quickly means people must have tried this game and immediately felt it was "perfect" for the mod they had in mind and couldn;t wait to get to work on it.)

Besdies Kruelgor do have any concept how long it takes to make a full conversion mod? Easily months, if not a year or more; during which time these people will be playing the vanilla version the entire time. If they waited until they were tired of the vanilla version before getting started on their mod projects they wouldn;t have as much ambition or interest in seeing them through to completion.


But anyhow back OT:

That map idea sounds like fun but is insanely huge. I think it'll probably take a few weeks or more (depending on how much time they have to spend on it) to finish it for anyone that undertakes the project single handedly.

Playing it however would be a real treat, although I think the game would last for a few hundred hours easily. (not necessarily a bad thing, but unless you're doing it over LAN or single player getting the same group back togther ont he weekends for a few months straight could be a problem)
Reply #47 Top
I love games that go on for 10's of hours. U get that "slow burn, chip away" kind of feel to them. Also, even if you lose one big fight, you have SOOO might time to build up and fight back again. Its never over.

As soon as I've made any sort of progress on the map (or spoken to the guy whos already aparently started) i'll drop you guys a line in here.

I think I'm going to do it in 4 sizeable chunks to start with. Then see what happens if you combine it all together. Might end up being too enormous - some scaling and 'artistic liscence' may be required.

Cheers to the guy that mentioned about the planet name file. This is handy to know - although, part of my dream for this map was to have a layout similar to the pic too. So, just generating a random map with those planet names doesn't QUITE cut it. But that file may be useful in the future for other things I have planned.

The other map I was thinking of, was our own star system, I assume this has been done already? Altho, our star system isn't anywhere near as cool as the ST one.

Cheers again, all!

Love you! (LOL!)
Reply #48 Top
The other map I was thinking of, was our own star system, I assume this has been done already? Altho, our star system isn't anywhere near as cool as the ST one.
End of quote


It does sound like it's got the potential to be interesting, but you;re right, our system is pretty limited.

A varation on this idea thoough could be basing the map around the planet Jupiter, with Jupiter being the "sun" and it's 16 primary moons the "planets." The other 46 tiny moons could be represented with asteroids of various types. A lot of the moons would corespond to the planatery types we already have available as well. (volcanic for Io, ice for Ganymede, etc..)

If one included all the tiny moons it would likely be a large-huge map, but with just the 16 primary moons it;s fall nicely into the small to medium range.



Reply #50 Top
Hornedbeast sorry I didn't respond to the original topic but I say definately do the Trekie map. I'd download it seeing how I missed all the good PC Star Trek games:(