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GREAT concept – loves it but PLEASE . . .

GREAT concept – loves it but PLEASE . . .

I’m a hardcore gamer all the way back from the early beginnings back in the eighties. I have tons of games and can defiantly tell after a short time playing - this game concept is something for me. But please give us gamers who like to think  ;)  back the opportunities to lower game speed a GREAT amount more as it is now, at least to half the speed that is the slowest as it is at the moment. This defiantly goes for research speed also.

Some loves fast paced games others (like me) love having time to grap the cup with coffee without constantly first pause the game  :NOTSURE:  This I also find I doing every time I open the research menu. So for me bottom line on making this great concept to the best game in all times for me would be:

1.
The opportunities to lower slowest overall game speed even more – way more than now.

2.
The opportunities to lower slowest research speed even more. For me about 10-20 times slower than the slowest at the moment would do the trick. I talking about minutes here, 10-20 (or more) real clock minutes for one research would be great. I like to really have to think over what to research next – what the best way would be. In my humble opinion as it is now there’s no big consequence to choose wrong. . . . it’s like; I choose this one . . . ZAPP done. . . oh no good . . . okay then this maybe good  ;) 

3.
Lastly, this is not a big issue for me but could it be possible to sharpen the edges of in-game text. As it is now text can be a little difficult to read – it looks fussy in my opinion.


Thanks for a fantastic coding work – I’m amazed over my old computer can cope with this game. Res=1280x1024, AAx2 all other on max settings and still getting between 20-40 FPS. Amazing :CONGRAT:.
89,883 views 62 replies
Reply #51 Top
why some ppl are complaining about others personal preferences rather than getting together to get the game speed issue resolved for all is beyond me,


Exactly my words :)

Remember this is not "nerfing" anything – only some more options to tune in for your own personalized taste. For me would extended options for slowing build/research more than today do a HUGE difference – this would throw Sins in my top 5 list of own games – and I have quite a few ;)


Reply #52 Top
Yay, I'm not alone! I'm not an "oldie" or whatever though, just 21, but I love the concept that strategy is more than proper empire setup and positioning of forces and whatnot, but also the direction the empire should head. Should I risk going up a notch in econ, or should I starve the empire a bit to better attune my phase missile tech? I miss GalCiv2 100+ turn research :(

I personally feel the combat damage/resiliance is jsut right; it is the research times that need to be slowed the most (these are highly advanced techs, breakthrough in 10 actual minutes is pushing it--30 seconds is just a sad joke), followed by a slight slowdown on build times.

To go along with this, however, I'd like to see a slight bonus in research times based on the number of research facilities you build; an empire with an obvious emphasis on high tech should actually have that advantage (with the disadvantages being very obvious), whereas the players with multiple trade ports and refineries already has his/her advantage, and everyone can of course see the advantage of those who emphasize fleet growth, so why no love for research-oriented empires? Again, there's no need witht he current Sins build, but if you slow down research to a more reasonable level, then that distinction should be there.
Reply #53 Top
I miss GalCiv2 100+ turn research


ya me too!

No new speed options in v.1.02 sad to say :SNIFF!:

I'm at 11 hours (where quite a bit of the time was in pause-mode :NOTSURE: ) in my own random SP huge map and only missing a few research I don't need. I love the way I can make my own maps but the research/build speed issue need to be addressed in SP mode. I guess it okay in MP and here they in fact need it faster for some I hear. I see no fun in have researched all the first day of a game witch can take a week - or more - to finish. My expiring was mush like this: Okay we take this one first. . Zapp. . . okay then next one. . next. . next. . . not mush need in thinking IMO - just push the research buttons one by one.

I'm sure sins research tree will be extended in future updates and I’m looking forward for this :) but we still in the need for more slowdown speed options for gamers who like to play a extended game.

No new speed options this time - just hopes it will go in the next update.

As Sins works now in its early beginnings, it’s a mediocre game for me but I see a huge potential in it also for me ;) and I know devs listen to the community – so I defiantly still have hopes :)




Reply #54 Top
Oh, just one issues more. If we get the research/build speed slowdown issue addressed we then have to balance the cost of what one research/build should cost.

If we slow it down without balancing the cost you over some time just find u have TONS of resources for no use. So I would like the cost will follow the speed option – on slower settings the cost in research/build have to go up. Or maybe some other way would be better maybe :)
Reply #55 Top
Hello guys. You can edit your game allready. Go to gameplay.constants in gameinfo foldder and find this section

gameSpeedData-Slow
incomeGameSpeedScalar 0.0
shipBuildRateGameSpeedScalar 0.0
moduleBuildRateGameSpeedScalar 0.0
shipLinearMaxSpeedGameSpeedScalar 0.0
shipLinearAccelerationGameSpeedScalar 0.0
shipLinearDecelerationGameSpeedScalar 0.0
questCompleteHappinessDeltaScalar -0.50
cultureConnectionReferenceLength 250000

Set negative values

As well as to this one

researchSpeedData-Slow
researchRateGameSpeedScalar -2.0


You will have your turn based game.

BTW place it in the mod foldder just incase or backup your original file.
Reply #56 Top
Meh, why bother with the speed that much? Go and play GalCiv2, then. It already has everything you want.

