Somebody is playing a retail version right now and you know it.

You and I both know all the Devs are sittin round the table at Ironclad all behind there seperate screens right THIS VERY MOMENT playing Sins the retail version and were sitting here commenting on it, or even paying for it, or just sitting here whining about not having it yet. Tell me there not laughing the Pink Space Pony butts off at us cuz we suck and can't work for IronClad and already be playing the game. I would be. Such Irony. Btw cudos on an awesome looking game, can't wait for it. gonna be my valentines present from the wife HA. She's getting GH NIGHT SHIFT. Not even a fair trade, but i'll take IT!!! Big fan of HW series and Galactic Civ. If it's even half as good as those you guys will be set. :CONGRAT:

:SURPRISED:
24,979 views 16 replies
Reply #1 Top
Well, you're almost right. I work for Stardock, not Ironclad.

I suspect the developers have played it so much they're sick of it by now. It's hard to enjoy a game when you have to work on it day in, day out. :-)
Reply #2 Top
Well... We get to enjoy it without seeing firsthand how painful it was for the devs to prepare the magic. They might be tired of the game... but they get paid for it!
Reply #3 Top

Well, you're almost right. I work for Stardock, not Ironclad.

I suspect the developers have played it so much they're sick of it by now. It's hard to enjoy a game when you have to work on it day in, day out.


Work? :SURPRISED:
You call developing a sweet ass cutting edge game work? I'm insulted. :(

I work for a living. :SNIFF!:
I would kill to be able to do such things. Some people simply don’t know how good they have it in life. ;p
Reply #4 Top

Well, you're almost right. I work for Stardock, not Ironclad.

I suspect the developers have played it so much they're sick of it by now. It's hard to enjoy a game when you have to work on it day in, day out.


Work?
You call developing a sweet ass cutting edge game work? I'm insulted.

I work for a living.
I would kill to be able to do such things. Some people simply don’t know how good they have it in life.



No offense but this idea really upsets me. Im a game design student and I have to say making video games is just as much work as any other job. Its not like you see in those silly college recruitment commercials; wheres two dimwits are playing games and are soo amazed on how easy their life 'making games' is.

The mindset that making a game just involves you magically poofing a game into existance and playing it is upsetting. Infact only the higher-ups and game-testers get to really play test the games outside of open betas. Unless theres some team-wide internal test.

Typically the ones who are just playing the games to find bugs arent the ones who are actually making the content. The artists, designers, and programmers are the unsung heros there.

Reply #5 Top
I think Spartan was joking :P
Reply #6 Top
yeah. new law till everybody knows us crazy vets again:

all sarcasm must be followed by ./sarcasm.

./sarcasm
Reply #7 Top
@GrimMage - You misunderstand my position. Doing something one loves for a living can hardly be called work in the normal social sense of the idea. And the people that are lucky enough to be able to have such a life are truly fortunate. That is the point I was aiming for.

I by no means intend(ed) to imply that making a game is a cheese whizz endeavor. I know all too well what is involved and appreciate it fully. In grad school I specialize in global modeling or simulation design so I fully empathize with you. Additionally I have been making mods for nearly two decades as well as been involved in many beta and even a couple alpha test programs.



Note to self: use more smilies for highbrow posts.
Reply #8 Top
@GrimMage - You misunderstand my position. Doing something one loves for a living can hardly be called work in the normal social sense of the idea. And the people that are lucky enough to be able to have such a life are truly fortunate. That is the point I was aiming for.

I by no means intend(ed) to imply that making a game is a cheese whizz endeavor. I know all too well what is involved and appreciate it fully. In grad school I specialize in global modeling or simulation design so I fully empathize with you.



lol ok sorry about that then.

just defending fellow designers from what i thought was ignorance. it sad how often people in my major hear ignorance from the uneducated.

Btw, Sins of a Solar Empire has the full support of Art Institute of CA-SF's Game Art and Design major. Just about everyones getting the game and planning a nice LAN party on the release.
Reply #9 Top
I lived in SF for about 6 years! Cool city. Crowded :( Not that this is in any way on topic..
Reply #10 Top
woa sorry for the fight lol :)
programming is very hard work, thats EXACTLY why i don't do it. I just fix the broken electronics that all the programmers put there stuff on and then cuss them out when it doesn't work right :)
hard to enjoy something when someone tells you you have to do it 8 to 10 hours a day maybe longer and you have to sleep under your desk and eat marshmellows and pizza and drink MANA POTIONS (Tr) (made by the company that brought you WOW btw, no joke it really exists and looks like a mana potion LOL) all day and all night and stare at pink space ponies on the wall X-(
Reply #11 Top
I must say I'm playing around with making a crapy game which I will never finish using qBasic. My goal is more to learn than to make a game. And I tell you it's not really cake. Luckily qBasic is simple, and I know a lot of Basic BASIC (HEHEHEHE). But even so, I spend about 75% of my time reading stuff about qBasic or brainstorming, then 14% fixing bugs, and 1% coding stuff.

It is hard work! Today I tried to use all kinds of stuff which I didn't understand 100%, and the outcome of it is few hours of totally wasted time. I threw in the towel and tomorrow I will revert to the save of previous day and go in another direction. Even when you have a blueprint of a better product right next to you to compare, unless you understand the exotic datatypes, you shouldn't touch them! Moving from regular integers to whatever TYPE segment is really didn't work out for me. And declaring subs also backfired a bit! Going back to labels for now. I'll give this whole sub stuff another try later.
Reply #12 Top

@GrimMage -
Btw, Sins of a Solar Empire has the full support of Art Institute of CA-SF's Game Art and Design major. Just about everyones getting the game and planning a nice LAN party on the release.


Sweet! You guys should start a graphics mod project. We are lacking lots of artists within the community. So far we have been lucky to have some truly world class 3d modelers from previous benchmark mod projects join the community however we appear to be a little light on the graphics side.

On a side note, you and your fellow students should check out StarDock's WinCustomize.com site. You guys can actually earn money doing graphics for StarDock products like Sins if you have talent and given you go to an art institute I think that is not an issue.

Reply #13 Top

Btw, Sins of a Solar Empire has the full support of Art Institute of CA-SF's Game Art and Design major. Just about everyones getting the game and planning a nice LAN party on the release.


If you guys want to get in on the Sins modding action, modcraft.net has hosting space, and we'd love to share it with you. We'd love to get your help with our mod projects, or provide space for your own.

Drop by, sign up, drop me a line... I can set you up with your own forums for any projects you start, or you can help with existing projects.
Reply #14 Top
Heh this post seriously got hijacked, sorry OP. Uhm I myself love character and object modeling, so I do plan on doing a little modeling for mods if anyone needs. I can't speak for the rest of the major though lol. I pass it on though.

Side note, we use Maya religiously at the school; does Sins support that format natively? Is there a converter with the mod tools?
Reply #15 Top

I played it tonight..

http://tgnforums.stardock.com/?aid=174326