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And so it begins... (Model Importing)

And so it begins... (Model Importing)

Thanks to Code Herder we can now import models into the game! :D

My 1st Star Trek mod test model import results.. As you can see there are some very bad mesh errors i need to fix (my fault, not the importers fault). But everything works. Hard points, CL, DA, and NM textures work. (no, this ship is NOT going to be in the cobalt slot in the future. It is a cap ship)

Much work to be done, but this is just the beginning :D


59,313 views 81 replies
Reply #76 Top
Reply #78 Top
Very cool guys - I love all the models. Evil Jedi, I saw the Super Star Destroyer on the Warlords page - that thing looks awesome even without all the proper texture setup. We'll have to get you guys all the latest specs on the textures and the latest tools. A full modding kit is coming soon and we'll be expanding it over time based on feedback and demand, regardless I'm amazed what everyone is pulling off without our help and without tools... :)
Reply #79 Top

This one is worth a NECRO From the first model i imported into sins :D (yes i still have the model, but cant be arsed to do anything with it)

Reply #80 Top

You can't necro your own.  FredLed must do it or it's just a ghoul and not a zombie.

Reply #81 Top

I WILL EAT YOUR PANCREAS BEFORE THE DAY IS DUE