Sins is not a TBS. It's slow plenty enough as it is. Actually, it's much slower than most RTS games besides maybe Supreme Commander.
Reply #57 Top
In my first game, small random galaxy, played with normal speed, I spent some 7 hours to research complete tech tree.

For RTS, this is ridiculously slow.

For turn-based 4X Game, this is ridiculously fast. (Or is it? I remember spamming 'end turn' in moo2 and getting large sized games done in 10 hours... guess that's what you get for turtling instead of conquering the galaxy :P - then again moo2 is no space empires...)

Right now I'm quite happy with the fleet movement and combat speed on normal speed. Haven't actually even tried fast or slow yet. Also, haven't tried multiplayer, which is obviously where this game should shine.

The major whine in this thread seems to be about the research speed anyway. I see no problem in including 'epic' speed (slower than slow), which would drastically reduce research (and build?) times. I probably wouldn't be playing those myself, though.

The problem is, that for a 'real time' game, you need to keep the game active and up and running. I can understand researchs of 150 turns are easy to manage if you use PBEM or similar turn exchange system once/twice/ten times a day. But it gets quite more annoying if you have to have one computer running SoaSE 24/7 for continuous game -- even more annoying if your playmates won't be wanting that, but instead have to play maybe 2-3 hours a night.

Granted, epic speed would give large games lasting for months, probably years, this way. I, however, would like to play games lasting for 30-50 hours game time (thus, they could be finished over weekend LAN or so) - for me, normal (or slow? Don't know how much slower it is) is quite okay.

But like stated, there's no harm in giving the option for hardcore 4X veterans, is there? ;)
Reply #58 Top

Sins is not a TBS. It's slow plenty enough as it is.


I don´t understand - If you are enjoying this game already as it is, then this should not even be your problem!
Are you opposing the idea of having an OPTION to make research/building slower? Why?
Would such an option hurt you somehow? You would not be forced to use it!

This thread is not supposed to be a debate regarding game or research speed.
I think we just want to show the developers that there are plenty of us who miss a feature to slow down research and overall game speed.

For instance, RON is a RTS but was, like sins, supposed to be playable by TBS-fans also and RON acutally do this very well while still beeing enjoyed by those RTS-fans who liked very quick games also.

A good RTS CAN appeal to TBS-fans also whitout interfering with the RTS-experience.
SINS is a nice game for TBS-fans - but in this very regard, could still be improved alot.
Reply #59 Top
I'll also agree that I would prefer to slow it down more. As I get more used to the game my opinion may change, the slow option may be good for me... but at this stage I also am constantly pausing the game and issuing orders, building, and researching then unpausing and keeping an eye on the action.
I dont understand why posters reply here to argue that the single player game is fine with the speed it is, it's a preference request SOME players are asking for here,& could make the learning of the UI, tech tree, interface, and the game in general more enjoyable for some. It wouldn't change the game for anyone except for those who use the otion to slow it down more. However I've been watching these forums since well before the release and I've seen in many threads how some people are quick to lash out at other players just because they have a different opinion.
Slow it down more, TWO more speeds for the noobs.
Speed it up TWO more speeds, for the veterans.
A simple request.
Reply #60 Top
Edit your gameplay.constant file for god sake and stop asking for it. Then find your friends and play the mod game. No need for dev to llok at this thread since they gave us means to do it on our own.
Reply #61 Top

Edit your gameplay.constant file for god sake and stop asking for it. Then find your friends and play the mod game. No need for dev to llok at this thread since they gave us means to do it on our own.


The crowd of people wanting this to be an option in the game itself is large enough to
motivate a change to the game by the devs. Players, in the main, do not expect to be forced to edit files in order to make the game fun.

Regardless, your argument does not make any sence anyway.
The pirates could also be edited by modifying files, but since people complained, devs decided to include non-pirates-maps and reduce them and the like - and this in a patch that was released only a few days after launch!.
Why would the issue of game-speeds etc. be any different?





Reply #62 Top
Hello guys. You can edit your game allready. Go to gameplay.constants in gameinfo foldder and find this section

gameSpeedData-Slow
incomeGameSpeedScalar 0.0
shipBuildRateGameSpeedScalar 0.0
moduleBuildRateGameSpeedScalar 0.0
shipLinearMaxSpeedGameSpeedScalar 0.0
shipLinearAccelerationGameSpeedScalar 0.0
shipLinearDecelerationGameSpeedScalar 0.0
questCompleteHappinessDeltaScalar -0.50
cultureConnectionReferenceLength 250000

Set negative values

As well as to this one

researchSpeedData-Slow
researchRateGameSpeedScalar -2.0


You will have your turn based game.

BTW place it in the mod foldder just incase or backup your original file.


Oh dear, this info was pure gold for me. If u are a woman I will love u for it – if u are a man I will . . . I will . . . eh, heh – I will say thanks m8 ;)

Now I have made sins to my personal likings. I even can go to the extremes if I want to, like a research/build taking 1 day or a week or more if I want to. Of cause I now had to balance my income also and ship speeds.

I have tried finding where I might could mod time for planet updates/cost, airplane speed, time to go fase-jump and research/build cost but couldn’t find anything – if u know where my friend, if it’s possible then plz tell :) I can live without; I have plenty already to make sins my top game – but u know, perfection is my “sin” ;)

I’m looking very mush forward to the mod tool!

Thanks again m8 and a big thanks to Ironclad for making it and Stardock for publishing it - this amazing game.